There are SO many to choose from. I honestly wish I could ever land a job I can half-heartedly ‘care about’ and still not get fired or not paid.
I’m not saying balancing is easy. But I’m also not saying the current balancing team is doing a remotely good job either. And even that was an understatement.
What’s the worst change they’ve done?
In current season, giving the DPS passive -30% healing reduction makes no sense to me - not because -25% were fine, but because the passive overall makes no sense to me. Just nerf the problems individually, why go so far as to make the whole role suffer just so you don’t need to touch your favourites?
Now, the healing numbers constantly fluctuate, and supports with already weak healing got nerfed because… they couldn’t be bothered to nerf burst healing individually?
The balancing team makes it far too easy for themselves, and with that change, they’ve shown us they want to keep doing that. Generally, everything out of Season 9 should be reverted…
Walk all of that back and then nerf supports properly hero by hero.
Joke is that ana’s healing through a 30% passive is 57hp per bullet.
It’s still higher than the 55 hps that mercy had before season 9.
And people said she needs to have higher healing due to being “skillful”. She’s still perfectly fine, impactful in the game with good abilities.
Ana and many other supports need good nerfs to either hps or ability numbers. Or less nerfs but to both hps and abilities.
The Sombra and Hog rework patch. That killed so much of my enthusiasm that I am surprised I am still around. I am truly a cockroach of epic proportions. They took out two of my characters in a single blow and made me hate playing against both of them. Such an egregious net negative. Only my Wakanda heritage has saved me from seeing the game from a different point of view…
I could say the october 2020 patch when they buffed brig bap cass for no reason, but I feel like that’s been overdone so I’m gonna go with the patches when they nerfed doom and sym during double shield.
I had already known the dev team was incompetent but soon as I saw them with my own two eyes, nerf two heroes that were literally only seeing playtime due to the double shield meta making everything else unplayable. I knew the game was cooked.
As for overwatch 2, easily season 9. It’s the hypocrisy with it, or ignorance? Not sure which word to use. This is the same dev team that in the dev blog about 5v5 vs 6v6, one of the things they listed as a negative with 6v6 was long drawn out fights (which was a problem they themselves created with all the sustain added, but they forgot to mention that ofc).
So tell me how it makes sense to then in 5v5, buff everyone’s health… so now the game is having sustain problems again where nothing dies unless it’s getting pounded with burst damage and one shots. The same dev team who said that, is the same one who decided to create MORE sustain problems. Which all this proves as that:
Yes, they are actually incompetent.
They learned absolutely nothing from the past game. Yet at the same time are somehow able to list that same problem of the last game???
Like I’ve always said, if overwatch has taught me one thing. If you want job security, work for the balancing department on a video game (or at least for overwatch). You can be as god awful at your job as you want to be and never get fired due to that inability to do your job.
The fact that they still haven’t realized that season 9 only made every single thing worse, is hilarious to me. No one can convince me that these people play their own game. No one can convince me that the blizzard dev team doesn’t just look at a stat sheet and balance based on that. No one can convince me that the overwatch dev team understands even the basic fundamentals to the game.
Because they’ve consistently proven that they don’t.
The entirety of season 9 if I was trying to be objective. For me personally though, I’ll never forgive the devs for how they gutted Sombra’s skill expression with that Virus rework.
Yar, if they just had the current balance iteration with OW1 instead of 6 months between patches it would have been so much better, instead of letting the game stagnate while working on PvE that still got canned in the end.