Change is just change. It isn’t necessarily good or bad on it’s own and what it is can vary from person to person.
Personally, many of the changes that have been made since I bought the game have reduced my enjoyment of the game.
I bought Overwatch in November of 2016 because I liked a few of the characters and I wanted a game to play with my friends since they were getting burned out on TF2 due to the changes.
My friends quit due to balance changes over the next four months.
My favorite character to play solo when I got the game was Ana. She was nerfed to the point she was no longer viable at my mechanical skill level.
My favorite character to play with friends was Mercy who had the ultimate that I enjoyed using changed and had an e ability added that I disliked fighting against along with movement changes I disliked fighting against added.
My next favorite healer Lucio had his range significantly limited which made it so I’m stuck focusing on trying to keep the herd of cats that is my teammates into my circle rather than playing the game.
I also liked Junkrat and he was changed to have an additional mine and altered tire caused him to be more annoying to fight and lead to an increase in complaints which lead to changes to his mine damage and the size of his primary fire’s hit box which are not enjoyable along with an increase in negative treatment when I play him.
We’ve also had changes that altered the way some mechanics have worked such as changes to ultimate abilities that have had a significant negative impact on some heros such as Lucio.
Changes to Sombra have managed to increase the level of annoyance she produces against some heros like Lucio while also at times reducing her effectiveness.
We also now have messages in QP suggesting that teams have two tanks and two healers that actually appear to impact . Personally, I find the more tanks and healers you bring into play the less enjoyable the match tends to be (I play primarily in Quick Play).
Then, you’ve got Brigitte. Her armor reduces the effectiveness of many rapid fire heros like soldier 76 whom I enjoy playing. Her shield makes her a tedious pain to fight. Her stuns and knock back raise this up to 11. The overall stats she puts out are excessive. I’ve got a 71 % win rate as her.
The lore also isn’t really doing that great. By having a slow production of lore you lead to users developing head cannon that will tend to be preferable to the user unless you really knock it out of the park. They haven’t been knocking it out of the park. (Some of this is probably personal preference and some of it may also be outside restrictions on the writers.) Honestly, I had a hard time believing that the same person is doing much of the writing on Overwatch also was a writer on one of my favorite games. (He did much of Telos on KOTOR II)
Finally, you’ve got the re-works to Hanzo and Sym and the methods of dealing with enforcement. I can’t talk much about enforcement due to the Code of Conduct but, the re-works in some ways feel like an abdication where instead of putting in a clear effort to fix something they are instead making extreme changes and relying on player dislike to make the mediocre efforts to be acceptable.
Naturally, they’ve made other changes over the last few years( and I’ve even liked one or two of them) but, these probably had the largest impact/latest impact on me.
Virtually all of the changes did/do align with some players interests but, the majority of them haven’t aligned with mine and thus have had a negative impact.
Honestly, the game would be in a better spot for me personally if the developers had put out nothing mechanically since they time I joined the game. It’s something that I’ve run into in a fair portion of the games that as the game gets older the changes get more and more iffy for me(Generally for games the first few months of changes are good and then you gradually hit iffier and iffier changes at least for me personally). I’m starting to look into games that are approaching an end of development so that I can be confident that the developers aren’t going to screw it up.
Add in some questionable choices in communication and my views towards certain members of the development team do lean towards dislike.