If there were an experimental mode with 1 healer, 2 tanks, and 3 dps, how would you buff healers for solo support?
TY & GLHF,
V7X3N
If there were an experimental mode with 1 healer, 2 tanks, and 3 dps, how would you buff healers for solo support?
TY & GLHF,
V7X3N
Granny grabs a minigun I’m ready
I want this just to get my 60 hps
Idc if I get dunked on and my tanks yeet off the map constantly
Double Edit:
I buffed supports to originally be strong enough to solo heal in 2/2/2
Then I realized…this is 3/2/1…
So I’m going to make them more busted to make sure we supports don’t quit in 3/2/1
Third and prob final Edit: I MISSED BAPTISTE AND YALL DIDNT SAY ANYTHING?!
Edit: I missed the question, my bad.
We were just shown that Blizz won’t buff tanks nearly as much as we think, but imma buff the mess outta mine anyway
Ana
Base Health Pool increased by 50 (total of 250)
Biotic Rifle (Scoped)
Biotic Rifle
Biotic Grenade
Sleep dart
Nano Boost
Baptiste
Exo boots
Immortality Field
I don’t feel like looking up the proper organization, but I’m imagining health:armor:shields
Biotic Launcher (Primary)
Biotic Launcher (Secondary)
Regenerative Burst
Amplification Matrix
Chile idk how to buff this and it not be oppressive
Brigitte
Base Health Pool increased to 300
Health decreased by 50
Armor increased by 100
Health:Armor=150:150
Inspire (Passive)
Duration (allies) decreased from 6 to 5 seconds (still 130 health)
Cooldown reduced to .75 seconds
Total healing self increased from 65 to 100
Ignores barriers
Rocket Flail
Shield Bash
partial revert
Whip Shot
Personal Barrier
Armor Pack
Rally
Lucio
Sonic Amplifier
Crossfade (Healing Aura)
Amp It Up
Sound barrier
Mercy
Regeneration (Passive)
Caduceus Staff
Resurrect (I don’t like it but they’d prob buff it, but im not sure how)
Valkyrie
Resurrect (Valkyrie Only)
Cast time reduced to .5 seconds animation will now be Mercy’s original hand raise. Interruptions must be during the cast time, regardless of animation
Maximum cooldown of resurrect is 12 seconds when casted during Valkyrie
Failed resurrections will have a 8 second cooldown
Chain Beam Maximum Length increased from 10 to 14 meters
Healing for primary target increased from 60 to 150 healing per second critical targets are healed for 175 per second
Chain damage boost increased from 30 to 40% for target and chained allies.
Movement speed increased from 9 to 11 meters per second
Fire rate increased from 5 to 9 rounds per second
Duration decreased from 15 to 6 seconds
Cost increased by 20%
Moria
Biotic Grasp
Biotic Grasp (Secondary)
Fade
Biotic Orb
Coalescence
Zenyatta
Orb of Destruction
Orb of Harmony
Orb of Discord
Discord increases the damage received of a target by 60%
Now has 2 available charges, whereas using a second discord divides the discord effect (30%)
Transcendence
Tank Category
All heroes allocated to the tank role recover from freeze, anti-heal, hack and knockdown effects 25% faster
D.Va
MeKa
Critical hit-box zone reduced by 20%
Boosters
Defense Matrix
Cooldown decreased to 1 second, down from 1.5
Maximum range increased to 15 meters
D.Va (Pilot)
Bunny Blaster whatever the pistol is called
Orisa
Sigma
Kinetic Grasp
Gravitic Flux
Bring back Lucio’s line of sight, while also keeping his aura. Aura heals for more, but LoS is still good for those m8s who leave the AoE.
Every healer’s ultimate would have a defensive application that can save their team from enemy ults (even several ults at once), and it would charge very quickly.
Consistent healing would be mandatory.
Every healer would have strong sustain healing as their baseline heal, burst healing on a cooldown, and reliable access to AoE heals somewhere in their kit.
They’d be able to keep up with highly mobile, spread out teams and not have their healing suffer for it.
Every healer would be self-sufficient, and if they get dived they would consistently be able to self-peel… Hold on.
This is sounding awfully familiar…
Launch Version Of Overwatch, is that you?
Mercy’s ultimate should be replaced. That if you choose her, the ultimate goes on a timer and if it reaches 10mins before the next round your team automatically wins the game.
Huh? This describes exactly 0 launch heroes (and only a couple of live heroes).
Basic
Mercy
Aim dependent
Ana
Zenyatta
Dive
Moira
Lucio
Control
Brigitte
Baptiste
It’s not exactly the same, but at launch all of the healers could heal spread out comps with no problem, had very consistent healing, and defensive ults that charged so quickly that they didn’t need burst healing.
Mercy
heals 85hps and instant rez
Ana
ammo 30 bullets fire rate halfed. 140hp per bullet
Brig
9 armor packs either armor or heal
(ie if you decide to give someone who needs only 50 hp a repair pack they get healed 50hp ad not get armor BUT they get a 3 second Hp buff for 35hp basically an inspire for someone else but you )
Zen
50hp 350 shield
can give 3 harmonies all 45hps
Lucio
make his boop heal 150hp
his speed and heals mixed heals 30hps
Moira 120hps
coal 300hps
(a tad much ik I can think of anything creative XDD)
I am forgetting someone ;-;
Notes for this?
I dunno, I feel like healing was way weaker at launch.
That’s true. Lucio used to be great with spread out comps before his rework, but Mercy and Zen still are. And I’d argue Ana/Bap/Brig can do fine with spread out teams, depending on the composition.
I guess it was consistent, but it was but it was *very* low. Remember that Mercy had the best heals in the game with 50hp/s, and Lucio did a pitiful 12.5hp/s (40 during amp, which to be fair was pretty good). I remember guides would say not to even both healing outside of amp.
Zen’s healing has never been very good (plus Trance did 1/3 the hp/s at launch), and he wasn’t even playable because of 150 hp.
Rez absolutely did, and I miss the impact. But Beat only gave +500 hp, and Trance was way weaker (100hp/s).
Live Ana and Moira can put out ~150hp/s without even needing ult (admittedly Ana is single target), and Baptiste can put out even more with his amp matrix. They do way more healing than anything at launch, including Trance.
Buffing the healers is a lot harder than buffing the tanks, Mercy, Lucio, and Zenyatta coming to mind
Putting Zen on equal footing with Mercy for heals would then imbalance them pretty severely since Zen puts out so much more damage. However, Zenyatta needs that damage since that’s the only thing stopping him from being trash tier.
Lucio would also just be dumb since his healing is always active if he’s not speeding. Buffing it to main healer status would be busted.
I wouldn’t start with buffing the healers directly, but instead reducing the need for healing in the game as a whole. A couple ways you could do this are:
Then go from there with the healer kits.
(I wouldn’t actually want to play such a game. Just entertaining the thought exercise.)
In a similar vein to your idea.
Same deal, One healer is gonna be a nightmare, and that’s not only because of the 2 tanks and 3 dps pouring damage into you, making Zenyatta hot garbage and everyone minus Bap, Moira and Ana useless.
Of course this is doable. What I find most surprising, aside from people struggling to imagine it, is that it hasn’t occurred to anyone that Overwatch shouldn’t be limited to 1-3-2, 2-3-1, or 2-2-2. It should include all of these and a few more role compositions. It’s such a struggle for people to think remotely out of the box without losing their minds in the process. This forum is a really dull place.
Gotta get that nerf in somehow!
If you make supports being able to solo some of them will need damage nerfs. I can’t really tell if Moira deals too much damage at the moment, but it sure feels good owning Genji or chasing away a Tracer. Her targeting may be too generous as opposed to her damage per se.
It would need changes all around for sure (10 dps though? lol). I just found it a little funny is all!
10-15 DPS would make a big difference. 20 DPS and she would be a tickler.