Well rip brigitte, you will be missed

[quote=“MagyTheMage-1534, post:10, topic:252451, full:true”]I woulf extend more but im done responding to the same repeated argument every day and debunking it
[/quote]

But you’re the one who made the thread which brought people here for the same repeated argument. So… maybe don’t?

Okay, this like Magy says narrows down to “Just click Tracer in the head” forgetting that she is the most mobile hero in the game with one of the smallest hit boxes. They are having to expend more resources in order to kill her. It’s a lot less costly for Tracer to bait it and kill them.

Not only that, but this argument was also used by Mercy players before Rez was reworked and everyone said that “Killing her isn’t a real counter” so…why doesn’t this logic apply to Tracer?

A dead Mercy couldn’t rez.
A dead Tracer can’t kill.

Honestly imo they’re one in the same argument. The difference is, to counter a Mercy outside of killing her, you just had to have a good sense of ult economy, and you could use big AOE damage ult (D.va bomb, junk tire ect) to kill the team again. Tracer, outside of killing her…there’s really nothing. There’s hack but…who plays Sombra? And Tracer just has to blink away.

Not only that but on the subject of Brig, her nerf gives her the worst follow up to her CC.

  • McCree
    Flashbang + Headshot = 165 damage
    Flash + FtH (after buff) = 355 (if he hits all 6, he only needs to land 3 to kill Tracer at 190)
  • Roadhog
    Hook + shot = 180 damage
  • Ana
    sleep + shoot + nade + shoot = 205 (a flat 200 without the sleep though)
  • Brig with her 5 dmg
    bash + flail + whip = 110
    flail + bash + flail + whip = 145

Honestly I don’t play Brig, or Tracer. I am by all means a neutral party in this nerf fiasco. I play Zen, Hanzo, and sometimes Ana or Mercy. Sure I have a support bias, but this isn’t about her supporting, this is about her damage. No one deserves to have a 90% damage nerf with a “compensatory” buff that you don’t even feel the effects of until the end of the fight or she stops swinging.

This is like taking Soldier’s Helix and saying “It does 12 damage and to make up for it, he now heals 41.467 heath per second on his biotic field.” It normally does 40.8. I am also only using him because he has the best comparison. A burst damage ability and a heal ability as well.

Genji’s Swift Strike now does 7 damage. It’s just annoying to play against in my experience especially when paired with his double jump.

Are these “fair”? Not in my opinion. Like I said, by all means nerf it. It honestly doesn’t effect me any like I said. Nerf it to 25 damage. It’s similar to McCree and Roadhog’s damage on their stuns. Not only that, but there’s only 3 tenths of a second (that’s about as fast as you can blink) difference between Brig and McCree’s stun. So, imo they should be treated the same.

Edit: I actually just read the quote past "Oh this is a list of “counters” I pulled and “Zen counters Tracer in Lower ELO’s” HA I am in gold and I am Zen player that people have told me to “get out of gold” because I am too good for Gold. (I am not saying I think I deserve to be there, this is what other people have said) and I can count more times that I have been one-cliped + melee’ed by Tracer before I was able to turn around.

Potg doesnt mean anything

And if you get gold healing as brig you either have no other healer or they are asleep

Brig has a big winrate yes, but from personal experience, and this is what brig mains feel, she does not feel different to lets say fighting a roadhog, once hooked your dead

Or a mccree…which can literally double combo a roadhog

Where does her winrate come from? I think its a sym like situation

When shes good, shes really good, and when shes bad, she is so trash people switch off

Her winrate is high, but shes the 2nd least picked support according to overbuff DESPITE her rank

And even then, there are heroes (rein) who have 52% winrate and 12% pickrate, which mind you, their winrate is 3% off of brigs, and thats only because his pickrate is so high that it tends to equalize thr winrate

Yet no one points this out? And thry go strIght for brig

He said Plat and below. There won’t be any smart Tracers.

Eh, therr can be smart low rank ppl tbh

Not all of them that are therr are clueless to what their doing,

Usually smart, low ranked players are trolls or Smurfs. I don’t mean to be rude, but there is a reason why they are low ranked.

Maybe their in low ranksdue to other factors

Like, mechanical skill
Or bad teammates
Or tunnelvision
Or bad ult economy

But they still have gamesense

First off, I never agreed with that change anyway so don’t lump everyone together.
The counters I mentioned were for specific reasons. Hog- Landing a hook will almost always result in a kill. McCree-He can throw his stun, and kill her with a headshot. Zen- He is a bit more like click the heads but he can bait a tracer then m2. Ana- Sleep dart is a tough one to hit but a good Ana can use them to keep a tracer away, although still Ana is not the best counter. Soldier- An m2 melee combo kills a tracer. Mei- Clicking heads yes but only needs to hit one shot.
Most of these counters involve something other than just clicking a head. They generally keep a tracer from coming in too close because then you can stun and kill or helix and melee. A Tracer can’t do much damage from far away. She also can’t take much damage, which can be used to your advantage.

As stupid as it sounds, you can stun a hero in this game. Crazy I know. If you play McCree, you force Tracer to play around you to avoid being stunned and killed. She can’t risk going in close all the time. Either way, Brig still counters Tracer, even though a support can’t insta kill a dps now. As of Sombra, not many people play her. But saying you can’t hack her is ridiculous. Hack is still usually in range if Tracer blinks. And she doesn’t have infinite either.

You compared Brig to a Dps, an Offtank, and a main healer. Off course Bri-a support- is not going to output more damage than a dps or off tank that is broken.
As for Ana, tell me what is harder. Hitting a projectile shot that is super tiny on a moving target, or holding a full body shield up and pressing m1 in someone’s general direction. Sleep dart takes 10 times more skill and has 5 seconds longer on cd, and leaves her with no defense. Then, according to your combo, she has to hit 2 shots and use her only other ability to kill a squishy. So assuming you hit this tiny dart on like a genji, you gotta shoot him, nade him, then hit him again when he gets up to kill him. Now you’re down your sleep, your nade, and 2 shots. Brig gets to keep her shield as defense, and can easily hit her stun.

You seem very pro-Brig. You have not said anything against her yet

So even if there is a super op hero that is bringing the game down and the devs have already nerfed it 6 times but it still dominates the game, the devs should still go easy on it? No way! People are quitting because of this hero. Let’s try it out to see if she really is trash now or people are just sad their main can’t instakill people anymore

Yes but soldier is balanced sooooo

But it is not a stun, he is a DPS, he has to engage and get close, he can be stunned or killed through it, and it doesn’t combo with anything. Not a good comparison at all

For christ’s sake.
BRIG IS NOT DPS
BRIG IS A SUPPORT
SHE SHOULD NOT BE ABLE TO OUTPUT AS MUCH DAMAGE
SHE SHOULD NOT HAVE THE SAME CAPABILITIES

She is also an off-tank off-support hybrid. Name me 1 tank that isnt deadly when someone is in their face.

Rein is deadly in his range which is about the same as Brig’s, only all his abilities out-damage hers. This isnt a problem, but worthy of making a note of.

D.va has her rockets and mech guns.

Roadhog is roadhog.

Winston has a solid 60dps canon that cannot be blocked and a sheild that he can dance around to block damage.

Hammond has his piledriver.

Zarya when shes high charge not to mention bubbles.

Orisa can negate 50% of the damage she takes.

All of these abilities have 2 stipulations: They have to be in their effective range, and all have pretty long cooldowns. Which also runs true for brig.

Hook is 8 seconds bash is 7.

If you run into her with her combo off CD this is like running into Hog with his hook of CD you’re probably not gonna make it out alive.

Brig is not a DPS I never said she was, but she isnt only a support either.

I stand by my statement that no one deserves a 90% damage nerf, its too much at once. If they did this incremently then fine, but as it stands this is too much all at once. There is another big nerf to her on PTR that didnt even make it to live before they did this they should’ve seen where that nerf did before this inho.

I honestly say that I only seem pro brig because i cannot see a good side to this. This is only trying to make her worthless.

It’s a lot easier for Tracer to learn to dodge and bait out these stuns. She is the most mobile hero in the entire game. Heck I am that bad tracer player who rewinds themselves off a cliff and I can bait out flash and hook. It’s not hard.

Also Ana’s combo is a well known combo. She does it all the time. Big time Ana players such as Gale have given tips on how to make the shoot nade shoot combo work almost everytime. Brig is spending the same amount of resources. Two abilities and some primary action.

Sorry this is disorganized I am on mobile.

I don’t have to say it thanks to you.

Rein has lower DPS output than Brig does. Rein is more prone to shield breaking than Brig is… Why? Because her shield is so small, roadhog can barely break her shield with his ult, reaper struggles against it, and he is one of the best shield breakers in the game.

You need to learn the difference between a Spike Damage dealer, and a DPS damage dealer.

Rein is a spike damage dealer in his range, it’s why he can destroy Brig at melee range even through her stun, unless she uses her ult. Then this so called overpowered tank, loses the battle of attrition against her, because her survivability is better than main tanks.

To much survivability, to many CC’s, and to much DPS for her kit to be justified any other way.

If she’s going to maintain that survivability, she needs a CC CD nerf, or a damage nerf.

You decide, either way, it has to be done and there’s no justification you can make otherwise.

In every game I play in QP, her pick rate is predictable.

As soon as a team is getting rolled someone ALWAYS switches to Brig, and then suddenly their team wins more often than not.

She has to much influence in game turn-arounds because of her kit. She makes to many characters obsolete, and has no natural hard counter.

Mod Edit: Removed inappropriate language.

It’s not really comparing Brigitte to a DPS, off-tank, and main healer. It’s comparing their stuns. Because these are the big hard stuns that come to mind. If we can give Shield Bash some of its damage back and in exchange, bring it down to Flashbang’s duration, I’m all for it. That’d be taking it down to 0.7s.

But as it stands, all the big stuns are either tied to a kit capable of solo followup (Flashbang, Hook, Sleep) or they are capable of escape (Sleep, Flashbang+Roll even if that’s not the best escape, it still puts some distance). Shield Bash now accomplishes neither of these. You can’t really escape after the stun, and you don’t have enough followup either.

The issue with these counters is that, for the most part, her counters are expending a lot more resources than she would have to. It arguably takes more skill for Hog or McCree to land their stuns when Tracers inevitably learn to bait it out (as they have for bash). Same for Sleep. And, if we’re going to bring in the False Pillars of Balance (something that I first saw on the old forums which was in turn inspired by TF2 forums), the only counter for Tracer falls under False Pillar II: Just kill the user.

For reference, here is the quote from the post.

False Pillar II: Just kill the user

To show how flawed this logic is, give a sniper a rifle that kills everything instantly no matter where it hits.

It’s fine, because you can just kill the sniper.

This logic is incorrect because the players on the opposing team would have been actively trying to kill the user regardless of whether or not the player is using an OP item, not to mention that the user might not be easy to kill at all.

That’s essentially the counterplay you have provided for Tracer. Brigitte use to have this same problem, yeah, but they were fixing that by making it so you could counter it by getting behind a shield. They didn’t need to tack on the damage nerf on top of that.

If stuns were all it took to make Tracer a non-issue, we wouldn’t have Brigitte in the game. Even Tracer mains have said that it’s not the stun that makes Brigitte counter her; it’s the armor. So this damage nerf, on all accounts, makes little sense to me.

It usually falls down to one of two things: Either one, Sombra and Tracer rarely run into each other so Sombra isn’t in a situation where she can counter her unless that is the sole reason for picking her (in which case, you are limiting her value); or, Tracer keeps interrupting Hack with Blink or her damage, and if it’s not her putting Hack on a 2s cooldown, it’s her team. Plus, Sombra doesn’t really get a ton of consistent value until you hit pro play. Or unless you’re Fitzy. Everywhere else, she can be a risky or inconsistent pick.

My biggest complaint is the nerf came too soon. The “can’t go through shields” nerf isn’t even on live yet. So we don’t even know how that nerf will play out. We should play with that nerf a bit before we get 5 dmg bash. Even then, 20 dmg bash would achieve the same results. She would still have an advantage with Tracer. It just turns her 200HP combo into her 150HP combo.

I would argue that he is underpowered because of all the power creep with burst in this game. Burst healing is good and burst damage is good as well. Soldier really doesn’t have a place in this game because sustain fights aren’t favored.

I mean, he kinda can combo? There’s the whole “cancelling the recovery of his shurikens with melee or Swift Strike” thing. And comboing a Swift Strike elim into another Swift Strike.

But yeah, a better comparison would probably be “Reinhardt’s Charge now does 30 damage” or “Roadhog’s Hook now does 3 damage”.

I know Caliginous probably addressed this, but I’m going to add a bit more.

Brigitte does not output as much damage as a DPS. She outputs as much damage as an off-tank.

Magy made a separate thread where they made this point that I very much agree with and it was basically this: When it comes to comparing damage, it’s not about the quantity but about the frequency.

For example, Roadhog can Hook people into one shot from his primary and either frag them or take out a huge chunk of their health. Yet that damage only comes every 8 seconds at the most. He does tons of damage, but it’s not consistent.

Zarya can do tons of damage, but only when she is at high charge. High damage, but not consistent.

D.Va’s combo only goes when she has all of her abilities up (boost up to someone and shoot and rockets at the same time). High damage, but not consistent.

Brigitte’s combo can be devastating, yeah, but it’s not consistent. It only happens every 10 seconds or so because she’s having to wait for both her whip and her bash to be back up before she can do it again. She’s dependent on her cooldowns in order to do damage because she doesn’t have the range nor the mobility to get in there herself. That’s a characteristic of every off-tank.

So the damage she can do is not output comparable to DPS. It’s output comparable to off-tanks.

Every one of Reins abilities does more damage than Brigs.

Primary: 75 vs 35. Even if Brig were to get 2 swings off before he gets 1 that’s still 5 more damage on Rein’s side.

Charge is 300 dps bash is only 50 on live.

Fire strike is 100 flail is 70.

Rein averages 10k damage in a game and Brig averages around 7k.

Even Brigs entire 155 combo is 5 full dps higher than 2 swings from rein and her entire offensive kit is on CD.

Idk where I am sitting rein does more damage. Her sheild might break but splash of Junk and to a point Pharah can hurt her around her sheild and Junk and Hanzo can shred her sheild.

Winston, Orisa, Zarya at low charge. Keep in mind these are tanks, not supports. Deadly support heroes at close range- Maybe Ana with good aim, maybe zen with good aim, maybe brig with monitor turned on.
Also my quote was referring to op who kept comparing Brig to dps, as justification for high damage output. A support shouldn’t do that. Even an offtank should be limited a bit by range, damage, or mobility.

Rein is a tank, for the most part he should outdamage Brig. However, he does not have a stun combo. His stun is also a huge risk because he drops his shield, leaves his team, and rushes at someone with no way to stop and little control over movement, leaving him vulnerable. Brig does not drop her shield, has better control, is short, and she can attack immediately after stunning.

WInston is not very hard to hit unless he is a good winston that knows how to use barrier. Even so, his cannon is very short range and is fairly slow damage, and has to engage by using one of his abilities which leaves him no escape unless he survives long enough.

For a short time, while Brig has a shield she can hold almost infinitely

Ok but-

Mech guns are not on cd

Roadhog is not on cd

His cannon is not on cd

Zarya’s gun is not on cd

And yes most abilities need to be in their effective range to be effective

Hook takes skill, leaves hog open, has a smaller hitbox, and has longer cd

That was tough to read but I think you’re saying if they both land their combos you will prob die. Hog can’t always kill with one hook and shot, and again, Brig is a support. Hog cannot heal his team, that is not his job. This is like comparing widow to ana. Widow does more dmg but cannot heal because she is dps.

Unless that hero has been plaguing the game for many months despite 6 other nerfs

How about we wait to see if Brig really is useless on live before we complain it is too much. I believe she is still viable as a dive counter but is no longer an instant win hero.

I see a good side- A support can no longer insta kill dps and won’t be able to output massive damage from abilites that require 0 skill. Seriously though, Brig has been a super big problem since release. If you can’t accept that, then you must atleast agree she has been controversial the whole time. This might finally settle things down, but we won’t know until it hits live for a few weeks. They aren’t trying to make her worthless either. That is a stupid argument. Why would Blizz make a hero worthless. Why would they make the best defense against Dive useless.

Well dodging in this game really isn’t a thing. Baiting is a big part of the game though. I say if a good Tracer can bait out a stun and get a kill, that is fine. That is Overwatch. Outplay the enemy through smarts and skill. The Tracer-McCree relationship is so back and forth, like Pharah and Widow, either can win. It depends on the player. It is way harder to kill a Brig because even without the stun and skill, she has a shield to protect herself. McCree has to be good enough to not be baited, Brif just has to hold m2.

I don’t know what kind of players you’re playing against in gold but in diamond and above, this is hard. Also, you are lying. I checked your profile, and you averaged 18.12 deaths on Tracer in competitive last season. The average player dies about 14 times on Tracer. You are in the 5th percentile, meaning 95% of Tracers die less than you. It is def not easy for you

Yes and no. Yes it is well known. No she does not do it all the time. You have to hit a pinpoint projectile then waste time and abilities to maybe kill a squishy. It isn’t possible to consistently hit this until you get into higher ranks.

Ok? People make guides all the time what’s your point?

Yes but this combo leaves Ana with no abilities and no defense.
Brig still has her shield, her stun comes back quicker, and is still able to use her main healing ability, the repair pack. Brig is still pretty protected and can still heal large amounts after her combo.
Also let’s compare your Ana stats to your Brig stats while we are here.
On Ana, the combo that “she does all the time” gets you about 12 elims a game. 84% of players do better than that. On Brig, you average 13 elims on Brig. 95% of players do better than that. Keep in mind, you only have 2 hours on Brig while Ana, your fourth most played, has 63 hours played. But you still kill more people on Brig. Hmmmmmm

Why is this rant thread still going and my actual well thought out thread died instantl

Such is life

Ok then why don’t we compare snipers. Why can’t Ana headshot when Widow can. How come Widow can 1 shot people but Ana can’t. Ana needs a damage buff.
See the problem?

Brig doesn’t need an escape. She has a shield which no other stun hero has. She also has self healing that is not an ability, which no other stun hero has. She keeps her protection, her shield up when she stuns, which no other stun hero has. She also has knockback on her whipshot, which no other stun hero has.
She does have a follow up, her well known combo that insta killed tracers.

Yes this is true. And also what makes this game great. The dancing back and forth of Tracer and McCree. Trying to bait out the stun, trying to wait for the perfect chance to throw flashbang. This is what Overwatch should be. Not a super hard counter that makes someone like Tracer useless, but a way to skillfully beat another hero given you are good at the game. A bad Brig might miss a stun, but she still has a shield to protect her. McCree has nothing. You bait out bash, now you have to destroy her shield, and then you have to deal over 250 damage to Brig without getting close enough for her to hit you. That is really hard. McCree’s only defense is stun and skill.

I have seen this argument several times. Let’s talk about it then.
How do you counter Genji? Winston because it is auto aim and can’t be deflected so you kill him.
How about Pharah? You go hitscan to hit her easier and kill her.
What about Doomfist? Go Hog so you can tank his damage and hook and kill him at close range.

Now, not every counter works like this, but the point is this; Many other heroes are countered by getting killed, but nobody is freaking out about that. That is a big part of what countering is.
If you insist killing doesn’t count, how does Brig counter Tracer without the combo to kill her?

Like who? I’ve literally never heard this, though I see it is a problem and makes it extra hard for Tracers.

It is so you can’t instakill a Tracer using abilities and weapons that don’t take skill. Even so, Brig’s shield is a huge problem for Tracer as well. Brig can sit behind it and not take damage. For Tracer to get close enough to do real damage, Brig can stun.

True, Sombra is not the best Tracer counter. But Tracer is also a

As soon as the other team goes Brig

Nope. The can’t go through shields nerf had nothing to do with Brig’s combo. That nerf was so people would play Reinhardt again. This one is so people will play dps again.

A good point, but not quite right. Not being in the meta is not the same as underpowered. Maybe he could use a buff, but he can’t do anything to goats right now so of course he isn’t great.

Neither of these can instakill a Tracer and neither of these give Genji a shield to hold up the entire time and neither of these are stuns

Reinhardt’s charge leaves him vulnerable, his team vulnerable, is risky, easy to avoid, requires him to engage, and gives him little control. Brig keeps her shield up, protects her team, is not risky at all, hard to avoid at close range, does not require her to dive to move much, and gives her a combo after.
Hog’s hook just takes skill man

Yes but that was not my point. Calignous kept comparing Dps values and abilities to Brig’s so justify her, which is not fair at all. You can’t compare Ana to Widow. Also, Brig should not put out as much damage as an off-tank. Off tanks can’t heal their team but make up for it with damage. Brig does both, making her simply better.

We go AGANE. The frequency yes is important, but not the only factor. Brig’s combo is devastating and consistent. The difference between her and the off tanks damage, is mostly that the enemy comes to her. Hog has to actually use skill to hook someone who is generally a fair distance away. Zarya has to use her bubbles at the right time, get high charge, then she has to go in and attack before it goes back down. Dva has to engage to do any real damage. Meanwhile, Brig is more defensive. If she can prevent any hero from attacking her team up close, it gives a huge advantage. You don’t need her stun to be consistent, you need it when the enemy is forced to engage you. It is hard to explain, but because Brig’s stun is defensive, you need it less often because it depends on the enemy.

Brigitte wont be terrible. She just wont be able to delete Tracer (sadly, was probably my favorite thing about her b/c screw Tracer, Genji and Doomfist). She’ll still have her burst heal that comes with overhealing, her passive coupled with her amazing ult and the cc she brings via her Shield Bash and Whip Shot.

I don’t think she’ll be bad, she just wont be able to solo most enemies with ease. She’ll be a far better peeler and follow-up instead.

Rein has stuns in both Charge and Shatter. He has a shield.

It’s passive, but it’s still an ability. It still has a cooldown. So Roadhog fits that bill.

That’s the only thing she has that no other stun has.

Roadhog has knockback in Whole Hog; Doomfist has knockback in his stuns too.

And now that followup is being removed where she won’t be able to burst down Tracers whereas every other big stun could.

So let’s compare her to Hog too. Once you manage to bait out his Hook, you still need to burst down 600HP before he gets Hook back, and also stay out of the range of his Scrap Gun so he can’t get that money shot on you. There’s also a chance you may need to burst down more than 600HP if he uses TaB. Usually, it takes focus fire in order to efficiently take down a Roadhog because of his large health pool. Since he’s an off-tank, and Brigitte is part off-tank, shouldn’t that apply to her too?

It can’t go through deflect and it’s more soft-lock than auto-aim so it’s enough to zone Genji out. It limits his value and makes him go away. He can escape and still be countered.

Because of the threat of hitscan, Pharah has to move around the map differently, which limits her value since she no longer has free reign in the skies.

Or you can use Hook to pull him out of the middle of his combos and prevent him from fragging your support. Even if he survives and escapes, you still countered him.

With Tracer, the only thing that really counters her are one-shots or combos that register before she can Recall. The only way to keep her off your supports is by killing her. Otherwise, she can just Recall and be right at full while you most likely used your most valuable resource.

Winston’s gun doesn’t exactly take a whole lot of skill but that counters Genji. What’s wrong with Brig’s weapon?

And if the Tracer can bait out Shield Bash, she can get close all she wants until the bash comes off cooldown.

Except it’s not the combo that kept people from playing DPS. People played DPS when she first came out. We got double sniper. We got Dragonball. GOATS didn’t really become a widespread thing until the support patch went through.

It’s not the combo that made GOATS. It’s the sustain. Which was actually buffed.

He’s been out of meta since the end of S3. He hasn’t been good since. Even people who mained Soldier have said that yeah, you can do things with him, but you’d be able to do so much more with other DPS heroes. And again, sustain isn’t in a good place in the game right now. Once sustain has a place again, yeah he’ll be good, but until then, he won’t be too viable.

Okay, then how about Doomfist? His stun didn’t even get nerfed in PTR, but that can still frag Tracer and he doesn’t even have to charge it all the way.

Skill shouldn’t really matter. Mechanically, yeah it’s harder. But this is a game where we have mechanically lax heroes like Winston, Rein, Mercy, and Moira. They’ve made it clear that mechanical skill isn’t the end all, be all. A stun is a stun man.

Besides, if they just wanted it so that bash/flail/whip didn’t 100-0 Tracer, they didn’t need to gut 90% of the damage. 50% of the damage would have been fine.

Again, the skill argument is kinda null. If “skill” is the only argument you have as to why Hook is fine but Bash is not, that’s subjective. What’s hard for one person may be easy for another. There have been a few threads saying they’ve found Brig difficult because of cooldown management or because of how easy it can be to overextend. There have been people say that Mercy is difficult to play while others call her braindead easy.

What people say take more skill is subjective because each person has a different skillset.

And Hog can stay exactly where Brig stays - behind the Rein shield. They both can just stay behind the main tank and use their CC. Hog’s just brings the enemy to him while Brig’s punishes them for not respecting the tanks’ space. For both of them, the enemy comes to them.

For Zarya and D.Va, yeah sure. D.Va definitely needs to go out of her way to do her damage, but Zarya can still stay behind her Reinhardt. They’ll most likely be in brawling distance because that’s how Reinhardt works.

The CD isn’t the issue. I’m fine with Bash being at 7 seconds. It can even be 8 seconds, bringing it up to Hook’s CD and I’ll still be fine with that. It’s the damage that’s the issue. If they want to reduce the damage, fine. Go for it. But 90% of damage isn’t what I had in mind. Every other nerf has been fairly minor (the biggest nerf before now was the -100 Shield HP) so why do they suddenly bring out the heavy nerf now?

As I said, if they wanted to nerf the combo so it couldn’t solo Tracer or burst down 200HP heroes, bringing it down to 20 or 25 would have been enough. 25 would have brought the damage in line with McCree’s stun, and only be 5 damage lower than Hog’s stun, and she would still have lower followup than either of them while still being able to manipulate it to get some hefty followup. It would turn her 190 flail/bash/flail/whip combo into her 155 combo (although when you punch the numbers in, it becomes 165 on 25dmg; 160 on 20dmg). Whereas her kill combo for Tracer now would become 125 on 20dmg or 130 on 25 dmg which is still enough for her to survive and Recall.

I am done arguing in this thread, I have life things to do, and I stand by everything I say, mostly because you’re neglecting a good portion of Brig’s kit as a off-tank/off-support hero. Even Geoff Goodman himself puts her in the off-tank position

Another thing I want to point out, is how you’re bs-ing my stats. First of, pointing out Ana, vs Brig. You’re looking at almost 70 hours of gameplay, and 2 hours of gameplay. Hundreds of games on Ana vs like 5 on Brig. I don’t think my kills on Brig is a very representative sample of my killings abilities with her, since idk I don’t play her. Also, there’s one elim difference, such discrepancy…wow.

Also, I have never played Tracer in comp. EVER The tracer stats you’re bashing me on? Four months old

(Sorry for pulling this thread back from the dead Magy, I couldn’t let my name be slandered)