So the premise here is to make the heroes self sustainable for solo play and not fundamental changes to how they are played.
How about every dps gets one medikit they can carry per life.
And while they heal themselves they cant shoot or do anything.
Since its just one off it cant be abused too much…
Kinda like the 2019 Blizzcon PvE Rio mission then. Instead of a corrosive grenade as “4”/item slot it will be a mini ana grenade that works on yourself only.
This will just encourage ppl to die on purpose when is safe after they lose the medkit so they can respawn with new one.
2 Likes
I’m kinda biased towards my approach.
Tank/DPS regen:
5 sec activation
Heals 20% of max health (maximum 5 sec)
However that 20% is split up in to 5% pieces.
5% for each 1x teammate within 20m range (through walls)
That I ripped from another game.
That’s not fair. Why should I only get one medkit per match just because I do not feed?!
can we have a mercy for rezz pls?
but only if it resets the kit.