- utiltiy isn’t a blanket cheque to excuse to write-off poor uptime design.
- “more damage” isn’t an argument when talking about issues regarding how the hero gets uptime to heal or deal the very damage you’re pointing to.
- e.g. do you think a damage hero 150hp hero with a 1m range primary 0 sustain abilities and 0 mobility is going to have all their uptime issues resolved if their primary deals like 200dps or so? obvs not even if you give them “utility”.
what makes you think that your sym design isn’t a “rush support” design?
like if she’s not getting enough mobility for her to catch up to allies to heal them for her limited heal range, how would she not end up only being playable in rush deathball comps?
cool now that addresses the damage uptime side (somewhat). but what about the heal uptime side?
as an aside:
aren’t you one of the people pointing to OWL usage of sym (who legit build comps and strats to specifically “mindlessly m1 all the time” essentially) to justify that she’s fine?
uuh no. barriers themselves in this game generally have pretty good utility (whether it be blocking damage, blocking enemy heals, denying los from certain effects, etc.), esp zarya’s since hers is the only one that has a cleanse side effect. again, utility isn’t a blanket cheque to write-off uptime issues and obvs that notion hasn’t been in mind when designing and balancing zarya and various other heroes.
We’ve seemingly derailed from your design to current sym so I’ll address this from 2 perspectives (current sym and your design) to demonstrate the point I want to make about sym’s uptime:
current sym:
max dps is lower than sym’s, but actual damage dealt numbers obvs isn’t the case (you can see in overbuff hero pages) because conditions to deal damage (i.e. how they get uptime) simply is worse for sym and better for zarya.
like the claim that sym charges up more consistently isn’t really true when you actually consider what she has to get that charge i.e. what tools does she have to not only reach 12m of the enemy (already lower range that zarya’s beam), but also what tools does she have to stay there long enough to get and maintain charge (getting charge is ~2.5s minimum if 100% aim)? esp when sym has to start from 0 most of the time because unlike zarya, sym loses a level upon 2s of not dealing landing primary fire ticks on enemies or enemy shields whereas zarya maintains charge for longer passively (i.e. the decay rate is a lot slower).
like very evidently 225hp simply isn’t enough. meanwhile zarya, who has much more sustain + actual abilities to stay alive in effective range to be able to more reasonably actuate value from a sustain damage weapon, doesn’t face the same uptime problems.
Hence why you see zarya be able to deal more damage stats-wise than sym despite the fact that sym has turrets oin top of weapon fires whereas zarya just has weapon fires. Now let’s look at your sym design.
Your design:
so you’re adding 2m onto primary and in terms of sustain, and not much is added on sustain (if barrier is like old barrier, it legit isn’t much sustain in effective range) unless maybe when it comes to shield gen except you’ve reduced the damage on it (i.e. making you need to spend more time in effective range to get something done with it). is sym going to be reasonably getting uptime with that? I doubt it as she’d be highly reliant on deathball comps to get that even if she’s a support.
a 100dps 25m beam would more adequately address this, but you’ve made her heal method pretty much the same which suffers a similar issue but is more focused on mobility because getting close and staying to allies != getting close to and staying close to danger.