If you haven’t found one yet, you can make
Event: Damage Received (Or something, haven’t played ow recently)
Conditions: Event Player == Dummy Bot
Hero Of Event Player == Hero (Tracer)
Actions: Press Button (Recall, I think ability 2)
You just gotta wait for the cooldown.
import/export script as raw text. makes collaborating on a game mode possible.
Im pretty sure this is already possible
I’m console, so I must not understand.
I just want dummy bots that dont take up player slots mostly
That would allow me to do so much
And change the HP of constructs like barriers, turrets, Bobs
But additionally to the existing dummy bots. Because, would the dummy dummy bots trigger each-player-rules? If yes, then it might explode some gamemodes.
The “is dummy bot = false” condition can fix that
But yes they would still trigger them
Otherwise allow an option that lets us choose
It would still trigger at least the condition part of the rule.
It would be the exact same as it is now
Just that theres a setting that lets you choose if you want them to take slots or not
Literally nothing else would be different
Ok, I see now what your idea is. If the engine can handle it, yes it would be a nice feature.
It can totally do it
There was a glitch before where you could add bots infinitely and we could get it up to like 48 bots before it crashed
And mind you these are bots with actual AI
still, the engine shouldt be pushed to 48 if thats where it crashes… there needs to be some leeway.
but a separate 12 player slots for bots sounds fine~
Time to bring this back to the lastest section.
Where are the 20 characters at?
you can do invisible text using <Invisible text>
(the <> is all you need)
Wow
meanwhile i can expose you
<looooooooooooool
>
Can you teach me the ways?
Just click on quote whole post.
???