Tired of arguing with you: all things you said never worked for me. So let me play how it works for me, not for you. Not going to climb either way, and playing competitive only for golden guns.
To think of that, aggressive Mercy players became excuse to nerf Mercy 2.0, so would rather not see that kind of playstyle as common.
Except you can’t. Rez is(and always was) seen as unfair mechanic, purely for how it works - it resurrects enemy, with no chance to finish off said enemy and prevent it, like most games with resurrect allow you to. If kill can’t be guaranteed just by throwing in more damage, it’s cheating. What is seen as more fair - being denied kill by “shield” kind of ultimate, or have kill done, celebrate it, only to have it taken away?
Even if game will indicate to someone, that they were hit with Pacify, then what? Smart players already know there is Mercy to deal with, not so smart will ignore it and complain about “lag” making some of their attacks miss, forgetting about it as soon as effect expires. Or even blame whole enemy team for cheating.
If you want second kind players to remember about existence of Mercy, effect should be much more noticeable for them, other than +1-2 attacks more, which easy to blame for lags. As example: if I am playing Widow, and Pacify made me fail to headshot kill someone, my first thought will be missing head hitbox/enemy player lagging, with Pacify somewhere in the end of reason list.
To be honest, I don’t like whole idea of “warning” enemy team about your presence that way, but it can be my preference of “unfair” heroes(after Mercy my hero of choice is Mei )