Try role queue for one season

Or at least try it in off-season or try it SOMEWHERE. People have been asking for it forever. It just feels bad to lose games because your teammates are a complete dice roll. One game you get 6 dps mains and lose because the enemy team has 2 support and 2 tank players, then the next game you get 2/2/2 and the enemy has 6 dps.

Maybe 1 in 5, or less, games are ACTUALLY competitive.

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role queue is kinda worthless now. it’s basically: we need 1 tank and 1 healer mandatory, since the rest of the roster is DPS.

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i’m still not convinced you dont get punished for grouping up by the matchmaker ‘‘balancing’’ things by making the enemy team stacked and putting bots on your team. it seems to soon happen once you start winning as a group.

Basically just going to be people complaining “support main queued up for DPS” QQ

I mean, I wouldn’t want a dps main playing main tank, what’s so absurd about not wanting a support main in a more mechanically intense role?

Roles are negligible in Bronze to Gold, seriously…I’ve won plenty of games with 5 DPS simply because people don’t want to play around their tank, so why bother using a tank?

You absolutely get punished

My soloQ acct is consistently 300+ higher than my grouping account

The point is you’re going to be QQing about role queue.

Nah, it’ll balance out. People who got to diamond playing mercy who start queueing for dps are going to fall to gold and I’ll never see them.

That’s not a dig at support players, not at all, I’d fall in rank if I learned a new category of hero’s too.

It already balances itself out. Furthermore, what do you think role queue is going to offer you that LFG doesn’t already?

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Forced 2/2/2 would suck.

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LFG takes forever because every group leader thinks the secret to GM is fine tooth combing whoever is in their group. It takes 5 + mins to fill a group and another 5+ mins in queue and then it just puts you against better soloQ players anyway, and other than having a sensible team comp, you have no syngery because it’s total strangers so it’s a hard game.

I just want a sensible team comp without 10+ mins between rounds.

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This is no longer the case.

There’s no way to provide this. The developers should have thought about this before they made the game archetype-based.

Tank - Support - DPS works well in [MMO]RPGs and MOBAs, as the content and design of those games are designed in such a way teamwork is forced in almost all situations. FPS games are a bit different, and allow for a lot more free styling. This design is ultimately unworkable without severe compromises in an FPS.

People generally play FPS games to frag. That’s why there is always going to be a predominance of DPS players. Complaining about “why does everyone want to play DPS” is missing the point. OW is more of an outlier than the norm. The people who play Tank and Support are… cut from a different cloth.

OW is helped by being a fairly casual game. That helped it bring in some demographics and personalities to somewhat fill out the Tank and Support Roles, to an extent (similar to a game like WoW - and Blizzard probably was aided in that they had a large fanbase to pull from), but it still suffers from the same exact issues that MMORPG games suffer from…

“LFM, ready to go! Need Tank & Healer.” - This is not a new problem.

People will fill, yes, but that usually leaves you with fairly mediocre tanks and healers simply because the fillers don’t want to wit 5-15 minutes for a match… Which leaves to awful matches, and brings us back to the complaints about solo Q.

LFG/Role Queue doesn’t work because people will do the same thing they did in Solo Q. They will often fill simply because they feel like it’s what they have to do to get into games, and they’re going to be playing roles that they aren’t comfortable with, aren’t adept at, or aren’t really that interested in improving on.

I think if competitive was “random heroes upon death” then we could blam the system if we got unlucky.

I think that depends on the assumptions that the designers made when said system was developed.

If they assumed that most players would cooperate and run a balanced comp, then they made a very fundamental mistake…

This is a problem that was observed back when MMORPGs were new.

Neither does getting in front of a camera with a meek voice, to tell people “this is what we want,” work.

Personally, I think the game was designed for eSports, and we’re just here to bankroll the fringes of that and “grow” a market for those teams (merchandise sales in and out of game, etc.).

Thats the thing tho, unless you are confident in your group you should always swap it. If you win not only you get points but your whole team and if they don’t improve fast enough for their SR you are the one getting punished.

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Just one issue I’d have with role queing. It sounds like a good idea. But how bout if a Tank or healer main decides to que as a DPS? Would be system be able to decipher that they have chosen a wrong role? If not then I don’t see a point. But It could be good regardless because LFG takes too long

Is this thread the result of the latest Your Overwatch spewing random comments and thoughts about Role Queue anecdotally?

Or just do lfg with 2 others. A 3 stack is optimal if the are all willing to flex as needed