ABK are churning through talent and have not be able to replace that talent when they finally spit them out.
It is NOT normal for one company to have such a high turnover of staff, especially senior staff members. And even more so when all those staff members are all linked to a single team/project.
Something is absolutely going down, and people are jumping ship.
Tech companies in general? Very normal. The median of employee retention at Amazon is a year, Google is at 1.1 and Apple 2 years. Facebook is at an average of 2.5 years. Apparently gaming has the highest turnover in the whole tech sector, which is the sector with the highest turnover rate already (so it’s the top of the top):
Inside the technology sector, industries with the highest turnover are computer games (15.5%), internet (14.9%), computer software industries (13.3%), IT and services (13.0%), and e-learning (11.6%).
Actually, yeah, I agree with that. It totally depends on the industry.
For Blizzard, that has had an OG crew of senior developers for a long time, it always seems to be a sign that something has gone horribly wrong internally.
There’s a difference between quitting and retiring though, especially due to the reasons he mentioned. Working in the gaming industry sounds like it’ll strip away someone’s wellbeing.
I hate being out of work. But good god you’d have to pay me a dam good wage to be a dev in scumbag companies like these who don’t give a crap about their employees wellbeing.
From what I’ve heard over the years, Mercer wasn’t an expert on engineering MMs when he created Overwatch’s and he’s been a thorn that’s prevented necessary change in the MM. It was rushed coding due to the unexpected demand for Ranked and hard to maintain/change because of it.
I figured they were phasing him out soon when they introduced the new guy. At least he’ll have the ability to make changes.
OW1 was carried by the art team and the fact the game ran decently well on a potato pc.
These guys that are leaving no doubt had some hand in the good design bits of OW1… but also were responsible for Brig, Double Shield , noaim nobrain metas that drove the large player base away to games like Valorant…
I don’t understand why they are doing this, there’s not much value to gain from squeezing the final few drops out of the playerbase and employees… You’re being bought out for a fixed amount… in fact if I was MS, this would put a very sour taste in my mouth as the asset I purchase is having its reputation, relationships and skilled labor pool getting damaged over… over nothing significant really.
It’s like buying a used couch through a contract, and the owner just bicycle kicks it for no reason before handing it over to you.