Her requiring “aim” in an ability-based game should not justify her being OP and receiving nothing but slap on the wrist nerfs that get reverted a few months later. A game should not be decided on who has the better Widowmaker that can sit perched up across the map and freely one-shot someone and grapple away to her team the second shes contested by someone that isn’t another Widowmaker.
This is Overwatch not Call of Duty there’s no reason why Widowmaker needs to make that much of an impact in matches considering she’s viable 99% of the time no matter what meta.
you have got to be kidding me. one shot on a primary every 0.8 seconds from long long range with a scope and free escape tool every 12 seconds , she’s getting her kills handed to her where as other heroes actually have to yknow do the same thing she does but moreso
Honestly, I find it hard to define what she does as aim. It’s flick shotting, which is a different skillset. Not a worse one, but a different one. Tracking in my mind take more “aim”.
Like a movie sniper. Aim usually is following a target’s mov3ement carefully and taking a shot. Flicking is a very different thing.
For clarification, Heroes with harder to hit projectiles take more “aim”, but nobody seems to argue in their favor. Like Mei right click. That takes way more aim, but doesn’t instakill most people.
ah yes , insults and pettiness. I’ve played shooters since I was born. overwatch is completely unique from almost any other game out there. they have room to make choices for the health of this game and stray off the beaten path of traditional shooters. which this game was never intended to be
Being a posterchild isn’t the protection you might think it is.
Mercy is literally the game’s posterchild for the support category, but that didn’t stop the devs from reworking her back in 2017.
It was so poorly recieved (especially among Mercy players) there was a mass exodus of players quitting the game.
The ‘support main’ population at the time freaking cratered because of how unpopular the new Mercy rework was, which had a disasterous a domino effect of burnout on many of the players that stayed. Especially on tank mains. The “Support Main Exodus” after Mercy’s rework made the later “Tank Main Exodus” a lot worse.
The game’s player numbers never really recovered from that.
Tracer, Widow and Genji trancend mere “poster child” status - They’ve basically been cast as the “main characters” of the Overwatch League.
To the OWL flunkies, everyone else is a “side character” at best. At worst, everyone else is a glorified gadget/weapon mod for the “main characters” to use.
I completely agree personally but unfortunately the dev team for Overwatch seems to have the opposite opinion as of late, which might explain a lot of the more recent balance changes and lack there of on certain hero’s. This was from the last AMA just a few months back when asked about the Power Creep discussion. The last part in particular strikes a chord with this conversation though:
Courtesy of Wyoming for putting together a thread with all the devs answers together.
Take from it what you will. Less Moba doesn’t necessarily mean getting rid of Moba elements all together. But more FPS is definitely concerning in respect to a hero like Widow who’s character design thrives in an FPS setting, but can be oppressive to the Moba aspects and hero’s of the game.
I agree with this but I don’t think barriers are the solution either. I think we can find a way to make: Brig, doom, winston, rein, genji and all other none typical fps chars viable without having a barrier meta.
We had dive and rein zarya meta without hitscan dominating the whole field. It was a place where everyone just kinda did their own thing (before brig was added).
I think we can find this direction again if we just nerf ashe and widow a bit more. Their chars are very clearly not something that should have such high impact in damage just due to aim.
Season 4, yeah. I remember it well. Post Ana 100% heal boost nade nerf, but then they completely crippled triple tank after they nerfed her damage which sent us into nothing but dive. I still say that’s the most balanced the game ever was for the few weeks it lasted.