Basic
Mercy
- Health increased by 50
- Regeneration gains a base constant passive of 10 health per second, to which the existing 20 health per second after not taking damage for 1 second is added
- Caduceus Staff healing increased by 20 health per second to 70 Hps
- Guardian Angel maximum range increased by 10 meters to 40 meters
- Guardian Angel cooldown reduced by 0.5 seconds to 1 second
- Valkyrie healing increased by 90 Hps to 150 Hps, self-healing increased by 30 Hps to 50 Hps, chain healing max range increased by 10 meters to 20 meters, duration reduced by 7 seconds to 8 seconds
Aim dependent
Ana
- Health increased by 50
- Biotic Rifle healing lingers for an additional 75 health over 4 seconds if Ana crits, which is not stackable but refreshable
- Biotic Grenade reduces enemy healing by 50% as opposed to blocking it
- Biotic Grenade cooldown increased by 2 seconds to 12 seconds
- Gains Steroid Injection on Weapon 2 with a 0.5 second cast time, a 5 second duration, and a 25 second cooldown - 50 Hps regeneration affected by Biotic Grenade, movement speed increased by 1 m/s to 6.5 m/s (~20%), 100% faster cooldown recovery, Biotic Rifle rate of fire quickened by 0.3 seconds to one shot per 0.5 seconds and reload time reduced by 0.5 seconds to 1 second
- Ultimate changes - Ana gains Nano Shot rounds she chambers by pressing R starting with 1 at 0% ultimate charge and gaining a round every 20% of ultimate charge excluding 100% with a maximum of two unused Nano Shot rounds
- Nano Boost is available at 100% ultimate charge after each available Nano Shot has been fired - every player who has received a Nano Shot is affected including Ana automatically, damage buff is reduced to 10% from 50%, healing is reduced by 150 to 100
Zenyatta
- Shields increased by 50
- Orb of Harmony healing increased by 10 Hps to 40 Hps
- Orb of Harmony returns after 7 seconds of not having Line of Sight as opposed to 3
- Gains a second Orb of Harmony assigned to E, Orb of Discord goes to Weapon 2 (his Secondary Fire volley remains)
- Gains Mind of Buddha ability on key 3 and a 15 second cooldown which is a 2.5 second state of invulnerability along with a 1 m/s movement speed increase and immediate commencement of shield regeneration but Orb of Destruction and Orb of Discord become unavailable, can be cancelled
- Orb of Destruction damage reduced by 8 to 40
Dive
Moira
- Health increased by 50
- Biotic Grasp Primary Fire maximum range increased by 10 meters to 25 meters
- Biotic Grasp Secondary Fire damage reduced by 10 to 40 per second, self-healing increased by 20 to 40 per second
- Fade maximum range increased by 25 meters to 40 meters, duration increased by 1.7 seconds to 2.5 seconds, vertical movement enabled by Jump for up and Crouch for down, can be cancelled
- Base movement speed increased by 0.5 m/s to 6 m/s
Lucio
- Health increased by 50
- Crossfade healing increased by 14 per second to 30 per second for allies and by ~7.7 per second to 20 per second for self
- Crossfade healing area of effect increased by 13 meters to 25 meters
- Crossfade movement speed area of effect increased by 3 meters to 15 meters
- Sonic Amplifier damage decreased by 2 per round to 18
- Soundwave gains a second effect either toggled or simply activated by Weapon 2 where as opposed to knocking back enemies Lucio knocks himself in the opposite direction
Control
Brigitte
- Inspire healing increased to 30 per second for allies and to 30 per second for self
- Repair Pack cooldown reduced by 1 second to 5 seconds
- Rally healing increased by 25 armor per 0.5 seconds to 40 armor per 0.5 seconds, up to 150 armor on self and allies as opposed to 100
- Rally area of effect radius increased by 1.5 meters to 10 meters
Baptiste
- Health increased by 50
- Biotic Launcher Secondary Fire self heals, slows enemies by 0.5 m/s for 0.8 seconds
- Regenerative Burst cooldown reduced by 3 seconds to 12 seconds
- Amplification Matrix becomes Baptiste Cage - area of effect 20x20x20 meter cube, damage amplification and healing amplification removed, allies and self within the Cage receive 50% less damage regardless of the location of the damage source