What was the point of the Mercy feedback thread?

At least Mercy main should be happy to have a hero who is at least viable.
Because Bastion main don’t get that much love from the community and the devs team.

RIP Bastion. :frowning:

aaaah, the good old forum entitlement is strong in this post.
To think people even started arguing about post read by the devs and semantics.
Or the good old “they stole our ideas to make baptiste”.

No wonder they don’t talk about mercy, YOU scared them from doing so. Last time they DARED to say they thought mercy was fine they got raided.
If i were the devs i wouldn’t touch mercy or her playerbase with a ten foot pole.

3 Likes

it was nothing more than a place in which people thought their ideas and feedback will be important and the devs listen to it, while it was just a way to avoid 100 new mercy threads per day

2 Likes

It was a fairly salt infused thread, but it played well at containing a lot of peoples thoughts about the hero.

Closing it is only going to force people to make so many new individual threads

One of those threads remains open?

There’s no telling what information from the thread that they used, and or didn’t use.

On top of that with how many post were made in the forum thread I think they came to conclusion that regardless of whatever change they made it would still result in an angry crowd of people yelling for yet another change.

Mercy mains are nothing in comparison to the “delete brig” movement. that movement harassed the voice actor and made her cry. if anyone’s a cult - it’s them.

2 Likes

yeah, that was taking things beyond extreme…and nonsensical…Matilda has nothing to do with how the character is designed or whats in Brigitte’s kit - just does the english/swedish voice

First of all, I’ve been reading all the Mercy feedback since the revert back to alpha was announced (yes, valk is not that new, and it got removed for good reasons, the same as stationary rez and trash healing; bad designs should never have returned). That being said, let me break down some things.

1- What’s a cult? According to dictionary, “a misplaced or excessive admiration for a particular person or thing”. So, if the Mercy mains were a cult, they should have wanted one specific thing, aka op Mercy or just an entire revert. Why both are incorrect? I’ll tell you.

1.1- “The Mercy cult only wanted an op Mercy”. Common and obnoxious statement, one of the greatest and most toxic lies told on the forums. Mercy mains were complaining about Mercy even when she was a goddess who defined every single meta, one after one. They didn’t complain just because they wanted more buffs to her, but because her design was bad. There has been an extreme misconception about balance and design. They are two different concepts, and you shouldn’t balance a bad design. That’s what has happened with Mercy. Instead of fixing her, they made up a flawed design, creating lots of problems and bringing back some others, fixed for good long ago. So… op =/= good design.

1.2- “The Mercy cult only likes mass rez Mercy, they only want a revert”. Once more mistaken, unless we want to finally admit that this entire “rework” is just the biggest revert ever. Why? Valk existed before, but a bit simpler. Rez being stationary also existed before (yes, factually she is not stationary, but the results are the same, so the problems are still the same), and the same goes for her current 50 hp/s healing. The only new things are bunny hop and superjump. Anyway, if that’s not the case, too few of the Mercy mains wanted an entire revert. The most of them wanted at least some tweaks or significant changes or even a new rework. Their feedback had a lot of variety if you checked suggestions (example: Genji like multiple rez; instead of dashing and killing, using GA and rezzing one by one). In fact, many of them wanted to keep things from the current design like bunny hop or superjump. That makes the argument of the Mercy mains only wanting a revert a myth in the best case, more likely a straigh lie.

So, once more, what’s a cult? Could be the Mercy mains be considered a cult? Maybe the right question should be if the people parroting all the time “Mercy is fine” when she wasn’t/isn’t so, are a cult. In conclusion, the term “cult” was created only to vilify and harass a part of the community, who was only complaining about something they didn’t like for reasons that in many cases, had nothing to do with balance.

2- Yes, the raid was a bad thing, and so many Mercy mains have apologized for it or not taken part of it. That being said, I don’t think it’s adequate to stick to that point any longer. You shouldn’t judge the people at a huge manifestation just because some of them threw some bottles. It’s also inadequate to judge all the Mercy mains for the behavior of only one. Imagine then what we could say about all the other people playing this game. For example, should we judge all the Winston mains by the homophobic comments of xQc some time ago? I don’t think so.

They never had good feedback about their “rework”. Usually, when that happens, you should reconsider what are you going to do, and in fact, they did good changes before it, like the SR adjustment, which was broken. People were warning about the “rework” not being a good thing, but they didn’t listen, and they messed her up. That caused an outrage (together with the dev note, that confirmed a lot of people bewaring that they weren’t being listened), and the devs not listening to them during the whole nerf process (more nerfs than any other character in its whole history when the problem was just the design), and even admitting that they were listening only some streamers who had a personal discord with the dev team, didn’t made it better. No, I don’t think they ever listened to the feedback, but they really noticed that there was a lot of noise around Mercy and that was giving a bad impression of them, also not allowing other feedback to be shown, so they created the megathreads, one after one (up to 10-11), and they used them as trash cans, where they could remove all the stuff they didn’t want. Finally, they started to merge even troll posts with the words Mercy on them, and the flawed flag system finished the megathreads, banning them forever.

So no, the megathreads were a thing basically because Blizz had to eliminate something that was awkward for them. They never had any plans to bring Mercy back if they messed her too much, and people didn’t like that lie, so they had to flee forward and make a blind eye to all the criticism. The only time they partially listened the community was when they reverted the “Heroes never die!” voice line, and even that time they messed it up. Valk simply can’t fit with it, that’s the rez’s voice line, even if it’s nerfed. Actually, the old valk’s voice line, even tough was bland, lackluster and uninspired, fit with it because they valk is indeed bland, lackluster and uninspired too.

About the suggestions and feedback, since the “rework” was simply a bad design, it was obvious that the feedback should be talking about something not related to balance (even tough you would be already balancing a bad and op design just reworking it once more). Why balance something that is unhealthy and was proved bad since alpha days (beta and seasons 2-3 in stationary rez and trash healing’s cases)? The results were obvious. She never worked and still doesn’t really works. Yes, somehow balanced, but still bad design. Anyway, few people wanted a revert (once more unless we admit that this “rework” is the biggest revert of all Ow’s history), many wanted changes (not buffs, keep an eye on this), and of course, if the devs were repeatedly ignoring them, they were in their right to feel angry as costumers.

Did the changes they suggested made sense? Of course, the community are not devs. The devs’ work is indeed balancing ideas and developing the game thought that process, not the community’s. That’s why they said that they wouldn’t add a resource meter to rez, because they saw it too hard to implement. That suggestion came from EeveeA, the famous streamer, so the devs listener but rejected the suggestion. And that’s the only one that had some real feedback from the devs. Excepting that one, all their messages were generic “every voice matters”, “we read your feedback” or similar stuff. They never discussed any suggestion given there, something that they should do imo. Also, they should start being concise and specific, and ofc, more active with their community, but I guess OWL takes too much time nowadays.

2 Likes

It was corporate PR to allow people to express their opinions without the developers outright stating “we have no plans to significantly change her at this time”, because that sort of response would cause its own ****storm.

You have to understand that the entire point of this forum is to provide the consumer with the illusion that Blizzard cares about the consumer – which is only true to the extent that “satisfied” customers align with the actual business goals of Activision Blizzard. My guess is that those suits are only interested in how much esports and microtransaction revenue can be squeezed out of the Overwatch IP before what’s left of the MAU count finishes its nosedive. Then they’ll pull something like F2P and decline for another couple years before the full maintenance mode kicks in.

What I don’t understand is why people are so easily suckered by these vague promises and open-ended discussions. To be fair to Blizzard, Moth Meta was absolutely cancerous to the game in the same way that Goats is currently at professional levels of play, so of course they aren’t going to buff Mercy and risk her overcentralizing the metagame again!

I don’t blame them for ignoring Mercy at all, especially with Blizzard’s atrocious track record of hero development (specifically CC on heroes like Brig/Boom, which they thankfully have gotten the message on over year later) and on game balance where they are absolutely terrified of admitting mistakes for some reason and almost unconditionally refuse to revisit past balancing decisions.

It may be far fetched claim, but none of devs have any previous experience in FPS games. So they have to act all overconfident, to give an illusion, that they know what they are doing.

1 Like

Because they feed with your tears.

It’s quite important to not touch the community in most modern games anyhow. It’s why most forums explicitly state they’re for player to player interaction. The devs would be silly to take their feedback from the players. Players are terrible at giving feedback