She was meta for multiple seasons, and she was even good in Goats.
Who can she reliably 1v1? Thatâs not really her primary function anyway. Like, if she gets the drop on you and gets the hack then itâs more realistic, but depending on the opponent, thatâs still a possible loss if both sides have perfect aim. And even if not.
She wasnât very good on ladder before her hack duration nerf. Hack is strong with team play, so owl used it well, but it would have been nice to have something to compensate for the duration nerf as she was actually nerfed 3 times there and was hit hard which shows in her stats
False. She has never once in the history of OWL (or ladder for that matter) been meta. At best she was viable during the tail end of Goats, while sporting a 42% WR in OWL matches.
So youâre arguing quad nerfing the statistically worst performing character in the game was a good thing? And those that are complaining are just âso overblowing the Sombra nerfs?â
Iâm sure you think sheâs âperfectly fine where she isâ, you obviously want her near unplayable.
sombra is a support DPS, your role isnât to get kills.
itâd be great if her cloak had a resource meter (and possibly reduced stealth/unstealth time)
6m/s movement speed (tracer and genji movement speed)
HACKED ENEMIES ARE PURPLE, NOT RED
This is what I want most of all. Revert Hack/EMP nerfs(which wonât happen), 6mps base movement and palate swap the colors for Hack. Red on friendlies, purple on enemies.
Oh yeah, and make TL and reload interactions while visable function like they do stealthed.
With the 42% win rate? Which carried over to owl?
McCree, Doomfist, Genji, Lucio, Roadhog, Junkrat, Widowmaker, and a lot of other characters
What? Can you word that better?
She was nerfed 3 times but not while she was balanced. She was nerfed because she was OP. I donât think needs compensation buffs. She already does a lot
It could be her damage is fine. They should adjust her weapons spread. It feels like a large percentage of her bullets miss in close engagements.