Why is there no backfill for leavers in comp

three. games. in. a. row. Ive had a leaver while i try to push for diamond in comp. (im at 2960 and its for damage and support) and not leavers just in the game, no leavers in the first minute or so, so the whole game gets cancelled. WHY IS THERE NO BACKFILL. I had to wait four 12 minute queues to finally get in a game that ended up having a duo of tank trollers on my team. does overwatch seriously hate me this much? making me spend almost an hour just waiting for one game and it to be a loss before it even started. so frustrating jesus

6 Likes

Scenario 1 : Dps Que - Waits 12+ minutes, backfills into a game that lasts 2 minutes and win/lose sr (likely lose). Welcome back to the que.

Scenario 2 : Disconnect temporarily but get replaced with backfill. ( Disconnected player is unable to rejoin and is hit with the leaver penalty regardless with how fast he could’ve reconnected. Setting a timer for people to come back (not everyone can reconnect within 1 minute) before backfill can happen normally results in the loss of the game by then.

Scenario 3: Backfilling into multiple games in a row. Never get an actual start to finish game but backfilling “hopeless” games. Lets face it not many times would people leave in games they are winning.

Scenario 4 : (Giving backfillers no incentive to lose sr)

  • My sr isnt on the line so I’m going to do whatever I want.
  • Do XYZ or I am throwing

Scenario 5: (Make backfilling optional)
Would you be willing to backfill into a game to give it your all? Not many people would want to spend time starting with a disadvantage (enemy team with ults etc).
Now I think trolls/derankers would love that.

You think its bad now without backfill, I can’t imagine a direction they could take to make it work where issues won’t come up.

7 Likes

I’ve long advocated for it, and feel that it’s needed now more than ever with Role Queue.

With a few tweaks to see it fit with Competitive it would be the end of the problem of leavers.

1 Like

There is no backfill because it’s not fun to backfill. Simple solution to avoid leavers: play with a stack. It’s a team game and you are playing without a team, expect to have a bad time.

1 Like

Just give backfilling players +200% SR if they manage to win the game and let them lose only 30% of SR if they can’t win the game.

Scenario 2: Give 30 Seconds, then force-kick. EZ as that

You can add a checkbox for people to Q with the willingness to backfill or not. Not a forced system but optional :slight_smile:

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I like the idea but this will require a cut-off timer when allowing backfillers to come in. Providing an opportunity to lose sr without even getting to play is going to cause more backlash. Think of how the community reacted to backfilling a qp game and seeing the defeat screen right away. Now take away 8 sr for that and to add insult to injury, throw them back in que. So they would have to cut backfillers off at 1.5 - 2 minutes before a game ends. 30 seconds is essentially 1 fight, 1minute may not be enough to make an impact. I would imagine losing 8 sr for playing 2 fights very frustrating.

This is not enough time for players to reconnect. Unless the player has amazing internet and a great computer majority of the times they will be kicked from a small internet hiccup. The problem with this is finding a balance with how fast paced the game goes. Too short and the dc’er gets the short end. Too long and the team gets the short end.

That only resolves one issue of a dc’d player but opens up more criteria that needs to be addressed else it will be a mess. What I’m saying is it is more complicated then to just say take quickplays backfill code and chuck it right in for comp.

i wasn’t advocating for qp backfill, just so that if someone leaves a game in the first ten seconds there can be someone that joins in so they dont cancel the whole match. With dps queues this would make it a lot more bearable.

That inflates SR. So if I play 10 backfills in a row, win 5 and lose 5, I get to go up about 212 SR? WHERE DO I SIGN UP??? Of course then I’ll lose every game I don’t backfill, so it just makes for crappier games for everyone.

I get tossed into a game last 2- or 30 seconds, no idea of the dynamics so far, how the enemy team is playing, how MY team is playing, and because my team loses I now lose even 30% of my SR… yeah, no.
There just needs to be faster, more permanent bans for leavers. If they can’t play, they can’t leave.

Obviously Competitive backfill would need to work differently to Quick Play backfill, but the thing is it would work.

Not everyone who leaves does so intentionally so no, the bans do not need to be more permanent.

It sucks when you lose just because someone disconnects. So if the winning team lose a player, that player should be replaced.

If the losing team lose a player, well then it wouldn’t be fair to add a player to that team. Or they could maybe add a player that won’t lose SR if the match is lost. Because it would suck hard to just join a game that is already pretty much lost.

But how do you know which team would be the winning team?

I’ve had games where I’ve been steamrolled on the first round, and then my team has turned it around to a win.
And I’ve had games where my team has steamrolled the enemy, only to lose the match a few minutes later.
I have also had games that were completely even down to the last second, and games where both teams kept steamrolling each other over and over again (hello, 8 round 2CP).

It would have to make a guess with the data that is there. If you won the first round, then you are “winning” more than if you had lost the first round.

1 Like

I’d love to have a Comp Backfill que option so much that I’d probably play it exclusively.

Just quarter my SR for wins/losses and I’d be one of these flex players coming to the rescue.

Doubly so if I could be in QP while I wait.

Haha imagine joining with 2 minutes left in a comp game, and then losing. Free 20SR losses, git gud scrub.