Why is Blizzard so slow with rolling out changes and updates?

I mean one thing to consider is whether or not they even plan to implement changes in the first place. There may be popular player suggestions that the dev team didn’t originally plan to put in until something changed or until it gained more popularity among players.
And then when it comes to rolling out quality of life changes like ammo clip sizes or things of that nature (things that aren’t bug fixes or new content), there’s probably a lot of internal testing that goes on to make sure that everything still feels fair and that the game is still what Blizzard intended and to make sure it’s polished before rolling it out.

Then when it comes to bug fixes there’s identifiying what causes the bug, identifying how to fix it, the many, many attempts of actually fixing it, testing to make sure the fix doesn’t in and of itself cause any major problems, testing it across all platforms, rolling it out to the PTR for player testing, making adjustments, then getting it to go live. I’ve only had brief game creation experience at the pre production level for rudimentary classes (character design, art direction and whatnot), but even basic bug fixes can be incredibly hard to pin down and change it seems.

At the end of the day even the smallest changes to a video game takes a lot of moving parts and a lot of specialized departments working together, and with a reputation like Blizzard’s got I imagine they don’t want to rush anything

Mei Ice block not favoring Mei.
Mei’s ult randomly deleting itself after registering as a projectile if Mei is killed too quickly.x
Doomfist Uppercut no-regs.
Doomfist ghost-punches. (Less common, though)
Doomfist wall-slides.
Doomfist meteor strike landing in unintended places that shouldn’t be targetable.
Genji’s deflect hitbox.
Genji dragonblade no-regs.
Genji x Hanzo wallclimb cancelling for no reason.
Reinhardt hammer no-regs.
Bastion tank mode ghost shots.
McCree flashbang no-regs.
McCree’s deadeye doesn’t favor the shooter.

Please tell me how they’re fixing bugs within hours.
Because more than four of these have been in the game since beta.

I get what you’re going for, but you’re giving Blizzard more credit than credit due. I love Blizzard, and the OW team in general, but I am not a fan of giving something credit just because of the existence of it.

There is one thing that Overwatch’s team will have my undying respect for, however, and that’s the art and animation division of Overwatch.
Literally has never disappointed barring some weird interactions where Sym’s model would randomly turn into Slenderman.

3 Likes

The Meteor strike, if you’re talking about being able to land on top of lijiang tower or something like that, It would be best to leave that alone. It gives him a chance to make massive plays (such as killing pharah) that he wouldn’t otherwise be able to do.

I’m more or less referring to the birdseye view unintentionally catching small ambient objects like ledges that can’t be stood upon, random lighting fixtures, and the like.
I’ve missed out on my Cratered achievement twice because at the last second of the graviton, I randomly clipped a lightpost and landed on top of it and immediately fell off.

Oh you’re talking about the annoying stuff. I gotcha.

Because I enjoy killing pharahs as Doomfist. NUTTY PLAYS.

How much money a company has does not matter. The team that fixes bugs will be the same size. The more complex a game is, the harder it can be to locate and fix the bug.

Major bugs are quick to be fixed because they are spotted right away and they had to be caused by the most recent code changes. Other minor bugs can be harder as they are due to interaction between 2 sets of code in the program.

As for showing Ult charge, I am sure they did not want to show ult charge before, and changed their mind about it, so they are adding it in.

Maps and heroes have their own teams and would not ever be working on fixing bugs.

I dont know, I would just wish they would us show what vision they have instead of doing just things for the sake of doing it. Changing things because they are helpful are okay but what they are for is what i dont get. I mean do we ever get a “defend” or “engage” or a simple countdown on the talk wheel we have ingame? There are a ton of things, but I just dont see a clear path, where do you want to go? Do you want to make this a teambased game where skills matter or where aim matters. Or a competetive game where good aim can outplay wit and intelligent play? So where do we head, and dont we lose ourself in events and new heroes just because it is now standart and needs to be done?