Why would YOU be happy with a forced 2-2-2

Improved quality of matches (particularly at the potato ranks), role-based SR and better/easier balancing of Heros due to there only ever being 2 of each role in a match.

However, it should only be implemented in Competitive Mode. QP can be left as-is.

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I like certain heroes or roles on certain maps so pre-locked roles would suck. Queueing as healer only to get my favorite Zarya map with zero chance of playing Zarya would be terribly disappointing

2/2/2 role queue means they can also bring in ranking based on role which will be great

i wonā€™t have to deal with dps thinking they know how to tank or support thinking they know how to dps etc

Because in OW you lost 50% of your time on matches are ā€œGGā€ even before of go out of the room. On the moment you see 4 snipers, 1 zeny and 1 hammond is extremely sad and dissapointing.

Forcing 2/2/2 will give you playable matches at least and if you lose is cuz the other team outplay you the amount of frustation and rage is a lot less

I wouldnā€™t think itā€™ll just be 2 snipers + 4 other heroes. You have other damage heroes that can rival against snipers. McCree, S76, Mei, and even Bastion if they work with their tanks and actually hide behind a shield.
Plus itā€™s easy to counter a sniper as D.va or Winston.

I tend to prefer 2-2-2, but I donā€™t tend to throw my toys out the pram when I donā€™t get it.

Most games are 2-2-2, so it doesnā€™t need enforcement. I wonā€™t win any more games through that, indeed I feel like Iā€™ll lose more because my team canā€™t do something different and make full use of everybodyā€™s skill set. Itā€™s needlessly self limiting.

The SR system such as it is, will allow premades of 1000SR play together, so actually, 400SR lower isnā€™t necessarily that big a deal. Especially if itā€™s whatā€™s needed. Iā€™m also very comfortable holding my SR playing Support, so Iā€™d lose that option as well. Itā€™s not like I have 20 Tanks to pick from when Iā€™m switching to Widow because you want to practice Mei and feel like itā€™ll be pointless to go Widow because itā€™d be too easy for you. But I guess youā€™re happy throwing a game for me, because your alt account, and you donā€™t care, youā€™re only practising anyway.

You talk about the game stagnating, and yet demand the very system that will cause exactly that to happen.

Itā€™s simple.

For lower ranks, role que means proper comp games. And not just 4 instalock dps with 2 healers at best or 4-1-1.

For higher ranks, it means that you donā€™t have to hope for a dps main to be the one picking the dps hero and the tank main to be the rein player. No longer, will you be forced to play with 4 mercy mains in the same game. People will pick what they want and will play a proper game.

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do you know what even 2/2/2 means? Judging by your comment, You absolutely donā€™t.

Of all the comps we had in this game, ever since competitive no limit has disappeared and people started to play properly, Apart from tank meta of triple or quad during season 3 and the current goats meta, EVERYTHING ELSE was 2-2-2.

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Donā€™t tell them that Dive was 2-2-2 and countered on 2CP with 2-3-1 Sombra setups.

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Flex player here. I think it would be interesting to see how it works. Just try it in a seperate comp-ish mode where there is also role queue.

Iā€™m guessing for some people itā€™s GOATS fault, not realizing without GOATS, weā€™d be back to Dive all day and Dive all night.

However, if Dive could be brought back without Tracer, Iā€™d allow it.

Maybe we should point out the main counters to GOATS, if not mirror, is a 3 DPS comp?

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if theyā€™ll actually do it for comp - iā€™ll never touch it again, not even placements. I enjoy non-standart comps with 5 dps, 5 supports, full tank teams

Hereā€™s what 2/2/2 means.

2 TANKS - 2 SUPPORTS - 2 DPS.

Hereā€™s what META means.

MOST EFFECTIVE TACTIC AVAILABLE.

Hereā€™s what META ISNā€™T. A random comp you see in an OWL game in a specific map.

Hereā€™s what META ACTUALLY IS. The most USED comp.

Dive consists of 2 TANKS, 2 SUPPORTS, 2 DPS. Hence, 2-2-2.

Do you need further explanation or was that enough?

Thatā€™s fine. So a comp that works on a specific map that uses something other than 2-2-2 will no longer be an option even in those limited cases.

So how does this fix mirroring and stagnation again?

Sort of:
People only run DPS heavy comps against GOATS till DOATS (Dive GOATS) is used, then switch back to GOATS.

Iā€™m not a one trick, but I play mostly supports.

I usually try to play my best, wether itā€™s in QP or in Arcade (I donā€™t play comp).

I usually try to choose a hero that fits better with the hero selection my team mates make.

If I feel that I need to switch to another hero during the match I usually do it, be it to counter the other team or to synergyze better with my teammates if they also change their picks.

From a supports perspective 2-2-2 would be welcome because it will help give the game some structure. Iā€™s really awful to play single support for 4 or 5 dps players.

I donā€™t really mind 3-3 comps because I rarely encounter them, nevertheless; 3-3 being meta will force the devs to nerf the heroes I love playing, as it has been happening for a while now (Brig, Lucio, Zen, etc).

Itā€™s evident devs canā€™t balance around 3-3, so if they force 2-2-2 they will finally be able to bring balance to the game.

in 3 support comps Brig, Lucio, Moira and Zen (and probably Baptiste) will feel OP, so they will be nerfed accordingly. The problem with that is that they will suck as single supports or as part of a 2 support combo (Jeff said it about Brig in a recent interview).

I want to play a balanced game in which tanks, dps and supports feel balanced. If theres not an enforced structure, that will never happen.

Those are my personal reasons for wanting enforced 2-2-2.

If it doesnā€™t come straight to QP and/or Comp, at least Iā€™d like it as an arcade mode.

Please check this thread thatā€™s full of great ideas and comments about it:

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You are reaching here pal, like really really really reaching.
First of all its not ā€œmostā€. Thats false.
Second, you should stop using that feeble argument that people against a FORCED 2-2-2 are simply against regular 2-2-2. Mostly because its false, ok?

Triple Tanks and Triple DPS or even Triple supports are used QUITE often, those are great techniques to stall, gain control of the point and then do the proper comps. Yeah, it happens and if you deny that then ā€œallow me to laugh at you for being so bad at the gameā€.

There is also a crowd with a gazillion more common sense that will realise that the system is not ā€œall roses and rainbowsā€ , it comes with a VERY HEAVY trade off : The liberty to switch between roles and the elimination of certain compositions that are also good for the game.

Also there is a hard to swallow pill for you mate : The main problems of comp and the game in general are not related to a 2 2 2 composition, but to player behaviour and sorry to bust your bubble, this system is NOT going to change that.

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  1. Iā€™m inconsistent when it comes to aim. So 1 day I may only be able to play Support while another Iā€™m performing well and want to play DPS.
  2. As with everyone else, none of my roles are on the same rank. SR per role is possible.
  3. Not having 3-5 DPS mains on my team.
  4. Not being the only healer or tank.
  5. Everyone else on my team playing what they want and know.
  6. All roles are equally played.

This is a pretty good point. The whole ā€˜role queueā€™ thing isnā€™t just about role locking; the whole concept is just even more anti-switching at all than it already is.

Iā€™d be interested to hear what these guysā€™ views of straight up hero locking is.