Maybe maybe not. I’d agree that they aren’t transparent but it’s been pretty obvious what they’re doing.
The forum community mostly complains endlessly about how high skill cap characters shouldn’t have an advantage. So we get a nerfed Ana, an overbuffed Mercy, Moira, a Sombra buff, then Brigitte.
It’s obvious the devs are doing all that they can to shift the meta away from dive even if the lower tiered players aren’t playing dive. They also want to give supports easy to use options to discourage flankers. Not everyone is going to like that but many people do.
Dude i get what you’re saying but you’re wording it in a way that is easy to be like “i hate this game its trash”. Point out how characters like phara, junkrat, and moira just dont work at lower ranks and how the devs could and should acknowledge this and what you think would be best.
IDK if a role queue would actually fix anything. but i don’t know if it would hurt either. you could make the role queue hidden. Maybe you just check your preferred role before you queue and are matched based on 2/2/2. This role selection isn’t displayed to your team and there is no hero selection limitation besides the normal stuff. So you can still do other comps, but it gives you a better chance at a balanced comp.
Do you feel characters like Pharah, Junkrat and Moira just don’t work at lower ranks? Because that is what the other person feels your topic is really about.
I think that can be seen as the problem the devs shouldnt be trying to control the meta they should be trying to make it so that multiple acceptable strategies are in the game not one that is seen and “meta”. I mean the only way to replace a meta is to make something litterally more annoying. In this case we’re moving towards no aim and so much cc that you may as well stand still at a certain point.
Im gettin there but still little lost explain further plz.
Read their above post. I know that you think the easy to play high effectiveness heroes are a problem in this game but Cascadia doesn’t think that. You were telling me that their point was valid earlier when that wasn’t their point at all.
They’re talking about communication and role queue. The role queue most people do not agree with so it’s hard to be mad at Blizzard for not implementing something that only a small subset of people want or think would actually improve the game.
I do agree with Cascadia about communication, there are a lot of things I’d love for the devs to just come right out and say. Like “easy to play but effective characters have a place in this game” or “harder to play high skill ceiling characters like Genji and Tracer will not be nerfed even if the community cries about them”.
I see you’re getting it now. This is why projection is bad.
Most easy to play heros I know of still take skill. Just a different kind. You can tell the difference between a good mercy and a bad mercy or junkrat sym torb.
Better to Avoid uncooperative one tricks and force them to queue with each other. A Symmetra one trick taking up a support slot is not going to improve toxicity or attitudes.
I agree and I usually don’t have a problem with those characters. What other people complain about is when an easy to play characters “easiness” gives them more output and value than a character who is much harder to play.
Like Moira’s aiming + self heal in lower ranks being enough of a crutch that it beats hitscan players who can’t aim at lower tiers. Or the overpowered version of Mercy being categorically better than all of the other supports while being simpler to play. Or Moira and Mercy being better options than Ana even in the hands of a skilled player.