That’s not really true. Not everybody can play Soldier or McCree and a lot more can’t play Widow so what are you to do when you don’t have a hitscan player?
Well apparently we are due for a new PTR patch this tuesday, or sometime “next week” according to jeff, must be huge since it involves a dev update, more than likely the last social system.
Sombra needs buffs that make her more powerful on her own, but less powerful in a coordinated setting. I’m hoping for a spread reduction (even at the cost of damage output, so she isn’t an assassin). To balance this, perhaps make it so that the Hack duration is much shorter if Sombra isn’t within 20m of an enemy. That way, Sombra can get in and do her business, but if she doesn’t stay in the fight, she doesn’t have as much influence.
Bastion could use buffs that make him viable at higher ranks without making him a monster at lower ones. He need a skill element to his damage output. Reduce his spread and let him headshot again, but only with a 1.5x multiplier, and give him a skill-based E ability. That way, good players are rewarded with more damage.
Torbjorn rework. Fingers crossed that it’s better than Symmetra’s.
Speaking of Symmetra, she could use buffs. I’d love to see her secondary fire get tied into her charge system, i.e., lower the base damage of her orbs, let their damage scale with charge, and let using them charge her gun. This would tie her kit together and allow her to poke from afar to build up damage before the enemy engages. Additionally, both firing modes would have a larger hitbox/radius at lower levels and/or consume less ammo at lower levels. At low charge, she has an easy time building it up, but high-charge attacks would be far less forgiving.