This mythological statement people come up with to justify the homogenization of the game. Game were lost cause you were the group of inferior players. So often you would see complete random team comps win games, stomp others, cause they were simply the better players. Blizzard tried to force a narrative rather than let the game sort itself and be diversified. The only one forcing metas are blizzard. 2-2-2 if anything only limited the options further.
And like I said, its blizzard that tried to force that narrative all along that limited the game. Always trying to force teams to get another healer, two tanks etc. If they just let the game be more free flowing and nerfing obvious problem heroes causing narrow metas the game would improve tremendously. Sadly some of you have adapted their ideas and only function as effective little echo chambers bolstering their ego´s and their beliefs they are always right about everything yet the game keeps crumbling around them. Legit how many players do you think have been lost since RQ? 20%? 30%? 40%?
All of those numbers are scary numbers when talking about a time period of about 6 months. It is scary at such big company no one is yet to pull the emergency break and say stop, but I guess it is the game same with all of these big companies now days.
Yes I know they have people breathing down their necks that do not understand games and want a bunch of features like manipulated MM to throttle progression. People love to throttle progression since apparently=time spent > fun. Either way my point is, we see the same across all other big companies, look at Bioware, Dice, Bethsheda. Clearly something is a foot with the disparity between what players want and what companies wants to make. Toxicity between developers of games and consumers is irrationally high. It is especially funny seeing the new path ways of communication that have opened up, but are treated as a one way outlet as communication from the companies are at an all time low since the era of the internet started.
My games have taken a dramitac increase in quality. I have had less than five games lost at the select screen. 2 is the number. Lucio zen as healers with a rein zarya. Dva hog trying to push a choke and feeding. That’s it.
It would of easily been double digits of role q did not exist.
Right because you gain ethical superiority the longer you wait in que. If dps arnt doing anything…what just embrace your inner zen…bear it and try again. Get real dude.
Yea but now we know 4 dps comps 20% of time is better than not playing at all 100% of time.
Honestly its worse, you wait forever to the point its demoralizing, your hands are cold and you dont want to play anymore…and then you get suboptimal dps offtanks like half the time and 90% of time you get 1x instalock hog… the quality is simply worse and not worth it
I was the one enjoying those matches, are any of you Masters or above? Or are most of you just platinum players arguing for the sake of arguing? Being able to flex in this game before role queue came in was exciting and the most fun I’ve had in games, role queue is a disaster at the moment and games are the most frustrating that they’ve ever been. At least with Goats I was doing something constantly but in this double shield meta with Mei non stop and all the damage buffs for DPS. 2-2-2 is basically now who can hide the best and destroy shields the fast with bap ult.
The only Blizzard game worse than this is Diablo 3, and everything you said is totally on point. I don’t know if they hired people straight from the down-syndrome high school in LA where my brother goes, but it seems to be pretty spot on because the amount of problems with this game on a competitive lever is so embarrassing. I hope the design team has a horrible, horrible day tomorrow. Maybe it will make up for the horrible, horrible hours we’ve all had in Overwatch due to half-wit, handicap-thought rules.
This isn’t a great topic to pull the ‘I’m master’ card. Just because you’re a better player than most of us doesn’t mean you’re the only one who’s opinion of what is and isn’t fun matters.
What people find fun is subjective. Opinions on strats, balance changes, anything like that then sure, someone who knows the game better has more authority but you’re not the boss of fun.
Force people to be on team chat? C’mon man. Talk about toxicity levels through the f*cking roof. It would be nothing but chaos. Some people are better off not being in team chat because they’re so freaking toxic. They get triggered enough as it is. And then to be STUCK in team chat? You’re high. Worst idea ever. And this is coming from someone who is in team chat almost every round. And almost every other round, if people aren’t already in team chat, it’s because
They have already decided they dont want to be
Forcing them in will make them toxic
Do you really want that one guy forced in to team chat causing absolute chaos in there? You go from having at least SOME team work, to NOTHING because some a-hole decides he wants to play music through the team chat and block everything out.
Fair enough. But if those heroes are so strong then wouldn’t they be picked even if we didn’t have role queue (which is what the topic’s about)? GOATS (or any meta) is a good example. We had metas before role queue. At the highest ranks people just play what’s powerful.