Why DPS always get the blame

This is one hundred percent false.
I am a True Flex Player and I do play all 3 roles. I can guarantee you, without any doubt, that in a 222 setting, 90% of the matches are lost by “Tank diff”.

It is easy, but your impact is really dependant on your tanks and support doing their job at least “decently”.
When the enemy has some awareness (gold and up) they are not stupid. If you as a DPS are appearing in the killfeed all the time … you are going to get focused. HARD.

When your DPS dont kill , you can still heal, you can still damage a bit as support, you can still “tank” stuff and hold your ground … but when your Tanks dont open space and your supports refuse to heal, trying to “carry” as DPS is SUFFOCATING.

You feel like everytime you are out of cover, you are focused and 3+ enemy players are hitting you. Literally asphyxiating.

That doesnt happen with the other roles. Thats just how it is :man_shrugging:

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Yeah. I never experience that as a Tank. Or a Healer. :roll_eyes:

Team work is the key in all the games, and experience, tactics and game sense matters.

If I play Rein for example, I try to take space as much as possible. Do you know how many times I have pushed toward a spot making space and my team is still back at the choke not moving? And mind you I didn’t CHARGE in, I walked in either swinging a hammer or using a shield. You would think that they would take that chance to get a pick or two. Especially if I managed to get a kill or two on the way in, but no. There I am all by myself surrounded and dead in seconds.

I’m not a charge in and die Rein player, but if I’m to take space, the team needs to move in behind me and provide covering fire. Not sit back and pray I don’t drop my shield. Its made of tissue paper don’t forget so it won’t last long. I try to flick it but that requires good timing and you have an entire team shooting at you that will waste that shield (or me) in a second or two tops.

Two nights ago, I had a very good game playing Rein. Why? My team provided good cover, we had good heals and consistently got proper picks to keep the fights small and quick. I wasn’t overly aggressive but I kept making space and using cover to recharge my shield. I died 3 times the entire match, which I felt was good for me. (Rialto Defense).

We only lost the first point, mostly because that first part of any game your team is trying to figure out how to play together, but once they get that down, it works.

That’s why some games seem easy pushes at first then turn into harder fights as either the team comes together and works better or they make better hero picks, or both.

this right here

im so tired of DPS players beeing like “DPS Is UnImPaCtFuL”

bruh ur literally playing the only role capable of reliably teamwiping the whole enemy team with a single Q

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Not as hard as on DPS mate, like not by a mile. You can take hits from multiple sources as a tank, you can still hide off angle and heal as support … try to kill stuff when ONLY 1 person of the enemy team sees you.

Did you miss the part when I said I play ALL three roles?

Again, this doesnt refute anything I said.
Facts still remain:
In a 222 setting, 90% of the matches are lost by “Tank diff”. Tanks are way more impactful than DPS.

I mean I even posted the Developer addressing how BAD it is the DPS blaming … nothing much can be said :slightly_smiling_face:

Where is this “fact” coming from? Source?

I don’t know about it being that bad. All I have been saying basically is that its a team game. All of the players make mistakes at every role. And since DPS is the most heavily played role there is, it makes sense they also play the other roles but maybe not as well.

As I said, I wasn’t bashing on DPS players specifically. I see good ones and I see bad ones. Good ones know to use cover, plan their attacks and work with team. Bad ones are usually the first to blame and the first to leave.

lately at least in my elo it comes down to who has or is the better rein it seems. if rein fails to block enemy reins shatter time and time again then yea its gonna be rough. if he never shatters or uses it unwisley…yep its gonna be rough. if the other rein has an ana and we dont… its gonna be rough (nano rein sucks, the other rein usuallly dies)

rein is a big carry nowadays so usually if i get rein i hope hes not the suicidal flanking type or the tank that always passive and presses S. not that i hardcore blame rein players i play him too and its kind of hard to know if you should be passive or aggressive. you have to do both but not one all the time

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Reality?
You really didnt know? Like its not something that is stated on the game or its published anywhere, its just something obvious. Once you understand roles and functions (which are not the same) you can see it.

Again, IDK why are you saying that like it means something or somehow my statements are claiming the opposite? Do you think I dont think OW is a team game? My answer is still the same.

Dps roster might be wide, but skill wise only 3-4 options are viable, that way not far away from tanks versatility

each role has to support the other roles in certain ways.
but i believe DPS is the only role that requires up front support before they do things. supports only need support when theyre being harassed for example, and tanks need healing after theyve taken damage.
but DPS need their tanks to make space before they can engage, and they need callouts to confirm kills. the other roles are less reliant on this kind of preemptive support, if that makes sense.

so, sometimes the DPS cant do their job because theyre sitting on standby while their tanks dont properly push/defend, or because their supports dont make callouts when to engage etc

So he creates facts by using wild baseless presumptions and calls em facts.

For example…

If this was true in only in 10% of games dps would have any impact or can help in the game.

Which would mean in a Rein Zarya vs Rein Zarya Mei Junk the tank with out dps will win the team fight 90% of the time if the tanks are better.
Or that the difference between Lucio Zen and Bap Lucio only effects 10% of games.

Basically it isn’t a fact it’s a wild assumption that he calls a fact.

I don’t know what the dev post has to do with this, I mean it counters his point hugely. That dps blaming is a issue sure… It doesn’t mean that because you shouldn’t blame dps the game is all about tank dif.

It’s literally saying don’t blame teammates for losses yet he says tanks are responsible for 90% of his losses on support or dps… Sounds like blaming tanks to me.

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Because DPS are that sink you pour resources in for ultimate objective - killing enemy team.

At the same time, most buffs tanks/supports can offer are relatively useless on DPS, as we can’t improve their aiming and reflexes. We can make tank very hard to kill, but we can’t make DPS great at killing, if they aren’t already.

DPS are least team-reliant role, and that’s why their failures are entirely on them.

Any role requires up front support before things are done, as most players know better to have backup options. It’s more about DPS rarely having “plan B” - their failure is final and doesn’t include option to achieve result anyway through additional resources being spent.

Mainly due to how fast and catastrophic DPS fail can be - between DPS at full health and dead can be less than a second of time, which is combined with lack of defensive buffs, that could save DPS from their doom.

yes thats an even more fitting description actually

The argument of which role is the weakest is heavily determined by what rank you’re in.

The lower you are, the more a good Dps can shine. But the higher you are, the less and less Dps feel impactful due to how much the game becomes about controlling space, combo’ing Ults, rotating CD’s… aka, all things Tanks excel at.

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some people have more fun blaming others than actually playing the game

If that’s what you realize, you’re likely a bad tank/support, and the worse problem is you probably won’t be improving all too much because you just blame others for your losses.

Which happens only at diamond and above, so for most players DPS is most impactful role. Especially since difference in DPS can’t be compensated - you can make bad tank stand their ground against better tank by giving them massive heals, but you can’t make bad DPS good. Supports simply do not have such buffs at their disposal.

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Fortunately, I can always go dps and say my tank didn’t create space after spending the entire game as Widowmaker.

The infamous DPS immunity. If we win, it’s DPS diff. If we lose, my teammates were awful.
This is really getting ridiculous.
Reading some of you, it’s like DPS doesn’t matter. Just send one good tank against six people and if he’s good, he’ll be fine.

No matter how good that tank is, I doubt he’ll win the game.

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Please everyone - read this for reference.
TLDR:

  • Please play DPS in QP classic for an accurate representation of the game
  • The entire DPS playerbase at your precise rank is worse at the game than you and is the reason you are losing.
  • Individual DPS switches, not team comp (not lack of team comp switches) is why we lose.

Widowmaker is one of the best heroes in the game.

On some maps, she is actually the difference maker.

Reading your replies here suggests you need to get out of your current rank to see any different.

You might be a higher rank than me but I don’t see Widowmakers that don’t hit shots anymore.

I do agree that you get DPS that don’t pick to the team comp (the Pharah playing with a Moira/Lucio) but I think this kind of thing stops at plat.

If you are below this, you might be in the situation where your experience in the game outweighs your rank and this leads to a lot of frustration.

May I ask what rank you are in?

Lol, I think you struck a nerve.