- List item
I want this just to get my 60 hps
Idc if I get dunked on and my tanks yeet off the map constantly
Double Edit:
I buffed supports to originally be strong enough to solo heal in 2/2/2
Then I realized…this is 3/2/1…
So I’m going to make them more busted to make sure we supports don’t quit in 3/2/1
Third and prob final Edit: I MISSED BAPTISTE AND YALL DIDNT SAY ANYTHING?!
Edit: I missed the question, my bad.
We were just shown that Blizz won’t buff tanks nearly as much as we think, but imma buff the mess outta mine anyway
Ana
Base Health Pool increased by 50 (total of 250)
Biotic Rifle (Scoped)
- Duration of healing shot is .3 seconds down from .8
- Movement speed penalty removed
- Damage per shot increased from 70 to 85 scope only
Biotic Rifle
- Reload time reduced to 1.3 seconds
- Magazine size reduced to 9 bullets
- Damage per shot increased from 70 to 75
Biotic Grenade
- Doubles Healing Received on target(s) for 4 seconds
- Instantly heals for 150 health up from 100
- Anti-Effect now mitigates 50% of healing instead of negating all healing
Sleep dart
- Cooldown time reduced from 12 to 8 seconds
Nano Boost
- Ana can now hold the active-ability button to apply the nano boost effect on herself to instantly heal herself to full, increase her fire rate by 50%, increase her movement speed by 40%, and recover 25 health per second over its duration.
- Cost increased by 12%
Baptiste
- Base health decreased by 50 points
- Now has 100 shields added to base health
150 Health:100 Shield
Exo boots
- Movement speed bonus is omni-directional and work in charges like Tracer’s blinks maximum distance is 9 meters
- Charge time for lateral movement is removed
- Cooldown for lateral movement is 4 seconds
- Maximum of 4 charges
Immortality Field
- Radius increased from 6.5 to 9 meters from epicenter
- Now has a sentry inside to damage the lowest health enemy or enemy most recently attacked by Baptiste within an 18 meter radius for 45 damage per second must have LoS
- Maximum duration increased from 5 to 10 seconds
- Health reduced from 200 to 50
- Armor pool increased from 0 to 150
- Shield pool increased from 0 to 250
I don’t feel like looking up the proper organization, but I’m imagining health:armor:shields
Biotic Launcher (Primary)
- Interval between shots decreased from .45 to .36 seconds
- Magazine size reduced from 45 to 24
- Damage per shot increased from 25 to 30
Biotic Launcher (Secondary)
- Ammunition clip size reduced from 12 to 6
- Healing per shot reworked to heal 25 on direct impact and 45 within a 6m radius
- Grenades restore an additional 30 health over 1 second
Regenerative Burst
- Healing per second increased from 30 to 40
- Total Health restored increased from 150 to 160
- Duration decreased from 5 to 4 seconds
- Cooldown reduced from 15 to 13 seconds
- Can be held to instantly restore 110 health for all allies within a 15 meter radius .2 second cast time via holding
Amplification Matrix
Chile idk how to buff this and it not be oppressive
- Bap now gains ultimate charge while amplification matrix is up to truly spam it
Brigitte
Base Health Pool increased to 300
Health decreased by 50
Armor increased by 100
Health:Armor=150:150
Inspire (Passive)
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Duration (allies) decreased from 6 to 5 seconds (still 130 health)
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Cooldown reduced to .75 seconds
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Total healing self increased from 65 to 100
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Ignores barriers
Rocket Flail
- Damage increased from 35 to 45
Shield Bash
- Damage increased from 5 to 15
- Stun duration increased from .75 to .9 seconds
partial revert
Whip Shot
- Ignores Steadfast’s knock back resistance
Personal Barrier
- Health pool increased from 200 to 350
- Barrier deployment time is now 0 seconds
- Holding up your barrier activates Inspire at 50% regular power 8.33 hps on self + payload / 13 hps for allies + payload
Stacks with triggered inspire(s)
Armor Pack
- Cooldown time reduced from 6 to 5 seconds
- Can be used without dropping Brigitte’s barrier
- Can stack to speed up the heal by 50% 1 pack = 55 hps / 2 pack equals 82.5 hps while both are active / 110 hps while all 3 packs are active until each is restoring their allocated health and drop to one of the figures above
- Over heal is now 50 + 10% of the maximum health of the target for all heroes in the tank role for a target with a total health pool of 600, it would take one full armor pack to give them their full over heal before they’ve sustained any damage
- Gives armor to targets suffering from the anti-effect
Rally
- Stackable Inspire triggered upon cast for 125 health over 5 seconds for Brigitte and all allies 20 meter radius, like normal inspire
- Radius for armor ticks increased from 8.5 to 11 meters
- Duration reduced from 10 seconds to 6
- Armor per tick increased from 15 to 17
- Tick rate for armor is doubled
- Ignores barriers
- Brigitte recovers from crowd control effects 50% faster and gains steadfast at 30% during ultimate
- Ultimate cost increased by 20%
Lucio
Sonic Amplifier
- Critical hit multiplier increased from 2x to 2.5x
Crossfade (Healing Aura)
- Healing per second increased from 16 to 24 per second
Amp It Up
- Movement speed bonus increased from 60% to 80%
- Cooldown reduced from 12 to 9 seconds
- Healing increased from 52 to 107 healing per second
- Expands crossfade radius to 15 meters
- Duration decreased from 3 to 2.5 seconds
Sound barrier
- Cost increased by 18%
- Shield decay reduced from 125 to 100 shields per second
- Ignores barriers
Mercy
Regeneration (Passive)
- Now gives Mercy ultimate charge
- Healing per second increased from 20 to 35
Caduceus Staff
- Healing increased from 50 to 60 Healing per Second
- Healing increased from 60 to 70 for targets at critical health
Resurrect (I don’t like it but they’d prob buff it, but im not sure how)
- Cooldown decreased from 30 seconds to 20
- Movement speed penalty reduced from 75% to 30%
- Cast time reduced from 1.75 to 1 second
- Cool down is halved if Guardian Angel is active during interruption because Mercy can not use GA during the resurrect animation, this mechanic assumes Mercy either unintentionally pressed resurrect during GA or messed up someway somehow. cooldown of GA is still not reset upon Resurrect
Valkyrie
Resurrect (Valkyrie Only)
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Cast time reduced to .5 seconds animation will now be Mercy’s original hand raise. Interruptions must be during the cast time, regardless of animation
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Maximum cooldown of resurrect is 12 seconds when casted during Valkyrie
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Failed resurrections will have a 8 second cooldown
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Chain Beam Maximum Length increased from 10 to 14 meters
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Healing for primary target increased from 60 to 150 healing per second critical targets are healed for 175 per second
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Chain damage boost increased from 30 to 40% for target and chained allies.
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Movement speed increased from 9 to 11 meters per second
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Fire rate increased from 5 to 9 rounds per second
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Duration decreased from 15 to 6 seconds
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Cost increased by 20%
Moria
Biotic Grasp
- Healing per biotic energy increased from 3.25 to 4.25 consuming 20 energy per second of “spray”, this is 85 healing per second
- Energy the spray damages barriers simultaneously for 4.25 per tick
- Lingering heal’s total health recovery increased from 65 to 90
Biotic Grasp (Secondary)
- Maximum range decreased from 20 meters to 16
- Healing per second increased from 20 to 35
- Damage per second increased from 50 to 65
- Adds an “overload” mechanic so that when Miaro has locked on a target for 9 seconds just “gripping” them it will overtax her arm and she will basically reload
It works like a machine gun over heating, stop holding and it needs to cooldown, but the cooldown is ofc faster than the heat up
This is to keep Moira from being over nerfed from “aim-lock”
and if you want it shorter than 9 seconds, she needs to dps to get heals and has an overtime mechanic to still heal allies while damaging. This is a strict counter to dps Mario
Fade
- Movement speed bonus increased from 150% to 225%
- Now better registers fade to activate immediately
- Can be canceled by Noira
Biotic Orb
- Ignores barriers
- Cooldown and duration decreased from 10 to 8 seconds
- Damage orb total health increased from 200 to 300
Coalescence
- Maori can crouch
- Cost increased by 15%
Zenyatta
Orb of Destruction
- Projectile speed increased from 90 to 105 meters per second
- (Secondary) Charge time reduced from .5s an orb to .4 (total charge time is 2 seconds)
- (Secondary) Recovery time after volley reduced from .65 to .5 seconds
Orb of Harmony
- Now has 3 charges
- Orbs can be placed on same target maximum is 90 hps
- Cast time increased by .45s I’m not sure what exactly it is now
- If target only has one orb, healing is increased from 30 to 35 health per second
Orb of Discord
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Discord increases the damage received of a target by 60%
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Now has 2 available charges, whereas using a second discord divides the discord effect (30%)
Transcendence
- Healing reduced from 300 to 150 healing per second
- Duration increased from 6 to 9 seconds
- Maximum radius increased from 10 to 13 meters
- Movement speed bonus decreased from 100% to 50% movement speed reduced from 11 meters per second to 8.25
- Zenyatta heals for 300 health per second and has 300 health but can die from damage
- Immune to damage scaling of critical multipliers (Critical hits do reg damage)
- Increases attack & reload speed of allies within radius by 20%
- All allies are immune to slows and movement speed penalties
- Ignores the anti-effect
- Zenyatta is immune to all crowd control effects but not boops. Ex: Zen will not be stunned during Roadhog’s hook but he will still be forcefully moved towards Roadhog unless the hook is broken
- Ignores barriers
- Cost increased by 20%
- All allies within Line of Sight regardless of range receive an Orb of Harmony that stacks with Zenyatta’s available Orbs of Harmony. these orbs will disappear under the same circumstances as a regular orb, and disappear automatically after 30 seconds
Tank Category
All heroes allocated to the tank role recover from freeze, anti-heal, hack and knockdown effects 25% faster
D.Va
MeKa
Critical hit-box zone reduced by 20%
Boosters
- Damage increased from 5 to 30
Defense Matrix
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Cooldown decreased to 1 second, down from 1.5
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Maximum range increased to 15 meters
D.Va (Pilot)
Bunny Blaster whatever the pistol is called
- Adds a secondary fire which shoots a beam/projectile traveling 150 meters per second.
Deals 30 damage + 4 per remaining bullet maximum is 110 - 2.25 second (cancelable) charge time (no partial charge) with a 2.25 second reload
Orisa
- Protective barrier cooldown time reduced from 10 to 8 seconds
- Total shield health increased from 600 to 700
Sigma
Kinetic Grasp
- Gives a burst of 200 shields that decay at 100 shields per second
Gravitic Flux
- Gives a burst of 200 shields that decay at 25 shields per second