…no, it is not. I shoot your character in the head. 0.72 seconds later, I can shoot again. Tell me, while your character is dead and waiting to respawn, can you do any of the things you list during that 0.72 seconds to avoid being killed? No. Your character is dead. Congratulations, you blinked across the spawn room. Fat lot of good that did.
The principle difference between Widow and, say, Soldier is that she kills instantly with a refractory period. That’s to say, if she lands her shot, you cannot do anything after the fact because you’re dead. So, no, there’s no 0.72 seconds to do anything.
You’re correct. But, when a character is subject to proactive and reactive counterplay, and another is more principally affected by only proactive counterplay, guess which one will generally be a bigger issue to deal with?
What really strikes me about these Widowmaker arguments is how the ardently pro-Widowmaker side usually boils down to this statement right here: “it’s your problem [ignoring that lots of people from lots of ranks have claimed she’s a problem], git gud.” Or, as you more elaborately put it above, but it’s the same statement.
Here’s the deal. I know you probably don’t care enough to regurgitate anything other than your prescriptive self-congratulatory snarks derived from some ill-conceived notion of healthy game design due to your mastery of a mechanically-demanding hero, but I’ve not once claimed to personally have an issue with Widowmaker. I’m Platinum. Good Widowmakers here are not particularly common, but that feeds into my criticism of Widowmaker. You have this character who exists in a very binary state alternating between “Diamond and below: she sucks” and “High tier play: she’s oppressive.” There is an issue of balance in which she renders many other DPS picks irrelevant in high tier play (which, you can thump your holy book of Widow about how exploitable and counterable she is, but the objective and anecdotal evidence from the ranks where people are most capable of doing this suggests it’s not really true), but also the issue of game design in which she is practically useless and a tantamount throw pick in low ranks. She’s extremely polarized in terms of game value, with very little in-between. That’s bad design. It’d be more understandable if she were like, say, Hammond, who goes from niche to sub-meta, but she isn’t.
When you, as a DPS, are one of the top DPS picks in and out of metas, even in metas that purportedly counter you, then you’re probably an issue. When you, as a DPS, outclass pretty much every other DPS and are only really rivaled by options that many people feel are overpowered (i.e. Hanzo), then you’re probably an issue. If you look at that, and somehow conceive the notion that Widowmaker is not a problem that needs address, then you’re realistically just biased.