They tried to increase it from 1.5 meters to 2.0 meters, but it is bugged and decreased to 1.0 meters.
The intended nerf was for the outer circle to deal 200 damage instead of 300.
They tried to increase it from 1.5 meters to 2.0 meters, but it is bugged and decreased to 1.0 meters.
The intended nerf was for the outer circle to deal 200 damage instead of 300.
Reinhart spaghettis code ultimite.
Doomfist rocket punch was broke.
D-va Meka was very lagging before.
Hog hook 2.0
Sorry, I misread it.
I though it was decreased not increased.
They should definitely fix this.
Iām talking about the current state of the game.
Who are the top 3 buggies heroes currently?
Hammond some time when he getās pinned be Rein he lags.(very rare)
Itās gotta be Road, Doom, and Rein.
Ghost hooks, floaty punches, and vacuum charges are all too common.
Not only that the SS not registering is back and instead of pulling targets towards you, it has a chance to boop them all over the place instead.
Iād say Mei.
She doesnāt get credit if her freeze gets environmental kills, her ice wall can destroy friendly versions of the enemy objects it can destroy (Orisa supercharger, Hammond mines, widowmaker mine, etc.) additionally if it does destroy supercharger it doesnāt show in kill feed AT ALL, even like how it does when the payload destroys it.
Iāve also had some weird interactions lately, like people killing me through my ice wall. So yeah, the more I play mei Iād say mei
I canāt speak for every character nor can I say Sombra is the buggiest but there are still quiet a few bugs that pop up often for me.
Using your translocator, having the throw animation play but you donāt actually throw it.
if you hold E for a milisecond too long than youāll translocate prematurely.
going out of cloak at random without a cooldown.
Probably Rein, Doomfist and Sombra
Rein has always been the most buggy of all the heroes. All the rest of them seem to get bug fixes or play in ways where a bug only shows up here or there. Itās rare that one comes into play for almost every single move they do.
So Rein #1 and so far ahead of everyone else you canāt even see them, and then #2 and #3 on the list shifts around all the time.
but for Rein all sort of strange stuff has always happened.
His charge works on some stair/curbs but not others and you will be stopped 100% cold like you just hit a wall, not a pebble. His hammer had bugs for a while with connecting. Then we had a sound bug for hammer hits for a chunk of time.
His shatter had issue with corners and doors (still dislikes doors). Then it was up some stairs but not others and issue of height.
His charge will pull players in that he seemed to miss but then you turn around and bounce others away. Charge a sleeping person on the ground and watch them just bounce off, even when not moving.
Even now if you charge certain areas of the map and hit a wall, your view point goes straight up in to the air.
Iām going to guess his over all programing, for what his role and abilities are in game, is just not that easy to nail down.
Reinhardt
Sombra
Doomfist
Rein, Doomfist, Mei. Poor things are riddled with them.
Could also add Sombra to that.
idk atm, but historically, rein and doomfist and dva.
rein because of earthshatter and charge
doomfist for a bunch of issues with his whole kit
dva because h ttps://kotaku.com/d-va-makes-life-difficult-for-overwatchs-developers-1824292820
honorable mentions:
sombra, sym, reaper teleports, and mei wall for out of bounds shenanigans
sombra again for other stuff with translocator
roadhog for hook 1.0
genji for triple jump and the dash ledge grab launch thing
If Iām not mistaken, the developers have said before that D.Va is the most bug prone hero. Apparently she breaks a lot because of her two-in-one hero design.
Has to be Roadhog surely. His hook half the time doesnāt show, the chain cuts out. Itās been an issue for so long, I dunno why itās not fixed. Heās still usable, but I donāt think any hero bugs out as much as Roadhog does with his hook.
I think a lot of people claim itās a bug when they muck up lol and I agree sudden changes in latency.
Sombra, Doomfist and BOB.
I think theyāve worked pretty hard on bugs over the last half year or so and it shows. The only one Iām aware of still for Widow that happen too frequently are:
Iām not sure vs the megathread how many they fixed but I do not notice those ones too much since I canāt remember them. itād still be good for them to take a look at any bug megathread tho and try to resolve them.
Hit reg seems to be better now and that was the definite #1.
Doom is probably the most buggy, but youād think itād be hammond since he has even more physics than doomfist but I they did a good job with him far as I know.
MoSt Of ThOsE ArE LaTeNcY ReLaTeD
Symmetra for sure. The teleporter is like 90% bugs by weight.
Ashe still has some sort of weird aiming issue going on, and Bob is kind of buggy, or at least doesnāt act as expected quite often.
After that I donāt know⦠Maybe Sombra or Doomfist.