Why are solutions always Seasons away?

Every single time there is an issue with this game it is always something they will solve

‘Next Season’

‘We hope to address this in two seasons’

How about… solving it while people are playing? I am so bored of the constant excuses from a dev team of apparently ‘300 people’ seriously, do 5 of your programmers work on the game mechanics, queues and balance and then 295 people are seeing how much useless crap they can line the next battlepass with?

Bored with excuses from this company, imagine Valve deving Half Life in 3 years and these guys spending 7 years and still not sure how to matchmake their games…

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I will answer your question during the mid-season patch of season 8.

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Okay, please explain your plan, in details, on how to program a new matchmaking system and get it through quality assurance in a few weeks

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Dunno, I got fixes for their:

Cause doing things takes more time than people think

Like i imagine any actual game developers would laugh their *****s off if people were to describe a step by step of how to do blank (3 steps to describe a 30 step process type deal)

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The real answer is it’s not as easy as people think or as complicated as Dev’s make it sound, real answer is somewhere in the middle.

Also one of the issues with corporate development is they often have too many decision making process, for example if alec wants to rework pharah he will have to run it through his math guy Barney, probably have a pr training session with Andy as to how to talk on stream when announcing it, get design team to come up with a new model for whatever he is changing and get UI team to first analyze how to give feedback for it in visual, have sound team etc etc.

Then they have to finally align it with some season start or mid season patch.

Then probably the financial team has to allocate budget for it and also cut corners were they feel team should reuse old stuff etcetc
For ex: when microsoft made msn live chat in China they ran into lot of UI issues, they got feedback even said how they will improve it, but due to corporate process it took a long while , when tencent back then a midsize startup saw it and implemented it before them and that’s how qq chat the predecessor of we chat was born and how they become a conglomerate.

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Because it’s a live service game now. They basically have to promise things and hype things up to be able to keep the game alive and profitable. Funny thing is, most of the features that are coming back and being “fixed” is what original game had! They are fixing things that needed no changes and fixing at all. They took so many things away with OW2 just to return them one by one and go back to what obviously worked the best for the game.

Most of it is just talk tho. Ofc they will improve some things and do what community (usually if content creators cry loud enough) is asking for but most of it is just a talk for now.

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Because there’s no easy fix to the underlying problem of match quality versus queue time that was introduced with role queue, all the way back in late 2019. 222 (6v6) was unsustainable, 122 (5v5) is looking the same way.

It was a gamble that 122 would succeed where 222 failed, and I’m unconvinced it’s panned out.

What kind of issues are you taking about? There are just some things that take time. Let us let the things that are in the past, be in the past and work on things that are currently a problem.

The main reason why it takes time to do stuff, is that they want to make sure its not completely broken and has a purpose. People joke around, but OW is one of the games that I never had many bugs to begin with and besides the start of some seasons, was running smoothly to 99% of the time.

So its not just the technical side, but also the side that talks about data and metrics. They cant just nerf and buff heroes each week, because some random people think X is broken or needs buffed. The stats and also feedback from a lot of people need to be gathered, broken down, analyzed and then what FEELS good to implement and if it makes an impact.

Its very easy to think that you have a solution, but this is not how companies work, especally LARGE companies.

But to get to the root issue: What is your currently problem that will addressed in a few seasons?

Neither of them have “failed”. The only thing “unsustainable” was the lootboxes back then. Everything else is up for grabs so to speak. 6v6 and 5v5 are neither better nor worse. They are different versions and play differently.

The main problem with 5v5 is that there are still characters that are not made for the 6v6 world (namely Ana, Dva and Ball). Everyone else just needs small adjustments to work. Its not like something is fundamentally wrong with either of those modes. The balance is just widely different (not to mention they did not made changes according to 222, while they do slowly for 5v5).

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My friend, take it easy, drink some water and breathe

Things take time to program and when you change something in the code you have to be careful not to break something

Another big problem and the biggest one is the time between seasons, obviously they must have something in advance, but they can’t just stop and let the content get closer to the seasons, to do other things, this would leave them without material in the long term

So this problem of time is what makes things take time, they probably fix things with the time they have left and what is not so important (which doesn’t have much impact) they take a long time.
For example Hog, Tank and hog are not popular, so they didn’t rush to do something, the same thing with Doom, Doom has several bugs. Now something that breaks the game or if a more popular hero or something that generates revenue (store or BP) generates a problem (impact) is resolved quickly.

I believe that with more time between seasons or more people, things would be resolved faster

And it’s not easy to solve some mechanics in this game because there are many variants.

and a lot of things changed and were fixed, but we usually only notice the ones that weren’t, I don’t normally defend blizz, not when Bob is still around, but in this case I don’t think defend is the word, it’s how things work internally, but this they could explain it better to the new audience, not with texts, but a video with the production process

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I remember in high school we did a coding class. We were tasked with making a simple videogame.

We did a racing game, and somehow changing the car color broke the collision of the car.

spaghetti code will be spaghetti code.

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Have to stall until the next payment ofc.

Also if the game is finally perfectly balanced there will no longer be a need for a balance team. :brain:

They are so careful that OW2 has more broken patches than OW1 ever did.

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Why? Because many of the problems this game has exist as byproducts of decisions blizzard made for the game, that were made with the goal of increasing profitability…

As such, they wont directly address them, instead spend time trying to find a bandaid, that only masks the problem, that typically only causes more harm…

The leaver penalty being one if the most recent examples…

If they didn’t say anything until it was ready, that wouldn’t magically mean it was faster to make. Besides, I prefer them giving players the heads-up ahead of time while they’re being worked on rather than just dropping the changes without as much as a word.

I have fast solutions.

100% random.
Then your winrate is the absolute measure of your skill compared to the rest of the world right? The distribution will also be a bell curve. Perfect :slight_smile:

overrated and underpaid … solution is the perpetual beta


It’s a joke of course.

Mabye they could be faster. Afaik they hire people to automate and simplify stuff.

Sorta, adding people only helps so much. eventually more people will actually slow stuff down as two many finger in the pie.

Blizzard doesn’t like that.

They do it in Overwatch, they do it in Diablo 4 and they do it in WoW. God knows why.

Because instant gratification isn’t always possible since things take time to fix in the real world.

hahaha I love situations like that. How does this one seemingly unrelated thing affect something else. Its amazing story when you find it out though.

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They have said this before, any changes they want to make needs to be processed and properly licensed. Overwatch is on console so blizzard has to go through them whenever they want to make updates. If OW was pc exclusive then the game would get faster updates. Also things take time, big changes require more time to implement.