Ana has always been pretty strong, from when she was introduced. Her HPS and utility blew the other Supports out of the water at the time, particularly. They haven’t been keeping Ana this good for most of the game’s life because they’re worried about Tanks getting out of control.
Also, maybe it shouldn’t be one hero’s job to counter one or two other roles (Tanks and other Supports?) Maybe spread some of that out. Give Moira’s damage orb a healing reduction effect? Probably a terrible idea, but Ana having Sleep Dart and a 100% anti-heal is just a lot for one hero to have. Dropping the game to 1 Tank just made that even worse.
I don’t know if I’d say Ana is just straight up busted, but I do think at higher tiers she’s been either the best Support or a contender for the best Support for a while now, without anything major happening to her.
Ana’s (net) changelog since OW2 has been around:
- Sleep Dart: Went from a 12 second cooldown to a 14 second cooldown.
- Sleep Dart: Has a maximum duration on Tanks of 3.5 seconds instead of 5.
- Biotic Rifle: Ammo increased from 12 to 15.
- Biotic Rifle: Damage and Healing increased from 70 to 75.
- Biotic Grenade: Effect duration decreased from 4 seconds to 3.5 seconds.
- Biotic Grenade: Explosion healing decreased from 100 to 60.
So Sleep Dart got a 2 second CD increase and only lasts 3.5 seconds on Tanks (but the full 5 on Supports and DPS,) Biotic Rifle got 3 extra ammo and 5 extra healing/damage per shot, and Biotic Grenade got a 0.5 second effect duration decrease, and the healing part of it lost 40 healing.
Not shown is that some of those things got nerfed then buffed (for instance Sleep Dart went from 12 to 15 seconds, then later changed to 14.) Which is honestly a good thing: I’d rather small, baby-step changes more often than big ones less often. That way they don’t accidentally dumpster a hero, you know?
It looks like the devs themselves are thinking Ana is a problem against tanks? Why lower the effect duration on anti if she’s supposed to keep Tanks down? Why make sleep dart lose 1.5 seconds of duration against Tanks if she’s supposed to keep Tanks in check?
To me it seems like the changes that have been made to Ana since the OW2 update were made specifically because she’s… too impactful against Tanks at the moment.
Now of course there’s unintended consequences when you nerf/buff a character. That’s why they should be testing it, and probably doing PTRs or experimental cards or something to see how their changes work before they put them into the live game. But considering Ana’s OW2 changelog, I don’t think the balance team is trying to keep her strong specifically to counter tanks. (I personally think they’re keeping her strong because she’s a favorite and because streamers love her, but that’s the bitter cynic in me, what can I say?) If they wanted to do that, why would they nerf Sleep Dart specifically only against Tanks?
As for not wanting to see “Nerf Tank” threads… they don’t care about the forums. Literally. They don’t read them, they don’t check them. They don’t interact with them. They write up blog posts and then drop those on the forums, and that’s about the entirety of the interaction.
So for me, they’ve already made Ana worse against Tanks, which to me is at least circumstantial evidence that the “We don’t want to nerf Ana because we want to keep Tanks in check” theory isn’t that strong. And they do not care about the forums. Maybe the community at large? But not the forums. And people will always cry for nerfs to someone anyways. And yes, nerfing Ana could have unintended side effects. Nerfing or buffing any character could do that. But if Ana is overperforming and there’s a Support that’s underperforming, they can nerf Ana, see what arises from it from testing, and give that underperforming Support a buff/tool to handle that situation.
The game simply does not require Ana to be as strong as she is, I think.