Whoops, I forgot a couple of them and goofed on some numbers. Bolded are corrections:
Mercy at 60hps
Outheals:
- Mei’s primary does 45 damage per second.
- Mei’s Blizzard does 20 damage per second.
- Torbs Turret (before rework) did 56 DPS.
- Winstons Primal Rage does 40 damage per second. (Totally forgot it hits for low amounts)
- Syms turrets (before rework) did 25.5 meaning that you could out heal 2 of them. (Completely spaced the individual turrets due to Sym always doing carwash)
- Moira’s secondary (Biotic Grasp) at 50 damage per second. (I could have sworn this was 60 dps, hence I counted it in the “ties” group)
Ties:
- Winston’s primary fire at 60 damage per second (while she can gain headway while Winston is reloading, but the point is that if Winston starts attacking someone at the same time as Mercy starts healing them, they wont die).
Mercy at 50 hps
Outheals:
- Mei’s primary does 45 damage per second.
- Mei’s Blizzard does 20 damage per second.
- Winston’s Primal Rage (again, completely forgot how low it hits for).
Ties:
- Syms turrets hit for 50 dps each. (Could have sworn this was 60. Honestly I’ve never played new Sym since I quit playing before she hit live, so was going off recollection).
- Moira’s secondary (Biotic Grasp) at 50 damage per second. (Again, I could have sworn this was 60 dps, hence not counting it.)
What I meant by it is there are that many things in the entire game that Mercy can physically outheal. Meaning if you are counting on just using her healing for survival, you are GOING to die against almost everything in the game unless there is fall off, accuracy, or taking cover to keep you alive. With no burst healing and no way to amplify her healing on a single target, that means if someone is taking damage from any source other than one of those listed above they are either going to die or potentially are going to die depending on the enemy/ally and there is absolutely nothing you can do about it but watch, or swap to damage amp/pistol to try to kill them first.
As Jeff said during the rework, " we think it’s wrong to tell a main healing character to go off and hide somewhere and stop healing for some period of time." (Around 1:30 to 1:45 of the August 24, 2017 dev update video).
Mercy’s kit in many ways literally encourages you to accept the futility of the situation and just eat a death and reset with your team in far too many situations. Purely because you can’t do anything to stop people from dying. With complete indifference towards how healthy of a design choice it was, it can’t be denied that Mass Rez filled part of the hole that problem created by giving you a way other than healing to bring the fight back and potentially swing the fight in your teams favor when certain criteria were met. Those criteria being:
- The enemy didn’t kill your team in the right order and are not stopping you, the support, who they KNOW has this ability from using this ability. (Aka, the enemy team is playing stupid)
- You and the team mates who are still alive can survive long enough for the Rez effect to wear off (not making stupid plays, aka playing properly).
Optional swing criteria: - The enemy burned too many Ults. Effectively someone Q’ed and the rest of the team over committed more ults than they needed to. (Aka, the enemy team playing stupid.)
This encouraged you to stick in the fight or work with your team to orchestrate a swing rather than simply accept that if your static unchanging heals couldn’t cut it that you couldn’t do anything to save your teammates. At this point I will also remind you that initially Mercy was the ONLY primary healer besides Lucios huge aura that healed a few points per second, and that there are still extremely few healers compared to DPS. Making the case that “its the only hero in the game with this type of mechanic” is pretty obvious since heros with the mechanic to heal or restore the team in many ways is practically an endangered species and even more so back when Mass Rez was still in the game. How many other people have a huge aoe heal over time that can prevent the team from dying to any of the Ults that don’t one shot people? Only Zen. How many people can block a one shot with infinite damage? Only Zarya. How many people can block death from Rip Tire? Only Lucio. How many people could stop massive over commitment of resources to cap the second CP? Only Mass Rez Mercy. Saying something is unhealthy purely because no one else can do it is not valid in my opinion because we have a LOT of abilities that fit that same bill when looking past the surface of the ability. Besides that, would your argument instantly change if Blizzard brought in a second hero with resurrection mechanics? I doubt it but I also know one of your big issues was with the rez being able to bring back up to 5 people at a time.
Yes, Mercy is the only hero who can bring people back from death, and that is exactly why the ONLY universal value in a game is getting picks. Picks should matter but the same complaint of Mass Rez lacking proper counter play also applies to the action of getting a pick; there is no counter play that lets your team regain the advantage other than burn more resources from a now more limited pool of available resources to try to level the playing field.
If you want the game to be a dumb shooter, you want no way to counter the value of a pick. If you want a game with more strategy with both mechanical heavy and strategy heavy playstyles both to be options, you need ways to counter every scenario. Including the currently insanely huge value of getting any pick regardless of if it was fluke, smart play, or the proper target priority.
Lacking a way to negate a pick means target priority is significantly less valuable than if that pick can be reversesd, and that would make a WORLD of difference in how the game plays and would facilitate so many different ways to play the game other than who can get the first pick.