Will the Overwatch 2 team finally be updating their antiquated stance on 5120x1440 ultrawide monitor support?
I was just thinking about how Blizzard and by extension the Overwatch dev team, are promoting inclusion really hard this year. How about they include 32:9 support with slightly smaller black bars. Baby steps.
Wouldnāt the same competitive āconcernsā be present?
Iām concerned my games are going to get thrown by bots because itās f2p. Iām concerned support queues will be the new dps queue. Iām concerned that the counter to a character will be locked in the person playing that roles account. It shouldnāt be an issue with the dozens of more impactful issues that currently and will be plaguing competitive. A small percentage (far less than 1%) of people who can see slightly more in the corner of their screens should be a non-issue in comparison.
Not supporting now very common ultra wide setups is just another way this dev team is stuck in 2008.
Have been saying for 6 years now modern resolutions should be supported, if they want to continue pushing their failing e-sport then revert to regular widescreen for any competitive modes - let PC gamers be actual PC gamers in non comp modes.
Ultrawide isnāt very common, itās a niche. Based on steam hardware survey 1080p dominates and 1440p starts to gain some popularity.
Iām sorry if you cannot afford a good monitor, but we wish to make proper use of ours
I wasnāt talking about myself and Iām sorry that you donāt have the capacity to understand this and the information delivered in my previous comment.
I do recall seeing 21:9 aspect ratio support during the OW2 beta. If they kept it in then OW2 should support ultrawide monitors.
The OW2 beta didnāt seem to have 32:9 support, I could set up only 21:9 with black bars. I wonder what the reason might be behind limiting the aspect ratio. For various reasons it is unlikely to be ācompetitivenessā. Their custom engine might have some game-specific limitations that donāt work very well with increased FOV.
IMO 32:9 is a PITA in a lot of situations and isnāt the best choice for first person shooters. I like super/ultra wide only with applications that have a lot of tool windows, in that case one super wide monitor can be more comfortable than a multi-monitor setup. For most other use cases there are more and better options available at 21:9 or 16:9 (colour correctness, ghosting, backlight quality, max refresh rate, etc).
It is extremely sad and pathetic how the Overwatch team is actively refusing to support ultrawide resolutions because of their ācompetitive concernsā. Have they not thought about high refresh-rate monitors, good internet connection or peripherals with quality components giving you a far bigger advantage than a little bit more screen estate on the sides of your monitor?? Literally every competitve game has real 21:9 or even 32:9 support. But guess what; not a single professional even uses such screensā¦ Why is that? Oh, maybe because there is no actual advantage and a 16:9 monitor is and will stay the more favorable option since you can see everything on-screen at onceā¦ The way Blizzard has continued and will likely continue to litereally cripple the ultrawide experience by zooming in/cropping top and bottom of the screen is sad and pathetic for a company aof that size while owning a whole championship called Overwatch League - you would think they knew better what actually matters in regards to ācompetitive integrityāā¦ The word needs to be spread and the Overwatch team has to realize theyāre wrong in their thinkingā¦! OBJECTIVELY!!!
Easy there bud. The beta supported 21:9 with no crop. It just looked like there was a crop because the character model was zoomed up on a bit for some reason. Hopefully they fixed this for launch.
After playing Halo infinite in 5120x1440 it is kind of hard to come back to those massive black bars on the sides of my screen.
Yeah itās a competitive advantage, but so is a good mouse or a higher framerate. Ultimately useless unless I have the skill to utilize that advantage.
I wouldnāt even say itās a competitive advantage at all in a game like OW2 where thereās only 5 people to keep track of. Also with how fast paced the game is and arena sized maps, the only āadvantageā ultrawide will give you is seeing someone a fraction of a second before someone with 16:9 monitor will see then. Itās pretty easy to see the location of everyone immediately before starting a team fight no mater what aspect ratio you play on.
Ultrawide is more of an advantage for BR shooters or large maps where you can hold an angle ads and get more peripheral vision for another area you might want to keep an eye on. Ironically all the BR games support ultrawide.
There is a non-zero advantage, undeniably. However there is a valid argument that itās negligible, like you say.
does that monitor make a *beep *beep *beep sound when you press S?
agree with you that resolution should be supported,
but that just seems like highly uncompetitive non-whitelisted hardware.
Well I now know why there isnāt superultrawide support. Even at ultra wide resolution you notice some pretty hefty pincushion effect.
The game needs multivector rendering before it gets superultrawide support.
Trust me you donāt want superultrawide resolutions, and Iām saying this as someone with a superultrawide monitor. Not only will the extra screenspace look super warped and ugly, but it will also be functionally useless. Imagine just a sliver more of visibility, but stretched and zoomed in to fit the whole extra space. Thatās the pincushion effect, and until the game gets multivector rendering (which may be never) Iām not sure I want superultrawide resolutions.