Don’t worry, developers gave official permission to mock Mercy players all you want, when they allowed OWL to make fun of her and her players.
And that cost them to lose many players and many more that they are going to lose, but if that is what they want, to lose a gigantic base of players by listening to haters, go ahead blizzard.
No imo this Nerf will do nothing, because people complained about her ridiculous airborn mobility and the breaking points of DMG boost. This Nerf changed nothing of it.
With Nerfs the magnitude is important not the quantity.
Torb&sym got a 22% & 38% Nerf and they are stil viable
Mercy players claim they hate pocketing but when someone actually suggests changing that they’ll start a riot.
If the nerf was actually significant, then you’d have a point. But zero important damage thresholds are actually affected.
Please explain why Ana gets so much value in low ranks.
Please explain why Mercy is the hardest support to climb with.
I seem to remember that Ana at one point or another had her anti-heal NOT at 100% healing cut… but it was somewhere around 50%. Correct me of i am wrong about that…
I am not some high SR player but i do play in mostly high plat low diamond lobbies where some skill is definitely present. If you’re a tank who cannot either eat the sleep/nade combo, you can pretty much count on being deleted if you miss it. In GM and T500 lobbies, tanks that dive Ana get punished if the sleep connects.
Mercy, whose mobility relies on having a friendly target to escape with (alive or dead/respawning) can be punished pretty easily for being out of position. The nerf to damage boost, while not significant, will make it to where Soldier, Sojourn, Hanzo and Widow (less likely Widow) have less one-shot potential. The amount of frustration i feel when i get one tapped by one of those characters is there. Personally, if i were to change things about, id love to see Ana and Mercy look something like this.
Mercy:
Healing is 60 HPS normal rate
Res stays the same
Damage boost only available during Valk
Ult cost reduced to allow valk to be more available
Ana:
No changes to weapon or HPS
Nade CD stays but the healing cut is 50% instead of 100% and lasts for 3 seconds and not 4
Sleep dart stays the same (halved duration on tanks, normal duration on everyone else).
The one thing i fear about those changes to Mercy is it might bring the hero back to a throw pick or more situational and less of a damage boosting pocket. Also, with damage boost only being available during Valk, Mercy players would only damage boost during valk and completly forget to heal.
Would love to hear your thoughs…
when they are highjacking other posts it definitely is. Because it shows those get mad for anything and they want to put people being annoyed.
Yeah because most of the time when someone says they want pocketing gone, they want it gone via big nerfs with no compensation (like just flat out removing blue beam and not giving her anything) or a change that would leave her either useless or OP.
I don’t think I’ve seen a mercy player on here actually argue her pocket heavy playstyle should stay. Not that people who think so don’t exist but most people around just want her to be fun (and not get nerfed into the ground for the sake of other people’s fun)
These are legit gripes and proof that the dev team has no idea what they are doing or have any clue how to address balance changes.
I’ve seen literally 0 mercy mains cry about the nerf, however I’ve seen a lot of people claiming it’s all over. Wild, tbh.
I hope people begin to realise the nerf she got is only a slap on the wrist to appease people whining about damage boost likely because the devs don’t believe damage boost is a problem…given that she’s very average, as far as the support lineup goes, lol.
Nah some Mercy players have been asking for a reduction in Damage Boost since season, since the devs weren’t going to properly balance Sojourn.
And then again in season 3 especially since her healing wasn’t the issue-and pointed out people complained about damage boost but was given “we feel damage boost is where we want it” in the livestream they made.
Lmao, OP. You MUST be new to Overwatch.
Ana is good at every ranks is a myth that i have never fully understood.
There is only one scenerio Ana can be reliably good at low rank: 2 slow tanks bulldozes each other in open space and slug it out until 1 is dead, while everyone else is just watching. Other than that, she is a sniper still, most people will miss critical shots with her (especially when she tries to hit anything but Tank,) will have a tunel vision and usually very bad positioning. Most of the time i wish my wannabe Anas should just switch to something with consistency. Good Anas are very rare, elsewhere she is more of a reliability than an asset.
I did witness how this all happened though. Players used to distrust Ana just as we are distrusting Lifeweaver now, and it changed overnight to “Ana is good at every ranks” after 1 buff (insignificant in grand scheme of thing.) People suddendly perceive her as God tier support even though Ana players didnt improve their skills over night.
It s all about perception.
I have already fully clarified that a 16.7% nerf to a heavily-relied-upon ability of any character - not just Mercy - is a large nerf
if one wishes to believe otherwise, that is their right.
I prefer the truth
with this now fully clarified, I wont be addressing this further in this side conversation
I have already fully clarified that a 16.7% nerf to a heavily-relied-upon ability of any character - not just Mercy - is a large nerf
if one wishes to believe otherwise, that is their right.
I prefer the truth
with this now fully clarified, I wont be addressing this further in this side conversation
Torbjörns 22% symmetra 38% zenyatta 25% nerf
Soldier 5,5%/8%/14% buff
Nope 17% is quite low for a change
Now that is clarified, you don’t need to repeat yourself
Yeah well, she wasn’t balanced in higher tiers, so you dont get a say in it
Yeah well, she wasn’t balanced in higher tiers, so you dont get a say in it
actually, as far as I know, everyone gets a say in it
every forum member has an equal voice here.
One’s in-game rank is of no relevance on the forum
Okay first, this wouldn’t work. What would mercy do when not in valk? Also only having dmg boat in valk is stupid because Zen discord orb is better than mercy rn and it is an ability, having dmg boost only on valk is basically a slightly like 2% worst version of discord orb just because Discord orb cant be aplied on multiple people BUT multiple people can use get it if they shoot the person the discord orb is on. Discord orb is better than mercy dmg boost bc multiple can people get damage boost when shooting the same person. ( im explaining this to explain my point) so having dmg boost ONLY in valk will be a huge nerf with her little vaule, also you provided nothing for mercy to do while not in valk? Heal bottling is not good for mercys kit because of her low range and with the GA nerf, and pulling out the pistol is not viable. Overall this isnt a good idea.
Its almost as if seeing a charcter in a constant downward spiral balance wise is annoying and exhausting. When all you see is charcters you like seeing nothing but negative changes its going to get annoying. It doesnt just happen with Mercy but she is one of the charcters most effected by it as other charcters dont seem to have this happen to them this much (with a couple exceptions who are in the same tier of her) who get changed for the worse even when they are middle of the pack. Its a large portion of why the game remains uninstalled for me.
I’d love a list of all these mercy mains you’re talking about because I feel like it wouldn’t get past 5 or 6. There’s more people complaining about them than there actually are any because of some weird roleplay about who mains what.