Why 5v5 is a bad change

I will argue main tanks are gonna be way worse in 1 tank setup. Imagine rein holding down an angle, but now all the maps are gonna be way more flank focused AND all the dps have speed buffs which makes them faster than Rein so they can stay out of his hammer range. He dosent have a second tank helping him with absorbing damage, so he dosent have opportunities to rest his shield.

It would take a Hog guarding the flank or a Zarya slinging bubbles to people in trouble any day over that

change is scary.

And change that affects their viability as pro players is even more scary.

Rectangle man will still be the only shield with turning potential. That’s the thing, you’re not seeing the full picture. Your brain is still on the 2 tank synergy mode. Rectangle man will be able to quickly flick shield on and off without committing to a certain scenario.

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I feel like solo tank means it will be like a
:shield: Ball
:crossed_swords: Doom/Sombra/Tracer/Genji (pick your 2 faves I guess lol)
:sunflower: Mercy, Lucio

team comp

Gonna be honest here. I’ve come to support Tank Mains for quite a while now, even as a DPS player. But at this point, the Victim Mentality that many have is getting quite tiring.

You might be right but there is a big difference between turning to protect him self or to be able to help your supports getting beamed 20-30 meters behind you. And even if he protects himself by turning, he is exposed from other angles so if the enemy dosent shoot from one side he has no help protecting from the other

They are mad because playing this game is their job and livelihood. such a big change like that could result in huge amounts of player leaving the game, and therefore hurting their livelihood. Some of them may not like the change themselves, but i can bet that its not for reasons as dumb as everyone is complaining about right now.

I have yet to see a good argument for the change.

yes, but at the same time, the kind of damage that usually made the rein succumb to pressure was opposite tank damage. It’s too early and we haven’t seen enough, much less tested how it feels.

We did a half-assed 1-3-2 test that some people genuinely liked, some didn’t like, and some wanted to see further explored. I feel they’re doing the right thing for the overall health of the game.

  • Tank synergy causes stoic metas.
  • No single tank can cover everything
  • Loss of a single tank won’t feel like a lost teamfight, unlike a broken synergy of 2 tanks
  • 5 v 5 means more manageable tactics and less chaos
  • Some heroes that are not viable due to how tanks synergize, making it impossible for them to have value, will be brought back and possibly cause more diverse comps due to rock-paper-scissors.
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Pro players are honestly the only ones whose angst I understand. That’s a lot of tank players out of jobs next season. (Or whenever, I’m assuming OW2 is probably 2022, but that may be getting ahead of myself.) Structural changes that take your job SUCK. There’s nothing like losing your paycheck because your job just erased your entire position.

I totally get why they are salty. I would be too, in there place.

But they aren’t salty about the balance of the changes, or the way it changes the game. They are salty about the way it directly impacts their ability to earn a living. Very, very different gripe.

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Instead, everyone will play the same meta tank. How is that better?

That’s why we have two tanks.

It’s the other way around. If your only tank is bad, you’re screwed for the whole game.

6v6 is not chaotic.

I’m pretty sure it’ll have the opposite effect. People will always play the same tank so you’ll always need the same heroes to counter it.

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Agreed we need to see more, and me saying it has problems dosent mean its gonna be bad. Current OW certainly have problems too.
Yeah and i as a tank hated 1-3-2 but one less dps is worlds better but we need to play it to know.
And as a positive i think its at least good for the community to not expect your tanks to be able to do everything

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so you just decided to use denial. ok.

No, I’m just refuting your baseless arguments. Explain how having only one tank is going to improve the tank meta?

10 players instead of 12 will make games less chaotic and easier to understand (especially good for new players) 5v5 means more carry potential for all players (including the tanks since they are getting buffed and will have more offensive capabilities) 2 tanks are super oppressive and completely nullify certain heros, 2 tank compositions usually shape the meta (often for the worse)

There.

Imagine thinking that 6v6 is chaotic.

It’s a sequel. It shouldn’t be made to cater to new players.

This isn’t LoL.

There’s other ways to fix this than to delete a tank. Someone mentioned splitting the tanks between shield/no shield and only allowing one shield tank at a time. I’d be okay with that.

I disagree. Tank synergy is extremely fun.

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Why does it not register in people’s heads that changes will be made to accommodate 5v5? Of course the game in its current state would not work in 5v5. That doesn’t mean anything.

Why does it not register in people’s heads that no one asked for the tank role to be gutted to accommodate a format that no one asked for?

It is? 12 players using different abilities is definitely not simple. all those players running around. New players will find it much easier to sink their teeth into Overwatch 2 if its 5v5.

This is without a doubt the dumbest thing ive ever read on these forums. If you think that we shouldent be wanting new players to come in and check out overwatch 2, then you must literally not have a brain. You would have to be WANTING overwatch 2 to fail if you think that. Shameful.

So you dont want everyone to have carry potential? or you dont want tanks to have offensive capabilities? I dont see the point your making here, but from what it sounds like, you dont want every player in the match to be able to make big plays and have carry potential. This would have to be the second dumbest thing ive ever read on the forums.

Oh yeah because comps like orisa hog, ball hog, and any type of dive comp arent oppressive to dps and support players. double shield isnt the only tank meta that left people feeling that they had no impact/was annoying to play against.

Oh yeah because double sheild, orisa hog, dive (to a lesser extent), goats, hog zarya (for those few weeks), ball with any other dive tank, and recently rein dva. All these compositions were REALLY fun for everyone except the tank players… (though this point is more a matter of opinion)

While I understand this change was made to soften the load on DPS queue times, I believe it will instead do the reverse and just make the problem worse.

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The game is not meant to be simple. It’s still far from chaotic.

That’s literally not what I said. New players will check out the game regardless of it being 5v5 or 6v6. No one has ever said that they don’t want to try it because “6v6 is too chaotic”. I’ve never seen a single person say that until one of the devs said it today and now it’s suddenly an issue. How do those boots taste?

On the other hand, a portion of the current playerbase will quit over the change.

This is a team game, not a game where you’re supposed to carry.

This is so hypocritical, lmao. So it’s okay to change tanks because DPS are not having fun, but it doesn’t matter that tank players won’t have fun after the change?

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