Welcome to Microtransactionwatch!

I dunno but I still hope it’s better

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I wasnt particularly worried, until their diablo mobile game. That… is just disgustingly predatory. I hate everything about this pay2win freemium garbage that is targetted towards kids and people with addictive personality types taking over gaming.

It is disgusting to the point I think there is no going back, I think this is the road blizzard is going down.

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I think a battlepass is far more ethical than loot boxes, so if there does have to be in-game purchases, I would prefer the battle pass.

With loot boxes, you tend to get a very small percentage of players spending a very large amount of money on them, sometimes to a point that they are spending more than they can afford to spend.

With a battle pass on the other hand, usually a higher percentage of players buy them, but players are usually limited to buying 1-4 per year, and they are generally not priced at any point that will break the bank.

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I expect them to do as much as they can get away with, battle pass yee, but why not battle pass AND whatever else they want? Whatevs, will see

This is the most credible thing said about OW2

Very likely to be implemented. I suspect they will introduce multiple types of in game currency. Basic gold like we have now, a new moderate currency that’s unlocked by tasks/daily log-in and a premium currency that’s purchased.

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I feel like sexualized skins should only go to characters that make sense. So Ashe, McCree, Sombra, Reinhardt, and the like. It would be weird to see Mercy suddenly running around in a skimpy outfit; it doesn’t fit her character.

Man, i didnt know activision owned bethseda, when did that happen?
Ok, i reread your post and come to the fact that I can’t read. My apologies

Also, i am legit surprised it took us this long to assume the ow team is going to copy the horribly recieved systrm of the netease/blizzard codeveloped diablo

Well, you know, that’s just like uh your opinion, man.

Absolutely. And if they do so they are signing their own death certificate.
Then again the Blizzard we knew and love is long, long gone.

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I too, come from an age where video games released in cardboard boxes filled with discs (and diskettes!) and proper instruction manuals, where a sequel was a proper whole new game, and an expansion pack was a $15-40 treasure trove of extra content (and at least 30 hours of additional play time). What you say makes sense for traditional gaming business models, where the developers might self-enforce such lore-based limitations to fit the appropriate look and feel for their game. But, I feel that where Overwatch is heading is a pure F2P model, and their targeted demographic seems to be changing.

It seems F2P models increasingly are focusing on providing a constant stream of content for their microtransactions, to the point where the quality of said content is sacrificed for quantity, often with a multitude of basic variations (e.g., colors) to extend the life of the game. I think it is why today’s F2P consumers increasingly expect lots of content (as we’ve seen already over the years in OW1)—and on top of that, the same type of content—for their mains, no matter how irrelevant it may be lore-wise. Quality is less of a concern, while the frequency of fresh new content releases is of higher priority. And in today’s social environment, where it is expected for everyone to be, more or less, provided equal access to everything regardless of their age (meeting obvious minimum age requirements aside), sex, race, orientation, in order to meet and balance out the representation quotas? Yeah… I see any sense of morality over the type and appropriateness of a skin to be thrown out the door in favor of producing thematic content that can be applied to everyone.

Suggestive bathing suits for only a few? No… I’m afraid it would only make sense for everyone to get them—if Blizzard was going to go that route. I honestly wouldn’t expect them to go anywhere near the adult-themed suggestive extremes of Xtreme Beach Volleyball content, but in terms of how they release content and what I expect them to consider would be themes like:

  • "pajama party"
  • gym clothes (the "high school gym" theme in particular seems be popular)
  • formal apparel (tuxedos, ballgowns, yes... maybe even wedding dresses)
  • gods and mythological beings
  • day-to-day stereotypical "career professions" cosplay (construction worker, librarian, doctor, etc)

In other words, more “generic” content, where there is a little something for everyone, so to say. These are not necessarily my own ideas, and I’m not just borrowing from Xtreme Beach Volleyball, but all are skin requests I have seen posted repeatedly on these very forums over the years. You need not like all of it, but only to spend the time wading through the heap to find what best suits you.

Why? Overwatch has been one of Blizz’s least monetized properties

It’s also regularly praised as the best example of how to do lootboxes right, if you’re gonna put them in games

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If they do it gradually no one will care sadly. If you remember there was a time before MTX and people freaked out over skin packs that had entire roastesr of a game getting something like a swim suite… for like 4.99.

Now people happily pay $20 for a single hero skin. XP boosters and countless other things are common in games now. The problem lies in that it’s very hard to stop as companies rely on the few over spenders and don’t care about the majority of the player base.

If only 1% of your average player base spends $100 or more on MTX that is still thousands of dollars for your average AAA game. The fact some truly “dedicated” whales might spend a thousand, two thousand dollars on a game is what keeps companies happy.

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bro dreamed of buying an overwatch battlepass and got mad :skull:

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I mean, you are right but on the other hand, the “classic” monetization scheme of F2P games failed for OW, mostly because they can’t get numbers (game has bad rep and tbh after a while it gets more boring than say Apex or Valorant that have more longevity), but also because skins in OW can only carry you so far.

So it’s possible there will be microtransactions, personally though I care only for PvP, it’s clear though based on frequency of updates and so on that the OW team is lacking resources hard, likely the League is a big failure and revenues are probably in the negative.

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Dont you guys have wallets?!

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The simple solution is to not buy anything.

And then you look at the rating and the main audience this game targets - kids. And try convincing them not buying anything shiny. It’s only a matter of time when they move from “it’s just minor adjustments” to empty credit cards for that extra Genji PvE skill.

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KEIJO!!!

How many games are you willing to invest in?

Current OW is most certainly not worth a seasonal financial investment. 3 years without a tank or support. Over 2 without a DPS. There hasn’t been a new map in what, 4 years?

Why the hell would anyone invest IRL dollars into OW1?

And then I’ll ask you “What ha changed that has you convinced investing IRL dollars into this game is worth your time and money?”

Because I’ve not seen enough personnel changes to believe the sequel is going to sustain long term success. Every you dollar you input will be a waste if the game goes to hell and becomes another unplayable mess.

Meanwhile there’s franchises out there putting out content EVERY SEASON (60-90 Days) with their Battle Passes. And they’ve been consistently and successfully doing so for years. There are no doubts their Battle Passes will provide consistent and fresh content.

Why should anyone trust a dev team who has wholly ignored the balance and content of this franchise for 3 years? You’d either have to be hopelessly addicted to this game or entirely delusional to begin a seasonal financial investment in Overwatch. Especially when other franchises are doing it better.

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There are always people who have money that shouldn’t have money.

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