Happy Moira noises
Also i can’t help but wonder, will quickplay classic and open queue remain a thing? Will it be scaled down to 5v5 as well?
Happy Moira noises
Also i can’t help but wonder, will quickplay classic and open queue remain a thing? Will it be scaled down to 5v5 as well?
In a perfect word - maybe but OW doesn’t play that way.
Pretty much is because tank role will be even more impactful than already is if there will be only 1 tank to relay on. You lose the tank = you lose the fight.
Wow big post lemme see
bIGLy. YUGE.
Better grab some covfefe.
Tanks will still be able to take much more damage than other characters and use their damage to create space. The simple act of taking damage is not enough to make space after all, it’s why Mei makes a poor tank.
Good to hear there’s a PVP build good enough for daily playtesting .
Genuinely curious what they are going to do with Wrecking Ball.
He’s a huge question mark in my thought process for OW2 balance.
Like is it possible for him to not be too crazy dominant at high tier, without being a near automatic defeat for the bottom 95% of players.
Anyways, here’s my guesses at where OW2 balance is going.
[OW2] Balance Design Blueprint
It will be pretty hard to make it a “net positive change” for the Tank duos that can’t play together anymore
quickplay classic? open queue? Assuming these are still around.
I’d rather never play Overwatch again, than going back to Open Queue
If they keep 2/2/2 Role Q in Comp and QP modes available that would work out for me though.
Thats so good …Always wanted that ever since origma thing.
Also, guys, damage will be adjusted accordingly. Tanks will survive even better because of 2x healers focusing on only one tank + dps damage adjustments.
So the same problems and dislike for the role will continue but now alone! Woo!
Ah yes, OW players are great at this. The same players who clamor for 2-2-2 because the game was unplayble when a team didn’t have tanks and supports.
pretty much been saying this since like the get go…everyone is a so called 5v5 expert even though nobody has actually tried it yet…
I can’t wait to get blamed for not being able to fulfill Main and Off-Tank duties at the very same moment
Double Barrier team comps is another area directly impacted by this change. In Overwatch 2, there is a maximum of one shield Tank per team, which leads to changes in how we tune and adjust the total “uptime” for these barriers. This comes in the form of lowering their health, increasing their cooldowns, or lowering their durations. We want barriers to feel impactful, albeit less oppressive, across the game.
Uh?
Lowered health on the barriers?
They’re already too low. They get deleted as soon you put them up if the opponent’s team doesn’t consist of people who think they can’t destroy them and instead just blasts them full-on. Even with 2 barriers on the team.
Changing from two Tanks to one creates a new dynamic, where each player (including Damage and Supports) needs to be more careful about the way they position themselves. Flanking potentially becomes more potent as a strategy, and because teams aren’t relying on holding “the high ground” due to the defensive capabilities of multiple Tanks, maps are being used to their fullest (which has resulted in some fun playtests).
…Tanks rooted in mobility, such as D.Va, Wrecking Ball, and Winston will see their utility improved, gaining additional defensive stopping power, and in some cases more freedom to flex between having an offensive impact and being a defensive bulwark for their team.
Sounds like you guys haven’t started looking at snipers and hypermobility yet.
Tanks with overwhelming team defensive capabilities (like Reinhardt) will have their group protections reduced
Good lord, do not nerf Sigma and Orisa in a single tank comp…
This has been a recurring theme in conversation since the PvP Livestream; Tank players want to understand their role in a new 5v5 world. I talked to the Hero Design and Balance team about this thread, and have summed up some thoughts below:
This is so interesting stuff, thanks for this. So are they being buffed? Or just changed to be more brAWLY? My main concern is open que and if that will still be a thing
I observed something quite interesting from reading all of that blue text. Now my eyes adjusted to that colour and the colour temperature of the normal white text looks much warmer now
I talked to the Hero Design and Balance team about this thread
Do they have any thoughts on how these changes will impact queue times??? If it doesn’t help the game is doomed out the door.
Support is better able to maintain their front line, creating a scenario where healing is more focused since it’s not split trying to keep multiple tanks alive.
my concern regarding supports is that there seems to be a elephant in the room that’s not being addressed seemingly:
with reduction of cc all round and evidently a mobility creep with tanks to make them more aggro + the announced mobility creep with dps, there seems to be less and less capability to deal with flankers and hypermobility.
esp with this direction for tanks leading to more likely much more spread out comps, it seems heroes overall need to be more self reliant when it comes to peeling, but will there be anything left, esp for supports, to reasonably fend for themselves?
Thank you for shedding some light on it but as you mentioned, I can’t really just take your word for it, the 5v5 idea is and will be a really bad one and don’t get me wrong I see the whys but at the same time I can’t bring myself to like it, tank synergies are flying out of the window and the game is becoming even more quick paced which is ridiculous
there is no way in hell that this is a positive net change, it seems more like a positive mirage idea that will be shot in the foot soon after it releases, please tell them to reconsider this one more time