ƕlĸ:
Yeah and my response back then to you was: who cares? Players don’t have to play it. And players today still do not have to play it if they consider it to be the lesser mode.
We did complain and we got it onto the front page.
Haven’t seen much of this at all. New heroes and content isn’t an Open Queue specific request. But yes, Role Queue and its problems require enormous commitment to solve and take away development for all other modes and genuine innovations.
You got pretty much everything wrong. Most hilariously how you kept going on about the balance side and it being impossible to have two versions or a completely broken competitive. Dichotomous thinking.
You were also wrong about:
It does not in any way diminish the quality of your preferred mode. Or are you going to backtrack that one?
Can you answer your old questions that you posed to me on that?
Which of the 2 modes is the best though?
Which one SHOULD you play?
If there’s a best one, why does the other exist?
Which QP mode do i click? Which one does the DEVS want you to click?
What about the differences between the heroes? How do you explain that in QP?
What if i like a hero in one mode, but that hero plays completely differently in another mode?
Which button do the devs want players to pick first? How does that affect the UI? How does that affect user flow and analytics?
How will a new game mode affect 222 players?
How are competitive points distributed?
How does this affect the SR system? How do the devs maintain 2 completely separate SR systems at the same time? How is that affected by analytics?
How does this affect level design? Systems design? Social design?
How does it affect Overwatch 2? How does it affect PVE and new game modes?
That’s just a quick sample of a few questions that would need to be answered. Go for it dude
Oh dear, you were also wrong about this:
Oh and this:
Are you really a game developer? It seems doubtful.
Hah, you spent some time finding those
Uh, comp classic isnt on the front page.
Having 2 serious game modes would need to be balanced separately, which is impossible. We only have 1 serious game mode and a lesser mode
No backtracking, i stand by all my other statements I mean, its nice that you quoted loads of questions you didnt answer though The out of context stuff is cool too - 2 distinct competitive endgame e-sport modes WOULD mean a confused playerbase. We only have 1 competitive endgame mode though
And yeah, i am a dev Its kinda hilarious that people are wasting time with contradictions, pedantic stuff and “trying to be right” rather than actually asking me direct questions on dev stuff and game design so they might learn something