More like it’s just the next thing down the priority list that I think is restricting playerbase growth.
And I knew this would be a problem almost 4 years ago.
Because it was really obviously a problem when they did that 1-3-2 Experimental. And then again in the 6v6 “SuperHog meta”.
✅ Next Experiment: 1-2-2 SoloTank
And now that they put out most the other “hair on fire” stuff, and released another non-Barrier Tank. It’s finally time.
I also used to think the reason was because they were so focused on propping up alternatives to Sojourn.
But now I’m realizing it’s because the devs screwed up their winrate math for the last 7 years. So their numeric “balancing compass” has been really broken that whole time. Which explains a lot.