Because I don’t get to carry a team as Mercy no matter how capable I am at playing Mercy at my level, I am only able to be as good as my team. I love playing with my friends and they make this game more fun for me, however only one of them can give me any climbing potential and even then he cannot carry a game where we are playing in against silvers with a bunch of Bronze players because our friend is in Bronze.
For example, I got 20K healing today. I had 7-9 resurrects. I had a few elims under my belt and created so many openings with and for my team. I was incredible. That doesn’t cancel out the fact that we had 3 DPS, the one with lowest DPS refusing to switch and the points kept getting over run because the enemy had two tanks and was working with each other better. People don’t work together or communicate as well as they used to and people often play selfishly in the lower ranks when playing DPS.
You can only climb as well as your team can let you when playing Mercy because her design is so fundamentally team dependent. Which is why Mass Rez made such a difference in her ability to climb, because regardless of whether it effected the team or not, it was one of her abilities that reduced her team dependency. It was a moment that relied on her, what she could do with what she was given and how to best gain advantage from a disadvantageous situation. This meant avoiding needless risks or reviving a team into a well-prepared enemy. These choices were her own, no one could make them for her and it was her time to be a little less team dependent.
A character who is solely team reliant and so constantly mechanically easy with thought being taken away with things like Valkyrie, results in a character who cannot stand up to the state of the game.
I have seen plenty of bad Mercy’s with no clue on her base kit, but are able to press Q and still get decent value because the design at it’s core is to make Mercy’s already mechanically easy job, just flat out easier to do.
Just because the job is made easier, does not imply that it is OP or that it will make you climb. The ultimate itself is relatively balanced, perhaps actually far too weak considering it is meant to be a tempo ult and cannot stand a leg against any other tempo ult. I have no problem with the balance of the ability in a game sense. I have an issue with what it promotes at the core of it’s design. I have a problem with it’s design at its core because Mercy being mechanically easy shouldn’t mean her challenges and weaknesses should be taken away for an ult. She needs challenges exactly for that reason that people feel she is a brain dead hero for lack of mechanical skill, so she needs to be challenged in other ways. When the base kit is harder to use and feels more fun all around because of that, it raises alarm bells.
An ultimate should feel impactful in its own right and let a player shine, so long as that character’s core kit is not already loaded to have exciting, engaging and powerful gameplay already.
Eg. Ana and Nano. Widow and Infrasight.
Mercy’s core kit is not loaded. Because of reliability, it is much weaker in healing and single target compared to the healers she is supposed to contend with. Therefore, they either need to adjust her in greater ways to make her more like a Tracer with her ultimate and single target rez as an ult, which makes it earned, not too fast but can show skill by how fast it can be earned and it won’t have to feel clunky because then speed limitations should not be as great a concern. This leaves room for an E ability to give her just that little more independent play she needs.