With the damage drop off patch, good widows have adjusted their positioning and now play slightly behind or even with their team to utilize her effective range. Being at 175 hp feels very outdated being as most heroes on the roster have “chip” damage that brings widow deadly low.
A single Moira skill orb for example flying past brings widow to about 90 hp if you get immediately out of it.
Sombra virus alone brings you dangerously often enough to even kill you with being sprayed at by 60 clip ammo
Few seconds of soj or 76 spraying at you gives you only one or two shots before you need to afk to get healing or grab a health pack.
I understand that players in low metal ranks feel like a good widow is impossible to play against but widows whole kit/ hp makes her often not even worth the risk of playing in diamond and above rating if you can’t consistently hit 55% scope threshold for shots.
It’s also extremely frustrating after a single death ppl instaswap sombra or genji 200 hp would make those matchups slightly more fair rather than being a 67% chance to lose without healer instantly needing to ignore everything else in the world to save the widow dive engage.
I’m sure it’s not fun for healers being told sombra is going to open on me every other 10 seconds of the fight.
The player base that comment “don’t care widow is overpowered takes no skill sits back of map” will be ignored.
A good bit of the time high skill ceiling widows are actually playing in front of their team making space so please go away with this common misconception.
In every scenario you describe, the Widow could turn and instantly delete any DPS hero threatening her with their horrifying chip damage. She’s 175 HP because she is the single most potentially-dangerous hero on the roster, bar none.
Literally no other hero in the game, if we assume they’re hitting 100% headshots, can 4k their way through an enemy team as fast as Widow. It would take Tracer - again, played perfectly, with 100% headshots - twice as long.
Even top 500 widows have a 67% chance to land the headshot point blank on sombra. So yes there is a chance they can one shot the sombra but if sombra misses 67% of her shots and widow misses her single shot the sombra (generally) wins.
It’s not the whole time, I’m fairly accurate with my mechanical aim so I know a quick headshot can win fight before it’s over, if they have no dive obviously I’ll back up
More of a “anything that gets in the way of increasing the playerbase size doesn’t need above average pickrate”.
If you want to extreme specialist that breaks counterplay design, and is basically a foreign guest as a Tactical Shooter character, in an Arena Shooter game.
Then they should be designed like they are only viable in “Special” circumstances.
An extreme Specialist, with the downsides of a Generalist, is bad game design.