My man. Support has forever been the least represented element of any collaborative game. Be it MMOs or MOBAs. How tf are you expecting this will be the unicorn regarding this?
Ofc this game leans on dishonesty. They manage their matchmaker in a way that hides these elements and such.
It’s not honest, it’s just what’s to be expected. Over buffing the support role is not the answer.
Role Limits, and deliberately ignoring people who insist on Equal Impact per Role.
Also can you name me another shooter game that has Supports, and Role Limits, and Role Queue.
You can’t, because they don’t exist.
With zero justification to back that up, and zero alternative solutions around it.
OW2 Tanks, for example, as a lot more fun in OW2 to people who would have otherwise played DPS in OW1.
That should be plenty of evidence to show that you can make a Role more popular to FPS players by buffing it.
Another example, Paladins and Gundam. Perhaps the games with the most similarity to Overwatch, both have significantly more lethal and self sufficient Supports.
Yeah. The game is unique. Doesn’t mean it is any position to break the usual trinities and interactions between classes etc that you’re expecting it to.
Because we’ve played this game before. We’re already pretty much back at this paradigm. One shots taking over, removing the importance of healers.
There has to be a delicate balance between healing and damage, that goes beyond simply numbers but also mao geometry and sight lines and so much.
How can you argue that the answer to this games problems is a universal buff to support heroes when we know where that will go?
The way League of Legends is played is so insanely removed from how this game is played. It’s something to consider, sure, but none of these games are comparable.
You act like it’s not possible to nerf oneshot heroes. Or on some heroes like Sojourn/Hanzo just remove their oneshots.
And for real dude, I anticipated most the issues they are going through now, 3 years ago.
It’s old news to me and I’ve built up a library of solutions to deal with the actually substative issues.
I’ve probably looked at this type of stuff for like 600 hours, and you’re coming at me with your vague “well something would be better, but no idea what that is”.
And if there are any remaining issues, at worst they probably only exist at ridiculously high ELOs where they can be solved with ban systems, or just nerfing problem heroes down to niche tier.
Hi! I used to be a League player and I can attest to how great the supports feel to play. They all have game-changing abilities and can hold their own when they need to. They’re also super impactful, and flexible in what you can do with them. League’s supports are miles better than Overwatch’s.
By intentionally going far enough to run into “game breaking” issues then solving the specific issue in a targeted way.
But generally the only game breaking issue in concerned about is “Too much Composition Durability” or “Too much Team Fight Duration”.
Which is easily fixable:
Lower Tank health
Lower Tank Healing Received
Convert their Armor into HP
Lower the effectivenes of Tank/DPS defensive/escape/sustain abilities
Raise the cooldown of Tank/DPS defensive/escape/sustain abilities
Buff Support Firepower
If the above doesn’t work, Lower some of the heals on Ana/Bap/Moira
Reduced amounts of OverTime
But overall, “Big Changes First, Fine Tuning Second” is the basics of game design. As demonstrated by the top balance guy for Warcraft 3 and League of Legends.
It’s just a side-effect pretty much anything that would cause a big increase in Support Popularity would be the type of thing that would also increase their survival, I.e. More lethality, more mobility, more sustain, faster Ults etc.
And that side-effect would need to be cancelled out.
Imagine being a Master player, who can calculate the enemies’ skill timings of Suzu, Nade, but still can’t snipe off a careless Mercy who shows her head off, or focus fire on high-risk rez. /s
Well like I said above, I’ve never gotten a straight answer on why “Broken by Open Queue Standards” should matter in Role Queue over the last 3 years.
And I’ve had this type of discussion at least 1000 times.
And just spamming vague phrases like “Broken” without going into detailed specifics just comes off as people having no clue what they are talking about.