sym infinite tp. one doesn’t simply just spike up the down time of a shorter ranged squishy hero’s all-in-one engagement, disengagement, burst-combo-enabling and utility tool i.e. core uptime tool.
And it wasn’t a simple “slap on a few extra sec” nerf, it was much worse as shown visually below:
This is obviously simplified because technically, sym nor her team is getting 100% utilitisation of tp in it’s uptime (which further adds onto the experienced down time.
like imagine if flankers had all of their mobility + sustain abilities only starting all their cd when the flanker has disengaged. That’s what infinite tp did.
and the fact that we had like 2 major tank balance patches to kill off double shields makes the problem worse, i.e.
- shields weaker and given power elsewhere —> tanks move around more
- tanks move around more —> teams move around more
- teams move around more —> need to repurpose or relocate tp more often because what you should be using it for changes more often now
and obvs, you can’t move it around more often, let alone fluidly, when you now have a guaranteed 10s waiting (i.e. not having hero uptime whilst doing so kind of waiting as visually shown above) buffer to do so
and then the cherry on top is blizz doubled down on nerfing about everything else in her kit besides orbs whilst keeping infinite tp and despite the fact that sym prior to all these nerfs, was underperforming for >1yr across various metas indicating her initial individual balance (balance independent of meta) was low but they OK-ed nerfing anyways.