What are your dream patch notes?

Go ahead and comment below on how you, yourself would like to see the game someday.

Whether it be hero changes, more maps, or new skins, just go ham.

Keep this thread toxic free, please!

2 Likes

A Developer Update

20 Likes

Reaper

  • Fixed Shadow Stepping to unintended locations. Oh, and also we finally buffed it so that it is usable.

  • Armor piercing rounds so that Reaper can finally bust tanks. Watch out “under-powered” tanks. Ghostface killa is coming for you.

  • Reaper’s ultimate now does more DPS than his primary fire. Rejoice. You can finally solo ult without losing damage.

  • Reaper’s souls are back. Spooky scary skeleton will harvest your souls.

  • Reaper’s spread is now fixed. No more praying to RNGesus.

  • To compensate for Reaper becoming the best hero in the game, we are nerfing his lore. Reaper will no longer be a focus of virtually everything. We will be monitoring this closely.

6 Likes

Bastion gets head-shot and just maybe slight spread reduction

They leave pve maps up indefinitely, such as:

  • Retribution
  • Uprising
6 Likes

All bugs fixed
(20 chars)

2 Likes

PTR: Reverted Mercy to Mass Rez (with Invulnerability) In a specific game mode for testing Mercy. We will monitor a good portion of these games, as well as switching to past iterations of Ressurect- with Invulnerability, Without, etc. We will keep you guys updated on our Ideas/Discussion.

15 Likes

Massive hero launch that releases multiple heroes to Blanca out the roster.

Scoreboard rework to compare your hero performance based on rank and map. Remove gold medals.

Advanced replay system like LoL’s with post game statistics.

Endorsements 2.0 let players give 1 endorsement with higher impact per game. Change the endorsements to reward currency per level in addition to their boxes. Tune the levels and decay rate accordingly.

Tournament system. Wager comp points to create tournaments for teams to compete. Open the Brackets on the weekend. Higher ranked players would have to wager MORE to play below their skill bracket. Lower ranked players wager LESS.

Map editor straight of halo’s “Forge Mode” that would be insane! Fan favorites can be featured in the Arcade.

If this was all released at once the world would end tommarow.

1 Like

Doomfist meteor strike reworked

1.Fixing Mercy - making her fun and engaging as promised, also increasing her skill floor
2.Fixing Sombra - mainly bug fixes and reducing the time that takes you to exit invisibility and use EMP.
3.Nerfing Doomfist - I hate this hero!(Everyone hates certain hero)
4.Buffing Roadhog,Reaper,Sym,Bastion
5.Finally getting the Torb Rework
6.Nerfing Pharah… on console(Pharah+Mercy is dumb- Mercy had enough nerfs already , it’s Pharah’s turn, it’ll be console only)
7.Making Brigitte more of a healer than a Tank/DPS capable of healing.
8.Bringing back D.Va’s “Bang” voice line for her missiles.

1 Like

Junkrat:
Grenade size reverted
Or
He’s now a tank

Roadhog:
New passive: Bucher Brain’d
Grants ult charge to enemies at a 30% slower rate than most heroes.
Hook cooldown reduced to 6.

Reinhardt: melee stuns no longer make him drop his shield
The boop resistance bug that Orisa and D.VA have while self-slowed by shooting is now a feature and Reinhardt does it while shielding

Orisa: super charger reloads her clip upon activation

Moira: damage orb now refills the resource meter at an increased rate compared to the spite beam.
Resource meter is nerfed.

Soldier 76:
Clip size increased by 70%
Can now reload while sprinting

Symmetra:
Her primary locks on again (purely cosmetic as it will still be too impractical to use)
Torbjorn now has to press interact while aiming at his turret for Symmetra to teleport it.

Sombra: pressing interact on a hp pack let’s you steal it and drop it somewhere else. Feel free to collect a stash.

Reaper: give him an E

NEW hero:

anaconda

role: tank

description: 2 magnetic balls that was a product of wonston’s engineering.

abilties called shake and exhaust

When I think about things like this I can’t help but think back to the patch notes to Killer Instinct for Season 3. During that time, they gave every single character a new ability, something fun to play with and really shake up the game, and boy did it do just that.
While I’m almost certain that’s an impossibility in a game like Overwatch, giving all heroes something new to play with “for the fun of it” (not for any sort of balance reasons), a guy can always dream…

Communications Wheel
After being inspired by one zealous forum user (#BringThePing), we’ve reworked our communication wheel so that it’s not total :dog2::poop:. We recognize that using a microphone isn’t the best way to get across key information, especially not in a game as hectic as Overwatch, so we wanted to give everyone the ability to communicate key information clearly and unambiguously with only a few button presses.

Scoreboard
We’ve long debated on having a scoreboard since we previously believed it impossible to convey what is important in Overwatch across an entire team. We’ve also realized that most of our players are smart enough to contextualize vague information that we give them, and switching to whatever medal system we had wasn’t stopping the finger pointing cro magnon from criticizing the performance of others. So us :b:rilliant :b:ois at :b:lizzard finally implemented a scoreboard that we believe will show you the contribution of your teammates contextualized to what we believe is important to Overwatch. It actually wasn’t that hard, as it turns out.

Overwatch League
Aborted

Winston
We’ve killed off Winston after realizing that Reaper should have killed Winston at Gibraltar and really there was no reason why he should have stepped on Winston’s glasses instead of shooting him. He knew Winston, he knew about primal rage, he knew enough to subdue that stupid monkey, so really he should have just killed him. Unless there’s some secret reason why Reaper keeps :duck:ing up his missions that we’re just not revealing in lore that doesn’t amount to plot-given amnesia. But here on the Overwatch team, the lore is a mystery to even ourselves so until we sort that out with our writers, Winston’s dead.

Reaper
Fixed a bug that allowed Reaper to Shadow Step to unintended locations

Resurrect being made Mercy’s ultimate again.
-LOS required.
-1.5 second cast time.
-50% Damage reduction during casting, can be stunned or hacked during casting.

Valkyrie turned to Mercy’s E
-3 second duration, amplified effects, 15 or 20 second cooldown

  • Symmetra’s E its “Photon Barrier” again

Brigitte

  • Shield bash now applies a “root” instead of a stun. This means that the victim remains in full control of abilities and such, but stays locked in place for 1 second.
    In turn, her Shield Bash cooldown is brought back from 7 to 6 seconds.
  • Armor gained from Rally will decay at 5 points/sec after leaving her aura, or when her aura is not active. Rally max armor set from 100 to 125. (= full decay after 25 seconds)

Lucio

  • Amp It Up cooldown reduced from 12 to 9 seconds.
  • Sonic amplifier projectile speed increased from 50 to 80 m/s
  • Soundwave ability prevents movement of affected targets that are airborne
  • Cast-time removed from ultimate. It will apply instantly.

Mercy

  • HPS is reverted back to 60 hp/sec.
  • Resurrect becomes her Ultimate. Becomes instant-cast again. Same LOS checks, although slightly wider range to allow for multiple rezzes.
    Resurrect can not be cast while Guardian Angel is in use or on cooldown.
  • Global change for souls: they disappear after 5 seconds (currently 10). They also are not visible for Mercy for the first 30 seconds after walking out of spawn after death. (this means that killing mercy first before spending ults on teamwipes will actually work.)
  • Valkyrie becomes her E-ability. This temporarily allows for chain healing. No chain damageboosting anymore. Mercy can also have free flight for this duration. Falls down when hacked though.
    Duration of 3 seconds. Cooldown of 8 seconds, but cooldown only starts after Mercy touches the ground after Valkyrie is done.

Tracer

  • Pulse Bomb damage upped from 300 to 350. (means it can pretty much instakill squishies, even if they have Brig armor)
  • Pulse Bomb charge requirement increased from 1125 to 1350. Slightly slower, but increased damage.

Torbjorn

  • Can deploy multiple turrets. This now costs Scrap. Each additional turret costs 50 scrap. (so 1st one: 50. 2nd one: 100. 3rd one: 150. Etc.)
  • Turrets auto-upgrades to level 2 after 15 seconds. This increases with another 15 seconds for every prior turret in existence.
  • Torb head critbox reduced in size.
  • Infinite ammo when Molten Core is active.
  • Rivet gun primary fire no longer has drop-off.

Widow

  • Fully charged shots now deal max 100 damage. Still a 2.5 critshot bonus, making it 250 max damage (currently 300)
  • Infrasight lasts until Widowmaker dies, and no longer persists through her death.

Sombra

  • Spread removed for the first 10 bullets she fires.
  • Hack can not longer be interrupted by damage. Cooldown increased from 6 to 8 seconds, except after hacking a healthpack, for which a 4 second cooldown is applied.
  • Sombra decloaks entirely after taking a minimum of 10 damage. Taking 1-9 damage while cloaked will make her camo flicker (similar to getting too close)

Symmetra

  • Beam becomes a “soft-lock”, at least visually. Game mechanically, her beam becomes effectively wider.
  • Beam can now pierce barriers, doing half damage to people behind the barriers.
  • Secondary fire removed. Instead, right-clicking now allows Symmetra to select building turrets, teleporter pads, or throwing a moving barrier (pre rework ability). Press E to build it.

Reaper

  • Shotgun spread becomes fixed concentric circles instead of randomized spread pattern.
  • Shadowstep is instant.
  • Death Blossom is not interruptible by stuns except for Sleep Darts, Earth Shatters, and Hacks/EMPs.

Mei

  • Cryofreeze reloads blaster over-time.
  • Icicle hits will now apply knockback and a slow for 1 second.
  • Blizzard can not longer be cancelled once deployed.

Hanzo

  • Arrows will get an inverse falloff. The first 15m, they deal less damage.
  • Storm Arrows can no longer headshot. In turn, they can now ricochet up to 3 times from walls and ceilings (not floors)

McCree

  • Deadeye can not be interrupted by stuns, and McCree takes 33% less damage while ulting.
  • Combat Roll cooldown reduced from 8 to 5 seconds.
  • Base movement speed increased from 5.5 m/s to 6 m/s (same as Tracer and Genji)

Dva

  • Can now crouch.
  • Defense Matrix does not consume as much resource when absorbing high amounts of damage (ie: 100 damage = half of the resource bar refilled)

Zarya

  • Cooldown of bubbles reduced by 50% (self: 5 seconds. projected: 4 seconds)
  • Bubble health reduced by 50% (100 hp for both bubbles)
  • Secondary fire now fires in a straight line.

Reinhardt

  • Barrier charges at a consistent 50 points/sec, even while barrier is up and taking damage. When barrier has not taken damage for at least 4 seconds, recharge rate goes up to 200 points/sec, even while holding barrier up.

Roadhog

  • Takes in a free Take a Breather when channelling Whole Hog.
  • Whole Hog can be manually cancelled by pressing Q again.
1 Like

the patch notes that will finally balance the support line

still waiting for actual nerfs to brigitte.

orisa and hog buffs are my 2nd one

  • Doomfist

    • Sprays are now 3% smaller when the Caution skin is equipped.

Maybe people will finally stop calling for nerfs.