However, we cannot all agree why Overwatch is an imperfect game.
Give me your 3 reasons why you think Overwatch in an imperfect game.
Mine are:
-
Balancing process takes too long
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Zero movement acceleration
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Stagnation
However, we cannot all agree why Overwatch is an imperfect game.
Give me your 3 reasons why you think Overwatch in an imperfect game.
Mine are:
Balancing process takes too long
Zero movement acceleration
Stagnation
Ohh, thatâs a good one.
Thats the one big + imho.
While i love the game, there are undeniable flaws:
Thatâs pretty much it.
I think the game is quite good outside of those two major problems.
Insisting on having dozens of playable characters with wildly different abilities and playstyles but requiring a ton of coordination between teammates to get anything done.
Balancing Heroes around the assumption that players wonât be good enough to exploit a given Heroâs potential to the degree they have repeatedly proven capable of.
Thinking theyâre making a game âCompetitiveâ if they just make every infinitesimal mistake hyper-punishing and literally game-enders.
BONUS: The role that ultimate abilities have taken in the game. The combat in this game is basically a formality because literally nothing matters once the ults start going off.
1 - Balancing around making Overwatch a spectator sport instead of a game.
2 - Devs never admitting fault, and then doubling down on mistakes.
3 - Obsession with buffing DPS heroes to try and fix every problem.
Im not playing the game
Im still not playing the game
Oh! my que pop⌠aand we got a roadhog -.-
OW is a terrible game because it punishes poeple who try and become better with longer ques, and its an utopian idealistic design: the devs dont learn a thing from WOW and still expect equal tank:dps ratios, like theyre gonna change the world
Low tickrate server.
Shooters favor system. Plzz remove it.
Bugggg
Widowmaker needs buff then its good agiaaan.
1- Horrific balancing (Iâm aware this is vague)
2- Horrendous communication
3- Excessive focus on/catering to OWL/eSport value over player experience
is imperfect because ana pirate has not the parrot in game.
Iâm gonna be honest:
I donât have a lot of complaints. I like the system as it is. I think that âbalanceâ is the one thing I would question, but I also like that some characters get shafted while others get buffed⌠and then it happens vice versa. I like that some changes hurt characters but help others. I think the balancing is really not there to exist to make all characters equal⌠and I think that helps shake things up a little. Rein might be the exception to this.
Itâs kind of both predictable and unpredictableâŚ
I donât really care about rewards or weapons for purchase and I didnât buy OW for the PvE that I knew wasnât going to be there.
I enjoy OW as is.
I agree with a lot of what you said but I think this process takes too long.
Perfect balance is impossible and we should embrace that fact. Shaking up the meta is a good thing is just doesnât happen often enough.
Since when the game came out, everything is moving toward being faster.
I miss the days of certain heroes having slower projectiles, firerates or movement speed, and I wish that Blizzard tried to maintain this but I know that philosophy itâs harder to balance around, hence what we have today. With that said I do appreciate the ABILITY cooldowns being quicker for some heroes; this has made the game feel a lot more dynamic.
Ults are not high-risk enough IMO. Some are, like Tracer and Winston, but not enough.
Overwatch is a wonderful game. These are just the two areas where I think the gameplay suffers a bit still.