5 DPS and 1 support. The only support didn’t want to babysit 5 people and left, then 1 tank joined and we had 5 dps and 1 tank. I got borred and left the game because it wasn’t fun despite playing DPS.
I could have gone tank or support, but that’s the problem. The old system relied on people who’d take one for the team while others kept locking what they wanted. Chaotic OW with 4+ DPS is not OW, it’s trash.
And that’s why 2-2-2 is good. I admit that the queue times are ridiculous but it’s important for tanks and supports to enjoy playing their role as well.
And I played last night, and had a mix of 2-2-2, 1-3-2, 4-1-1 and 5-1 (which I will admit was a wash game). I had a blast and in one game I was able to switch from a healer to Tracer to contest point in OT, clear it, and secure the win.
Which was a nice change from “Well, I can go Lucio and stall, but I’m not good at shooting with him or wall riding with any sort of competency, so someone has to come help me”.
I’ve seen that happen in QPC a couple of times over the months, but it seems pretty rare. Then again, if you go into it planning to unconditionally one-trick DPS yourself, it would obviously be more common for you, since you’re directly contributing to the problem you’re complaining about.
Exactly, so the only way to make sure that it doesn’t happen is to be the one who plays for the team and that’s why the old system is awful. Because there are always going to be people who are willing to be teamplayers for those who don’t want to benefit from.
I’ve been thinking about 1+/1+/1+ mode, where at least 1 tank, dps and support have to be picked and the other 3 spots are free.
If 4 people pick just one role, like 4 dps, all dps heroes are grayed-out and the last two to pick have to take support and tank or trade with one of the dps.
Sometimes, sure. Usually there are 2 to 5 other people who are also “playing for the team” in QPC. My most common problem (if you can even call it a problem) in QPC has been never knowing what to pick, because everyone’s always waiting for everyone else to pick heroes so they can fill whatever is needed.
The only thing this tells me is that you didn’t want to win. So you saw something you didn’t like and instead of trying to figure out a way to win with the cards dealt, you gave up both physically and mentally. It’s been months since 222 has been implemented and the only improvement I’ve seen in this game is that I’m playing paladins now.