We’ve all seen the discussion around role queue, hero bans, and other various ideas that help change things up with Overwatch during the hero select screen. Let’s be honest, many a game has been lost on this screen before the first head was clicked.
I have an idea that is an alternative to the role queue idea. Proponents of role queue often cite 5 DPS comps or comps with no healers. They talk about how bad it is to have nobody select a tank or some other scenario like that. And sometiems they just hate comps like quad tank or Goats or some other 0 DPS comp. Maybe they are looking to specialize and want different SR for the different roles.
People opposed to role queue talk about how it could stifle innovation. They say that comps with 3 DPS are perfectly viable. Why not triple tank? If DPS mains are the largest group, why would you limit them to 2 picks per game? Won’t this increase queue times? Etc.
My idea won’t solve all these problems, but I think it is a good compromise solution that would improve on our current situation. What if you didn’t queue for your role, but each role had some limits as to how many could be picked (a maximum) and also a minimum number of heros that must be picked from that role. This way you could guarantee a healer exists and a DPS exists. You could also guarantee you didn’t have 4 of anything. It would eliminate many of the least fun compositions (Goats, 4 DPS, quad tank, etc).
Here’s how it could work. Each role has a minimum and a maximum. If the max is hit or there’s only enough slots left to fulfill a role’s minimum then heroes from certain roles are unselectable just like in the 1 hero pick but for a whole role.
- DPS - Maximum 3 / Minimum 1 (You always have at least 1 DPS, no more 0 DPS comps, but never more than 3)
- Tanks - Maximum 3 / Minimum 2 (You must always have a main and off tank or at least the possibility of that. If you pick 2 off tanks I can’t help you. No more than 3 tanks ever.)
- Support - Maximum 2 / Minimum 1 (Triple support shouldn’t be a thing. Stacked healing needs a limit. This gives it a limit without weakening the supports as individual picks. But you always need at least one support. This avoids support nerfs).
I think a system like this will create more balanced comps, less fighting about the comp, and still allow for more creativity than a role queue. There are drawbacks, but it will eliminate the worst comps while still allowing creativity. I think it is better than what we have now and would be more appealing than role queue for many people.
EDIT: A lot of people had a problem with the minimum of 2 tanks. Just to be clear, this was only a suggestion. We could go with 1 tank. The key thing to remember is a minimum that every role has to have at least 1 player. If everything is balanced perfectly 2/2/2 would be the meta. But it’s not. Having 1 pick of every role should not be too much to ask. Even just having minimums without the maximum aspect would greatly improve the game. Maximums would prevent quad comps, but minimums by themselves would still be an improvement and make every role matter.