When did you last play I’m pretty sure Hanzo can shoot arrows faster (if anything with Storm Arrow)
She doesn’t need falloff damage. Just a much steeper curve to her icicles so she can’t easily snipe with them.
And her primary’s slow effect shouldn’t persist if it disconnects and it’s not still freezing you.
yea poeple think because mei looks uncool,she isnt edgy…she shoudnt be sniper … man widow is the new reaper.
and they finish tilted.
SiROSTRiKE nah they need to remove the curve on torb it will make another good long range hero .
Some people are being really dense and completely missing everything i wrote. I think her getting drop off back on her icicles AND a compensation to make her close to mid range, like she should be, would overall make her stronger. The devs said they dont like buffing weaknesses, they like buffing strengths, yet thats exactly what they did with mei, buff her weaknesses when they really werent even that bad to begin with. Mei is incredibly underated. No, your not a bad widow if you die to Mei. No, i cant just “watch my postioning” whatever that is supposed to mean. Do i just have my reinhardt come up to high ground so i can be behind his shield? Or a-d spam when her hitbox on the icicle is large enough for it not matter? Mei can easily outsnipe Widow, even a good Widow. Saying im bad as a argument is a terrible argument and doesnt get anything done with the discussion, and giving me this bad and convoluted advice is also not completing anything (just click her 4head LUL). I will ask again, WHY does mei need no drop off? I dont want reasons on why we shouldnt remove it, why did she need it in the first place? It was a stupid band aid patch that still leaves Mei in a poor spot because, like i said, they arent buffing her strengths. And i made this post after playing against a stupidly good Mei that went out of her way to target me with icicles (and rightly so, i was hitting some good shots). So yeah, maybe i made this as a rant, but it is actually a good point anyways.
McCree, Junkrat, Orisa, Zen, Soldier, Sym, Torb, Bastion, and Reaper come to mind.
maybe cuz Mei was thrash tier for 90% of total seasons and they gave this small buff to keep her slightly relevant? let me guess… a mei killed you from a long distance and you are salty now? cuz this thread sound like a salty player who was outplayed by some mei player in a “sniper” duel.
Yet hanzos arrows deal 125 damage, while meis does 75.
She doesn’t need a nerf to her icicles at all. If you are having that much trouble with a SUPER situational hero who has low damage numbers it’s not because shes unbalanced, it’s because you or your team position REALLY poorly. She can be GOOD in the right spots, but even there, she can also be easily shut down and usually has to swap on the second point of the 2cp maps she IS good on. She’s outclassed by miles, and can’t compete without severely outplaying others on maps she ISN’T built for. You have to be miles better at mei to get value out of her comparable to the other DPS.
Ok, i will go over this one more time for the slow kids in the crowd:
McCree can kill mei consistently, only if they are better than them by a pretty ok margin.
Junkrat doesnt counter mei at all. She can block when low, wall onto highground, and just take him out from afar with icicles.
Orisa doesnt do nearly enough damage to counter mei, she will always have wall or block to survive.
Zen? If he gets a right click maybe, but a stretch considering she has 250 hp and it would need to be mostly headshots or her discorded.
Soldier no, he might be able to force her block, but mei will win if she closes the distance, which would be easy with her wall especially if they are in a tight corridor. Soldier will at best distract her, unless they are significantly better than the mei.
Sym? no. flat nope.
torbs head is far too large and easy to headshot. and he cant 1 shot her with a right click anymore, i dont think atleast.
bastion can, as long as theres a good distance. But she can wall him above his shield which could be bad for him.
Reaper could win the close range fight if they have really good accuracy and still have wraith… but if at range mei would win.
One thing sticks out about this. you didnt list pharah for some reason lol, and this game has reasonably OK match making, most games are pretty fair. So you wont be stopping on mei as anyone of these heroes. Really only roadhog can counter her and they have to play really smart if they want to do so.\
and im not trying to say mei is a uncounterable beast of a character. She is just underrated as all hell and difficult to counter, and people have that "mei is underpowered stick shoved so far up there you know what that they cant seem to understand that this state isnt good for her and she wont receieve anymore buffs in her current state.
This is the main reason Torb and Symm reworks didn’t go well but Hanzo’s did. They buffed the hell out of him and it cost him nothing. He was a must pick for a while and now he’s looking fairly balanced.
Torb and Symm got buffs in certain areas and completely gutted in others completely changing their playstyles, nerfing their niches, all in the name of making them slightly stronger on attack (which everyone still prefers you don’t do because there are far better options)
Ad-hominem.
Those who are desperate and losing an argument will attack the people who oppose them. You lose.
Not true. Mei, thrives in CQC combat. Flash + FTH kills Mei.
Yes, he does. He is a huge threat to her in CQC. She thrives in CQC. If she is unable to CQC then you might as well be Ashe, Widow, or Hanzo who have kits built for long range combat. Mei’s right click is not good enough on its own to merit Mei’s pick. She only becomes decent when she can use her ENTIRE kit.
Junkrat prevents this.
BTW how is this Junkrat not taking the highground with her? He has a mine to follow her with…
Junkrat has the burst, the mobility, and the CC to take her consistently in a 1v1.
Its not always about damage. Its about keeping someone at range. Halt keeps Mei at range. Fortify prevents Mei from freezing her thus making Mei more vulnerable in CQC.
Mei dies to burst and high levels of damage. Your aim when fighting her is often to burst her so fast she does not have time to cryo. Discord enables the entire team to do this consistently.
Soldier, Yes. He can apply consistent pressure to her at range and has the mobility to kite her. He also has a burst on cooldown that will DESTROY her from half health to 0.
Sym charges off of Mei walls and has turrets that Mei cannot eliminate fast enough to live. Sym? Yes.
This WAS true but his head hitbox was reduced recently (you must have missed the memo). However, his right click can STILL one shot. In fact its fire rate was INCREASED recently. (Must have missed the memo on that as well)
He will still kill in that time frame.
Which means plenty of counter play and you are keeping her out of her optimal range. Once again if she is NOT entering CQC you are countering her. Her right click is not good enough on its own to warrant her pick. She needs her entire kit to be useful.
Because that one was obvious. Lol!
I’m sorry, but this will be a long post.
Uhm… Do you play Mei?
(I’m not going to check your profile.)
I’m not saying that you aren’t allowed to voice your opinion if you dont. By all means, go ahead. Everyone is allowed to talk about heroes on this discussion forum.
But judging by your posts in this thread am I really doubting if you understand Mei’s kit and counters.
Mei is Roadhog’s hard counter.
Sure, Roadhog can deal decent damage to Mei, but in a fight between Mei and Roadhog has Mei the advantage.
Allow me to give you a list of Mei counters.
- Reaper
Mei has large hitboxes and a large critbox. Reaper’s Shotguns can easily takes advantage of this. - Junkrat
He has mobility, splash damage and high damage output. Basically can he keep his distance and lob grenades at Mei. He has the advantage. - Pharah
Distance and splash damage. Pharah has the advantage over Mei, especially if she is pocketed by Mercy, which tends to be the case. - Snipers.
They can kill Mei in one shot. Mei need multiple shots to kill them. Snipers also have mobility so they can keep distance. Mei has to rely in her survivability. Snipers have a clear advantage over Mei. - Heroes with great mobility can be good as well, because Mei has trouble freezing them.
- Doomfist.
CC, OHK feat mobility. He’s pretty hard to deal with. - Sombra can be a threat as well because Mei is an utility hero. Without her kit is she pretty vulnerable.
Zarya can mess with Mei’s freeze as well because her bubbles cleanse it and Zarya can straight out ignore freeze. Orisa can straight out ignore Mei’s freeze.
It’s true that Mei has high survivability. This is why she tends to be picked for last minute point stalling. Her survivability has not been changed since day 1.
Mei is a close range hero, even without the falloff damage. Her fire rate, travel time and cast time makes hitting enemies with it on long range hard.
Mei also doesn’t has mobility, so you can use the mobility of other heroes in your advantage.
Try playing her counter and/or exploiting her weaknesses.
I disagree.
She is in a healthy spot right now and she is in no need of changes. I think she is in the best state she can be and that she is one of the truly balanced heroes in the game.
You seem to dislike Mei having the ability to fight back against snipers. You think it’s against her original design. Well, roles can change. It happened with Reaper, Torbjorn, Symmetra and somewhat to Hanzo.
To be honest, I don’t see a problem with the removal of the falloff damage on Mei’s icicles.
- Mei needed buffs. This is a fact. Her being a close range hero alone just didn’t exactly worked out. She didn’t needed something drastic like a rework because numeric changes could solve this problem. Which it did.
- Mei hitting enemies on a long distance should be rewarded. It’s a projectile with cast time and slow fire rate after all.
- If Mei already has the lowest average damage in the game, then can you imagine how low it was before the buff? I think a DPS’er, even one that’s more about disrupting and stalling, should be able to deal somewhat damage. She deal a bit more damage now, but it’s still the lowest. It’s just not far off from the second lowest average damage anymore.
I will be honest, I’m a Mei main. gasp! I don’t know who you main, but I’m guessing a sniper judging from your posts. (Again, I’m not checking your profile.) I think we both are very biased here.
I feel like they buffed that weakness because she already had too many weaknessess. Difficult to aim with at longer ranges and ice blocking in an awkward position can set you up for death. Her ult is easy to escape unless the enemy is clumped together and caught by surprise. Very buggy. Very niche. No mobility.