Tanks will still be able to take much more damage than other characters and use their damage to create space. The simple act of taking damage is not enough to make space after all, it’s why Mei makes a poor tank.
Thats so good …Always wanted that ever since origma thing.
Also, guys, damage will be adjusted accordingly. Tanks will survive even better because of 2x healers focusing on only one tank + dps damage adjustments.
They’re already too low. They get deleted as soon you put them up if the opponent’s team doesn’t consist of people who think they can’t destroy them and instead just blasts them full-on. Even with 2 barriers on the team.
This is so interesting stuff, thanks for this. So are they being buffed? Or just changed to be more brAWLY? My main concern is open que and if that will still be a thing
I observed something quite interesting from reading all of that blue text. Now my eyes adjusted to that colour and the colour temperature of the normal white text looks much warmer now
my concern regarding supports is that there seems to be a elephant in the room that’s not being addressed seemingly:
with reduction of cc all round and evidently a mobility creep with tanks to make them more aggro + the announced mobility creep with dps, there seems to be less and less capability to deal with flankers and hypermobility.
esp with this direction for tanks leading to more likely much more spread out comps, it seems heroes overall need to be more self reliant when it comes to peeling, but will there be anything left, esp for supports, to reasonably fend for themselves?
Thank you for shedding some light on it but as you mentioned, I can’t really just take your word for it, the 5v5 idea is and will be a really bad one and don’t get me wrong I see the whys but at the same time I can’t bring myself to like it, tank synergies are flying out of the window and the game is becoming even more quick paced which is ridiculous
there is no way in hell that this is a positive net change, it seems more like a positive mirage idea that will be shot in the foot soon after it releases, please tell them to reconsider this one more time
Not to come off as snarky, but I think this is the most informative and useful Blizz post I’ve ever read. Very much appreciated… just this post alone opened me up more to these changes.
Also: after reading the section on shields, I couldn’t help but wonder just what kind of game OW would be had Reinhardt never had a shield. Don’t get me wrong, it makes sense for a knight character to have a shield… but what if… he just, didnt? lol
I think that would’ve taken a lot of pressure off of the dev team as there would’ve been less players asking for more shield options and feeling like shields need to be a part of the game and instead just “hey keep releasing unique heroes!” which I think they’re very good at doing.
I mean the advantage compared to live is a fairly drastic reduction in damage to worry about with the subtraction of one player.
The thing about being a Support is that you are supposed to be able to do your job but not be so good at it that death never happens. It is a delicate line to walk because if no one dies the game is boring but if death is constant then you do not matter.