Why is a mode where you push a robot better than 2cp?

Is anyone even excited for this “push the robot” mode? Its obviously just a mode where you mindlessly shoot at each other with no need for tactics or teamplay. Why is that better than 2cp?

So you’re pushing a robot in a straight line, and when you see the enemy, you shoot them? Why? Its like diet payload, only it has less depth and room for thinking.

Here’s another question: what would be the “ideal” overwatch mode? If we can’t have control points like TF2 managed to do (which is a failure when you think about it), what should be the definitive OW mode?

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The push maps are koth 2.0, instead of death match with capping a point in between fights, it will be death match with pushing a robot between fights.

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Good lord, dude. It’s over, why are you still defending 2CP? It’ll be GONE once Overwatch 2 rolls around. It’s inevitable, making these rant posts on the forums is useless. Unless you just want the attention.

Push mode might be simple, yes. But it looks nowhere near as painful as 2cp. A large majority of the community don’t like 2cp, and just because you had no problems with it, doesn’t mean everyone should share the same opinions as you do.

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Push is a hybrid between Payload and King of the Hill. It looks like fun to me.

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I feel like this is worse since, in a lot of places, the robots just going to be out in the open. At least on KOTH maps, the point has cover. When the robot is in the open, are snipers just free to do with they like?

In the end, most of my posts were useless. That doesn’t mean I have to roll over and take it, does it. Consider this: most of the updates were hated by majority of the community, and they were hated in the most obvious ways.

Tanks nerfed, so tanks can’t tank. DPS run free, everyone complains. Tanks have to run double shields to tank. Don’t you think someone should be calling attention to this? Or should we just shut up because “its over”?

No, if I have a question, I’ll ask. I payed for this game twice, I’m entitled to at least ask a question every now and again.

Why?

I never alleged it should be. At best, I pointed out how its a shame that TF2 got it right years ago, and Overwatch couldn’t, but that doesn’t mean I’m right.

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I guess it’s kind of like a King of the hill version of Payload? Or maybe closer to a FFA payload type game?

I haven’t tried it so I can’t really be sure, but at the end of the day, I honestly don’t care… it’s a new game mode in OW so that excites me enough to want to try it.

Because 2CP man. 2CP! It sucks, because… it sucks. Bad map design, blah blah.

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This just might be from personal experience. But almost every 2cp match I’ve had, have been nothing but one sided stomps, nonstop Symmetra, Bastion, and Torbjorn usage. Along with difficult engages, and toxic teammates. So I’m glad 2cp is being replaced. Even if it’s a simple gamemode.

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What’s to stop people from being toxic over the robot pushy mode? Will that suddenly become a bad mode if people are toxic there?

They’re making Bastion more of a generic shooter guy, so what if we see him more?

There will be toxicity in any gamemode. That’s inevitable as well, I was just pointing it out as one of the reasons I dislike 2cp. Because out of all of the matches I’ve played, 2cp is full of the most malding.

I’m sure Bastion won’t be as bad as he is in the current game. Obviously, I haven’t played as, with, or against new Bastion. So we’ll have to see how he turns out.

The underlying problem with all of 2CP is that it’s very quantized/discrete/binary. You either cap or don’t, and this happens twice per side. This promotes very extreme, all or nothing, snowball heavy gameplay and exacerbates the issues the game already has with that, and this gets even worse outside coordinated 6 stacks.

With payloads, koth, or the second half of hybrid, progress isn’t a strict yes/no and is instead a percentage. This doesn’t make it immune from those issues but it doesn’t make them worse. Looks like push will also be like this.

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Snipers and hitscan will own these open field push maps.

Not looking forward to that, especially with only 1 tank for cover.

2CP is the worst Comtrol Point mode in TF2 as well. Most people prefer KOTH, 5CP or even that one 3CP map.

As others have said, Push is basically Control/KOTH but the teamfights take place at a different place every single time and the ability to consistency win team fights will be greatly rewarded.

Unlike 2cp, you won’t lose a game of Push where you win 6 out of 8 team fights.

It’s content and something fresh. I rather get frustrated on a new mode than fall asleep on 2CP.

it’s time 2CP retires.

I’ve never heard anyone complain about 2cp in TF2. In my experience, it was always KOTH that was hated. And KOTH was hated because it was very easy to spawn camp on those maps.

There’s only one control point map that everyone unanimously hated: dustbowl. Whenever I play, people are happy to get control points.

If it turns out to be worse than 2cp, would you admit it?

You’re just explaining how the gamemode works in the simplest form and framing it like that’s a negative thing.

“Oh so 2CP is just standing on a square and when you see the enemy, you shoot them? Why?”

That’s what you sound like.

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Like payload, except that it goes in reverse as fast as it goes forward?

I’m going to be really honest: I don’t see any more depth beyond “push the robot and shoot enemy team”.

Do you want me to lie and say “oh, there’ll be this deeply strategic gameplay where you do XY and Z to win!”? Can we try for a moment?

Robot’s in the middle. Two teams are running at it. What strategies will the two of them try?

Or, lets explain payload in the most simple way:

One side pushes a cart, one side stops the cart. Right there, its already more depth than the robot mode.

But with 2CP, you can at least attempt different ways to get on that square. One side’s actively defending it, so they’re can’t use the same strat as you. Torb will be better on defense than offense, for example.

A closer comparison would be KOTH: both sides can try the same strats, to the gameplay is inherently less strategic. You’re just running on the point.

At the end of the day, both sides are going to run to the robot, they’re probably going to try and kill the healers first, and then the rest of the team without healers will die. Then you’ll have the robot. Its so obviously facilitating more FPS gameplay, that I’d feel embarrassed by saying “no, don’t you see the depth in it!?!”.

That’s what I have already said in my post.

It’s a game of tug of war and essentially a moving control map type. I am excited about it and had a lot of fun when I tried it at Blizzcon in 2019 when the game was still 6v6. It did not feel deathmatchy or mindless at all either.