When will Hanzo ever get adjusted?

Because projectiles in this game have no falloff.

Because projectiles having no falloff means the damage stays consistent vs. hitscan which has a far more consistent hit registration.

Huh? Every other DPS, aside from Widow, can hop around and shoot while Hanzo has a “charge and crawl” mechanic, actually.

What type of consequences do you have in mind? Should his ankles shatter slowing him down with each jump?

The game stated that Hanzo is a sniper but the devs have stated that Hanzo was designed to melt tanks. I think it was their intention (evident after the rework) that he remains capable of great damage. I believe Hanzo was designed for this game and not other FPS’s, so the rules of what a “sniper” does can be different (I mean, Ana is a healing sniper with no crit or access to high ground). Hanzo has all the tools to climb around teams and flank enemies from afar vs Widow that holds deadly long-range sightlines. If you plan on just playing him as a Sniper from the backlines then your projectile-hero will only take you so far.

Also… :joy:

Two posts above yours is someone going on a tirade over Hanzo being the “biggest fail that ever ever ever was brought into this game” and how “Projectiles have too much advantages over hitscan”. No one complaining about Hanzo will step in and question their logic. People on their side of the “hanzo politics” will simply vote a like and move on.

OP literally have been making these posts for over a year and still thinks of Hanzo as…

(Kind of funny that OP makes a sensationalist post and dips out while everyone argues and he/she farms likes. Is this the real way to retain Level 3 in this forum?)

So I think PezLex’s statement was appropriate in this situation, friend.

Yes, exactly.

Well, that is the point of the skill and the nature of projectiles, friend. :slight_smile:

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