Improved quality of matches (particularly at the potato ranks), role-based SR and better/easier balancing of Heros due to there only ever being 2 of each role in a match.
However, it should only be implemented in Competitive Mode. QP can be left as-is.
I like certain heroes or roles on certain maps so pre-locked roles would suck. Queueing as healer only to get my favorite Zarya map with zero chance of playing Zarya would be terribly disappointing
Because in OW you lost 50% of your time on matches are āGGā even before of go out of the room. On the moment you see 4 snipers, 1 zeny and 1 hammond is extremely sad and dissapointing.
Forcing 2/2/2 will give you playable matches at least and if you lose is cuz the other team outplay you the amount of frustation and rage is a lot less
I wouldnāt think itāll just be 2 snipers + 4 other heroes. You have other damage heroes that can rival against snipers. McCree, S76, Mei, and even Bastion if they work with their tanks and actually hide behind a shield.
Plus itās easy to counter a sniper as D.va or Winston.
I tend to prefer 2-2-2, but I donāt tend to throw my toys out the pram when I donāt get it.
Most games are 2-2-2, so it doesnāt need enforcement. I wonāt win any more games through that, indeed I feel like Iāll lose more because my team canāt do something different and make full use of everybodyās skill set. Itās needlessly self limiting.
The SR system such as it is, will allow premades of 1000SR play together, so actually, 400SR lower isnāt necessarily that big a deal. Especially if itās whatās needed. Iām also very comfortable holding my SR playing Support, so Iād lose that option as well. Itās not like I have 20 Tanks to pick from when Iām switching to Widow because you want to practice Mei and feel like itāll be pointless to go Widow because itād be too easy for you. But I guess youāre happy throwing a game for me, because your alt account, and you donāt care, youāre only practising anyway.
You talk about the game stagnating, and yet demand the very system that will cause exactly that to happen.
For lower ranks, role que means proper comp games. And not just 4 instalock dps with 2 healers at best or 4-1-1.
For higher ranks, it means that you donāt have to hope for a dps main to be the one picking the dps hero and the tank main to be the rein player. No longer, will you be forced to play with 4 mercy mains in the same game. People will pick what they want and will play a proper game.
do you know what even 2/2/2 means? Judging by your comment, You absolutely donāt.
Of all the comps we had in this game, ever since competitive no limit has disappeared and people started to play properly, Apart from tank meta of triple or quad during season 3 and the current goats meta, EVERYTHING ELSE was 2-2-2.
if theyāll actually do it for comp - iāll never touch it again, not even placements. I enjoy non-standart comps with 5 dps, 5 supports, full tank teams
Iām not a one trick, but I play mostly supports.
I usually try to play my best, wether itās in QP or in Arcade (I donāt play comp).
I usually try to choose a hero that fits better with the hero selection my team mates make.
If I feel that I need to switch to another hero during the match I usually do it, be it to counter the other team or to synergyze better with my teammates if they also change their picks.
From a supports perspective 2-2-2 would be welcome because it will help give the game some structure. Iās really awful to play single support for 4 or 5 dps players.
I donāt really mind 3-3 comps because I rarely encounter them, nevertheless; 3-3 being meta will force the devs to nerf the heroes I love playing, as it has been happening for a while now (Brig, Lucio, Zen, etc).
Itās evident devs canāt balance around 3-3, so if they force 2-2-2 they will finally be able to bring balance to the game.
in 3 support comps Brig, Lucio, Moira and Zen (and probably Baptiste) will feel OP, so they will be nerfed accordingly. The problem with that is that they will suck as single supports or as part of a 2 support combo (Jeff said it about Brig in a recent interview).
I want to play a balanced game in which tanks, dps and supports feel balanced. If theres not an enforced structure, that will never happen.
Those are my personal reasons for wanting enforced 2-2-2.
If it doesnāt come straight to QP and/or Comp, at least Iād like it as an arcade mode.
Please check this thread thatās full of great ideas and comments about it:
You are reaching here pal, like really really really reaching.
First of all its not āmostā. Thats false.
Second, you should stop using that feeble argument that people against a FORCED 2-2-2 are simply against regular 2-2-2. Mostly because its false, ok?
Triple Tanks and Triple DPS or even Triple supports are used QUITE often, those are great techniques to stall, gain control of the point and then do the proper comps. Yeah, it happens and if you deny that then āallow me to laugh at you for being so bad at the gameā.
There is also a crowd with a gazillion more common sense that will realise that the system is not āall roses and rainbowsā , it comes with a VERY HEAVY trade off : The liberty to switch between roles and the elimination of certain compositions that are also good for the game.
Also there is a hard to swallow pill for you mate : The main problems of comp and the game in general are not related to a 2 2 2 composition, but to player behaviour and sorry to bust your bubble, this system is NOT going to change that.
This is a pretty good point. The whole ārole queueā thing isnāt just about role locking; the whole concept is just even more anti-switching at all than it already is.
Iād be interested to hear what these guysā views of straight up hero locking is.