What went wrong with Symmetra?

So I’m going to go out and say, most real Symmetra players/mains dislike the rework, as the only people that I see who enjoy her have less than 8 hours on her.

So…
What went wrong?

A Whole New Kit

Sym kept nothing from her old kit other than turrets once their set up. Basically, it’s not Symmetra, it’s just a hero that looks like Symmetra and has comparable abilities to her. I mean sym 3.0’s kit is more simular to Zaraya then sym 2.0

Reputation

Symmetra literally has the worst reputation out of any hero (other than maybe bastion). No one wants a Symmetra, no one needs her. Be honest, you’d rather have a normal dps then Symmetra. Shes not bad anymore but people kinda just remember that she was bad.

Bugs And QOL

Symmetra has some of the worst bugs and possibly among some of the worst when it comes to QOL. Symmetra has bugs that make her weaker, railings, auto destroy, the tick speed bug (patched). Not to mention Symmetra can’t react to anything, she just has to predict what’s going to happen and prepare. everything has charge time.

So that’s what I believe went wrong, feel free to voice your opinion.

25 Likes

I would personally like to see her abilities sped up. Her TP needs to deploy a lot faster imo so her (and her team) can move quickly and thus have a surprise advantage.

I personally think if they fixed the bugs and sped her up greatly on her abilities, she would be in a better place and probably viable on certain maps for specific strategies. But I don’t think she will ever be viable for ALL maps. That might be a pipe dream.

19 Likes

Basically she is a new hero.

I’d be fine with her tele setup speed if it wasn’t tied to a CD. Make it last indefinitely so it can promote more mobility options, like making a roaching TP so non-mobile heros can access high ground whenever, up until the tele is destroyed.

Remove her “interact” key or allow it to be binded on other keys, like melee (aka my 3rd mouse button), as it just seems so pointless and doesn’t feel useful enough. Just add a new “consent” way for her tele.

Nerf her secondary fire, buff her primary. Simple fix to her being sucky in close range but OP with her ballspam.

Faster turret CD

2 Likes

RIIIIIIIIICHC!! :sob:
I was missing you!

Are you a sym main now?

1 Like

Blizzard doesn’t play their own game. That’s what went wrong.

19 Likes

Counter complaints and not being a healer on the support roster. The thing is developers never explored much in that category outside of healing. Symemtra had a unique purpose, but for this game they can’t afford any other creativity besides healing going into support.

7 Likes

Her rework was just a failure. She lost so much und gained a few bad copies of other abilitys.

9 Likes

Nothing wrong with Sym. I don’t know why people are crying about her now, maybe because they have nothing else to whine about?

Don’t listen to me I only have 100+hrs on Sym on all modes.

4 Likes

On 2.0 or 3.0 or both?


This rework is a hit’n’miss in my opinion. The good things are her throwable turrets and teleporter. Like, imagine these on 2.0. Oh dam.

One may argue that her orbs are too, but I prefer piercing orb over these. If they wanted to give her a range option they could alter her small orbs to fill this need. You know, since small orbs were useless since beggining of here release and could easily solve that problem?

The rest feels so unnecesarry. With primary they actually exaggerated the biggest problem her weapon had - ramp up time and differences between levels. And the ult… just why?

about 60 on 2.0.
about 40+ on 3.0.

1 Like

what went right with symetra it seems now?
saw seagull last game?
ho man that was something
since then i see more bastion and sym in qp.

1 Like

Other than her beam, her orbs, her teleporter, her turrets, her barrier…

No.

1 Like

Soldier and Tracer is literally the same, by your logic, both have gun with spread, a quick movement ability, they can recover health, can burst up targets.

2 Likes

That lock on beam that’s now a straight beam?

Her orbs that fire faster but lost pierce?

Her turrets that can be thrown but were halved in number and overall lost 30dps in power?

Her Photon Barrier that was once reactive and now has a cast time that means you can die while it casts?

5 Likes

No?
Orbs are orbs.
Teleporting through a wormhole and running is not the same.

And what about grenades?

Orbs are not orbs. I don’t remember the last time I cared about finding a position which pierce the most targets on 3.0

1 Like

Still her charging beam.

Still her charging orbs.

Still her stationary turrets that deal damage and slow.

Still a barrier that she can throw out to stop some ults.

3 Likes

She’s in a pretty good state, you guys just don’t like the design. These posts end up like honey drawing the same ants over and over… I see the same oh 12 to 20 posters all going over the same points. Blizz likes the design, and right now is just judging if the numbers balance. Do not expect another rework.

7 Likes

It’s a completely new hero, they reworked a hero that used to influence the fight with her ult and change the way the game was played as a result… TP behind point on Capture point maps, shield gen to give your team a hp advantage.

No other hero in the game played the way she did, replaced with a mediocre close range dps hero that has no survival capability.

8 Likes

Penguins, Ostritches and Emus are all still birds. Doesn’t mean they can fly.

2 Likes