Why is a forced 50% win rate a thing in this game?

Well the reason you probably see the same people is because usually its the same people who take interest in particular topics. For example, you’ll generally see the same posters in topics about McCree, or topics about LGBT stuff.

I mean, there is a 50/50 influence, and you can test it for yourself. Most people who claim it is not present have stable mmr. When your mmr goes high relative to a rank or low relative to the rank, the teammates you get matched with vary.

I have literally gone on a winstreak soft throwing, and had difficulty climbing with games where I had 60 elims, 20k damage, handful of deaths, 60% accuracy. Blah blah blah.

In the same rank.

If you don’t want to believe it, that is fine, but just because a lot of people say something, that doesn’t make it true. It goes both ways, which is why I always suggest you test it for yourself on an alt you don’t care about.

I mean, lets look at it this way. think how many posts die with 1 comment. Literally no engagement. Yall give it views, make it rise, give it oxygen . If every single one of you posters who comment on every single one would stop commenting, the topic would die. But instead it comes up and is inflated ever day by the same people. Look how many of these 40 comments are just you all.

I have enough experience on this forums to know that if you ignore these things they do still gain traction from people who echo the same stuff.

If it’s not me posting “This isn’t true” it’s someone saying "omg ikr??? Devs need to stop rigging games"

These types of posts rarely die with a single post.

50% win/loss rate is actually GOOD. It means you’ve been in fair matches. If you’re winning every single match then you were placed in the wrong rank via bad luck and/or smurfing.

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A forced 50% win rate? That would be pretty silly. Thankfully that doesn’t exist.

because it addicts people and keep them playing longer

What we have here is an example of confirmation bias, one of the classic aspects of conspiracy theories.

Ive had terrible losing streaks when I have been playing well. I have had winning streaks where I KNOW I am playing terribly.

The people who tend to deny this conspiracy theory (and by every definition this is a conspiracy theory) are the people who have SEEN all of the ranks. If you see all of the ranks and have grown as a player you can see the massive differences between the ranks. You can see how a few games here and there can be clown shows but that the general trends of ranks holds true and that there is a decided difference between 2600 gameplay and 2900 gameplay and 3200 gameplay.

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No, just because something something OW2 something something. Even though the fixes wouldn’t be difficult to do. Giving maps with attack/defense one turn each side in QP modes is logical. It’s not happening though? I dunno why.

If you’ve gotten win streaks by soft throwing, isn’t that evidence against “forced 50/50”? If that were a thing, you wouldn’t have streaks in the first place.

The simplest rebuttal to forced 50/50 conspiracy theories is Occam’s Razor. Why?

Why would a developer go through all the work to make the matchmaker much more complex and heavily hit queue times by trying to constantly rig matches when there’s no psychological or sociological benefit to doing so? When the alternative is simply not doing that, making less work for themselves, less of a maintenance burden, and better queue times?

No, what you’re seeing is just regular matchmaking bias combined with some streak handling (which literally every game does) and combining that with your anecdotes to think that Blizzard is doing something far more invasive than they are.

tl;dr: Matchmaking by definition will converge on a 50/50 win rate unless you’re one of the best or worst in the world, and streak handling (the thing that makes your SR climb/fall faster if you’re on a streak) will make that convergence happen more quickly.

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Dont you? My work allows me to kill time in this hell hole so no biggie.

You can always mute people or simply ignore its not like we are doing anything to you, we are expressing our opinion just like you, if you cant handle it then dont post.

“The simplest rebuttal to forced 50/50 conspiracy theories is Occam’s Razor. Why?”

The simplest reason is legit the only reason game companies exist, to make money… and hopefully get players addicted so they keep playing. _ and that in itself is not wrong. but once you get to a competitive environment, that you own the professiona lleague for… it becomes a little suspect on the ladder. I have my suspicions about algorithmic handicapping being in the game, but I definitely lean further that it exists, than doesn’t.

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It doesn’t for QP modes though. There’s really not much there. The range is so loose, it might as well not exist.

I have 60% win rate on DVa in 1200~ hours

there’s no forced 50%

Nah, they put you with teammates that carry you.

Player retention rates. It isn’t actually that complex, matchmakers have always put the first seed against the second and third seed who often have the last seed on that very team.

I mean, I am stuck in low gold right now one tricking the “most overpowered” hero in the game, McCree. My stats are nothing to sneeze at. I am more or less dominating these games. Compare that to my nearly diamond Hog and nearly diamond Zen. Two off meta heroes…

What is the logical explanation here? I just suck at the hero I have over 200 hours on and play at a diamond level, magically? After he was buffed?

No. I one tricked a hero I am awful with and despite being nearly 2 ranks above, I am not good enough to solo carry these kids. Does that stop me from stomping them? Nah. But I am not winning. Elo hell is another concept written off just because people don’t typically jack their mmr, but I did.

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Confirmation Bias.
There is average SR not forced win rate.
There are other unrevealed things in the matchmaker that Jeff admitted would make people rage, if they knew about it (one thing mentioned directly was use of voice chat or not!), but your “stomps” thing for 50% simply doesn’t happen.

Why?

Because you completely disregard the games where YOUR team stomped the enemy team. Instead it’s “great healz!” or “great team, group?” or something.

Now if all of your wins were “too close to call”, you winning games that could have gone either way, and were balanced, tightly contested games (those are always the fun games), while all of your losses were stomps done by low SR smurfs, with toxic tiltlords on your team, then you have an argument to stand on. Another thing you overlook in your wins is that you can’t see the enemy team’s teamchat. You have no idea who’s the tiltlord on their team unless they use global chat.

Also some people have global chat disabled.

Game companies exist to make money, sure. But deliberately stacking matches to be total blowouts one way or another does not make them money, especially when it comes with an added bonus of inflating queue times.

In fact, having worked on matchmaking-based games in the past, I can tell you that fast matchmaking is one of the biggest goals in any project because that does actually help player retention, and developers usually make a very serious effort to make that as efficient as possible.

As for difficulty, developers typically want the matches to be as close as possible, because while some people like curbstomping, they dislike getting curbstomped even more. PVP is zero-sum, so you’d rather everyone be kind of happy than half the people ticked off.

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I can tell you, it does feel bad now. As per my earlier comments… I am able to maintain a gold SR on multiple acccounts, - That’s all I want. Middle of the pack, I don’t need to be great at this game, I need to be good enough. This account, has the odds, and averages stacked against it. Which is bothersome… because if I’m good enough to hold Gold on the other accounts… every game in bronze should feel like I’m the only one doing Gold things. Granted, I know this part is a perception, and I do know when I have good games… and I like those. I don’t care about my rank so much, as much as… if my MMR is off due to me being so bad at the game to start to about 2 years, that it’s affecting my MMR average 5 years later… there might be a problem.

once again, I don’t hate the game. I don’t hate the devs. I think the matchmaker is broken, and if you’ve made them before… you have way more insight than I, a pleb, do. But the perception is off here, even an explanation would be good.

Average team SR - vs close to Average Team SR isn’t working here.

What I don’t get is why my matches aren’t fair, its like either I’m matched with opponents that are mouth breathers 5 times in a row, than the next I’m matched with people that play this game professionally for a living 5 times in a row, why can’t the matches just have people at my skill level every match?

Studies have shown that games with a 50% winrate are the most addicting. Thats one reason why they have it

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