The only bad part about private profiles is that an official dev is private and you can only find his posts via search feature and not by clicking on his name.
Personally I disagree with the whole SR+MMR Matchmaking and PBSR approach to comp ladders. Either you work off win/loss or you work off individual performance but not both. The fact that your SR or Rank can either out pace or be out paced by your MMR is problematic and has fueled 90% of this forums posts in protest. Add in that teams are compiled around an average of MMRâs that can lead to HUGE skill discrepancies that then also affect how much or how little SR you get because the game designed you were âsupposed to winâ. Thatâs uber faulty match making and as an engineer Iâd be embarrassed to have my name attached to any of it.
i dont know why they dont just matchmake off pure mmr.
then have a competitive system based on wins. the higher the mmr of the game the more weighted the win, hence the more wins you can net at the highest mmr matches the better the player you are.
As long as MMR isnât based off some blackbox algorithm that decides what is supposed to be skill vs unskilled sure. As it stands ranks on the ladder donât actually stand for skill but end of seasons reward points. Your SR might be NEAR your MMR but very easily your MMR could be in a different rank than your SR and because of that MMR match making will start making matches to try and pull your SR closer to your MMR thus the âriggedâ match making complaint comes in
I would agree, but when people are not trying to win in the lower brackets, and itâs hard for those to stat pad, youâre either good or bad at that lower level.
i dont know. i think lower elo stat padding is doing all you can to help the team win when you cant rely on the skill consistency of team mates. why not seperate the good stat performers from the bad ones and then let them learn teamwork in the next rank where you have more consistent mechanical skill players to work with.
punishing good stat performers low elo just drags out the skill filtering process and increases the grind. that maybe fine when the game was new and had a large playerbase, who were all playing in good faith, but now you have a smaller playerbase and one full of alts, smurfs and trolls, so it just makes for very inconsistent matchmaking and frustrating games.
the PBSR evaluates almost all your stats per 10 min compared to other players playing the same hero at your elo. Your performance is based on that not how many medal you get. If you lose 50SR with 2 losses it means you are absolute pepega and do not belong in your current rank because you negatively impacts your team and should be going down