Why do people think tanks are getting buffed? 5v5

It just won’t happen but even if it does then we are back to nobody wanting to play tank again because why would you? :woman_shrugging:

I don’t know, have to see how it plays out. If tanks are close range dps with utility, they might not be so onerous to play, though…one wonders why we have role queue in OW2 if everything is going to be a variation of dps.

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NGL AndyB gigachad for interacting with us

Wait. Wut. We have a community manager??? Since when?

As if. I would say that often tanks put out more dps that the actual dps.

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Lots of people tend to forget that Zarya DPS isn’t something to sneeze at. Even DVA gun and missile combo at close quarters can often burst half of 200 hp heroes.

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But what happends to dmg that they are not overwhelmed by it?
Because so far we know that
a) barriers might get nerfed (like rein got)
b) tank dmg might get buffed. (again look at rein)
This is MORE dmg and less protection to deal with already.

So, where is dmg reduction? Are you nerfing dmg on dps side, the main reason barriers and tanks get melted?

Like you say

What means “we deal more dmg, we do less protecting”
What means, tanks DIE faster, what means there are going to be even less fun to play since watching kill cams is not entertaining no matter how “fun to watch” you make game to be.
Start nerfing dmg finnaly, not buffing it.

That will be true in final game, flankers die first because what kind of support player would keep alive support when they dont even have front line to use escape/protection to get range on them.

Yes, i would need to see that, to belive there is any reason for me to play tank again, or should i say, to pick my favourite tank again. I hate all changes he is getting, and over all phylosofy of “we need more dmg in the game” but you do you, and i keep my money at least safe.

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It can’t be better. Newer engine always comes with more requirements .

True, but they get less stuff to render now with pvp.

In a world where we don’t have maps with giant open space allowing hitscans dominate and don’t force to go shield sure. I can’t wait to see Hammond ‘‘mains’’ rolling 1 v 5 leaving the attacking team with zero protections. And I have to use the little payload as protection while I have to escort it (look Havana spawn, and the point where you exit from the rhum facility.

Personally I will still give this a chance but from what I read I can only feel the tank role will die in ow 2-

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Maybe stop sitting there holding down barrier and engage in some actual gameplay? Position yourself, use cover, go on the offense, etc.

Rein/Sig/Orisa mains have become so used to sitting in the open and relying on braindead barriers to ignore all incoming damage, massively influencing the match with barely any skill or input. OW2 will finally change that.

What? Rein is the best tank right now with both incredible defensive and offensive pressure, and arguably the best ult in the game.

Yay, Rein is the best among a role which feels like a torture to play in the past few months.
Lets not try to even argue that, its a fact and que time shows it, and im saying that as someone who usually have a tank mindset.

Best ult in the game? Nah, i would trade his ult in a heartbeat to plenty of other ults in the game atm (just to mention a few, Zen, Junkrat, Ashe, Sym). Now if he would got his old stun time back, now that would be an arguement.

Incredible Defensive and offensive? Where? I mean compared to the rest of the tanks sure. In any other context no, the majority of the time your shield is about half destroyed when you even get in your effective range to engage in combat yourself.

Sure you are deadly with Rein at close range, i would even say way too deadly, but the shield is just too weak to feel like you can do your job as a tank, and this is the keyword right there. Rein feels good to play as a melee DPS, not good as a tank.

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and that bit about “maybe having some kind of utility to reasonably fight back” is exactly what I’m probing for. because the way I see it is that supports are just going to be left behind as free food from the looks of where things are heading atm.

It’s great that it’s on the radar, but in terms of my (and I assume many other players’ regardless of whether on the support side or the flanker side of things) peace of mind, “rebalancing” (or even just nerfs) is still very concerning.

Because like I said before to XyZ, if “just aim better” is a reasonable solution to dealing with hypermobile heroes that inevitably still effectively teleport around with low cd, or are slingshotting around with high speed with low cd, or just really bulky with high movement speed, etc., then brig wouldn’t have been needed to be added to the game or people (even in GM or OWL) wouldn’t be relying a lot on mccree’s aoe stun (i.e. lenient aiming ability that directly counters mobility) to deal with them.

And in an environment with less cc and/or less lenient aim abilities countering mobility, the level of changes that’d be needed to reign in hypermobility in would be along the lines of say “make tracer blinks actually have travel time rather than instantly appearing X meters” (i.e. actual core mechanical changes as opposed to just numerical tweaks) to make it more telegraphed and actually more reasonable for “just aim better” to be a solution.

I know definitions of what counts as a “rework” or a “nerf” is subjective, but for me at least, “rebalance” and “nerf” doesn’t really sound like it reaches that level, hence the concerns from the support perspective.
And whether you reach that necessary level on through numerical changes or actual mechanical reworks/redesigns obvs is a very concerning things for the flanker side of things. :sweat_smile:

which would be a quick ticket to seeing a lack of support players creating another role queue bottleneck.

I mean

  1. they seemingly already are making every role to be more like dps
  2. there’s like about 3.5-ish supports atm that’s got reasonable enough self reliant peeling atm but only really 2 that can moreso independently fend off flankers. i.e. mercy, lucio, moira, brig are the 3.5 (brig being the 0.5), and only moira and lucio can be said to be able to reasonably independently fend off a flanker whereas the others are moreso stalling the engagement until a teammate actually comes in and shoos them away.
    • and this number is going to decrease in OW2 if nothing is done for them because the gap between hypermobility vs things to deal with them widens.
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Going to be great honestly. I also can’t wait for the threads of “Character X isn’t a good tank stop picking it! ARGH!!” Just like we got with 2-2-2.

But will link to this thread and say that Blizz wants the supports and dps to pick up the slack of my role because I’m alone.

Everything said in the blue post was said like, 4 months ago during the PvP live stream. Internal testing never works out, and beta feedback is usually ignored. I’d like to see this not be the case this time.

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Okey, thanks for the info Andy, but can we please get some more updates soon?

That’s not going to help that much. Two less characters but …a more detailed world, more detailed shadows, more detailed shaders, post processing etc …

Being the best tank doesn’t mean anything when all tanks feel too weak, including rein.

The big question will be how much mobility will impact the game. Why go rein or hog and give your team the disadvantage of being slow when you don’t get defensive power to compensate?

I guess this will be more dependent on map design then, but I’m not sure. They are also removing some CC and utility from DPS so only Tanks and Supps will have it, maybe that would count too? (not sure again, just trying to show a different perspective) And finally Rein’s charge will be cancel-able; if they reduce the CD it will be some sort of “mobility ability” at least better than the mobility Hog has I guess.