I really hope they’re going to make a better tutorial in OW2, because the current tutorial doesn’t explain anything at all. The tutorial should also be mandatory and finished before you’re allowed to play the game ( or modes such as competitive etc ). Let people get a grasp of the game through a tutorial, not through learning the hard way while ruining games for other people.
I dont think they need to make another class for it, but they should make a soft lock for it. Once one shield is taken, other shield tanks should be locked from being picked. That way you should be able to switch mid game, instead of being forced to only play main tank. There’s too little tanks in my opinion to implement something like that…
No more balancing around OWL and what the pros say. Yes, the pros know the game best but they’re still human. They’ll advocate for balance changes that work in their favor.
A proper practice mode for people who want to learn/practice new heroes that’s just like comp but free of punishment/reward. A fake comp, if you will.
Balance changes that do not exclusively center around the top 1%. Top-down balancing may be the correct way to balance, but that doesn’t mean it needs to be exclusive. Believe it or not, you can’t just run whatever and hard carry in the lower ranks. Balance changes do affect the lower ranks. Just because a meta doesn’t exist in the lower ranks, does not mean that certain team comps aren’t run. Balance changes should take into consideration how they will affect the lower ranks.
Remove rq, and limit the number of tank picks on each team. FOV slider. Customizable hud. Either allow macros’ or allow people to change hero settings, ex; Hanzo’s fire type being release m1 should be changable, or maybe you don’t want to be able to cancel Reaper’s wraith form. Cut out 20 seconds of setup time on 2cp by spawning defenders on point a. Add a guild or clan system, have people battle for rewards of some kind through it.
Honestly, I have been seeing the clan / guild system come up a lot. It seems very interesting, but would that affect people that enjoy solo queue more?
Remove all WoW-like mechanisms, these “abilities” have no place in Overwatch.
Improvements to the engine and netcode. Players with 100ms latency should not be able to play with players that have 30ms latency to the server. And certainly such differences should not be compensated by the system! It does not work properly.
Real matchmaking and no secret rules. Take a look at the matchmaking of cs.go.
The reporting system should be reworked. I think it makes sense to move the reporting system to a website and only accept cases that clearly violate the rules that are described.
Ingame reports are too easy to create. It takes 3 seconds, of course the system is used improperly.
Also it’s great to see that the Ana nerf went though. The one she didn’t need.
So glad we still have the Anti-heal nuke that’s totally not busted…wink wink. An ability that is stronger than most ultimates on a 10s cooldown with massive splash radius. Not busted at all folks